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Scyrix

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  1. Whats are cons and pros of using rendertarget for scroll system ?
  2. Hi , I wanted to create a scroll for rectangles that i have inserted into a table. I tried to avoid rendertargets Does anyone have idea of how i can make that scroll so it acctually works. Or maybe someone correct me because i might have made the whole function just wrong local przecho = { {1000.79, 1069.15, 11.07-1,"CODELV",981.18, 1070.89, 10.81-0.98} } local oknoprzecho = false local data = nil local gridlisto = {} for _,v in ipairs(przecho) do local markerekPrzecho = createMarker(v[1],v[2],v[3],"cylinder",1.0,255,255,255,255) local markerOdbior = createMarker(v[5],v[6],v[7],"cylinder",2.0,255,255,255,255) addEventHandler("onClientMarkerHit",markerekPrzecho,function(plr) if plr == localPlayer then oknoprzecho = true showCursor(true) data = getElementData(localPlayer,"veh:list") showVehicles(748, 375, 416, 37) end end) addEventHandler("onClientMarkerHit",markerOdbior,function() end) end function showVehicles(x,y,z,h) local offset = 0 for k,v in pairs(gridlisto) do gridlisto[k]=nil end for k,v in ipairs(data) do table.insert(gridlisto,{x=x,y=y+offset,z=z,h=h,model=v.model}) offset = offset + 50 end print(#gridlisto) end --dxDrawRectangle(732, 321, 450, 294, tocolor(255, 255, 255, 255), true) addEventHandler("onClientRender", root,function() if oknoprzecho then dxDrawRectangle(561, 207, 798, 666, tocolor(32, 32, 32, 255), false) dxDrawRectangle(1290, 236, 41, 34, tocolor(255, 0, 0, 255), false) for i,v in ipairs(gridlisto) do dxDrawRectangle(v.x,v.y,v.z,v.h,tocolor(255,255,255,255)) dxDrawText(v.model, v.x, v.y, v.z, v.h, tocolor(0, 0, 0, 255), 1.00, "default", "left", "top", false, false, false, false, false) end end end) addEventHandler("onClientClick",root,function(btn,state) if btn == "left" and state == "down" then if oknoprzecho then if isMouseIn(1290, 236, 41, 34) then oknoprzecho = false showCursor(false) end for k,v in ipairs(gridlisto) do if isMouseIn(v.x, v.y, v.z, v.h) then outputChatBox(v.model) end end end end end) function isMouseIn( x, y, width, height ) if ( not isCursorShowing( ) ) then return false end local sx, sy = guiGetScreenSize ( ) local cx, cy = getCursorPosition ( ) local cx, cy = ( cx * sx ), ( cy * sy ) return ( ( cx >= x and cx <= x + width ) and ( cy >= y and cy <= y + height ) ) end
  3. function getServerIP() return getServerConfigSetting("serverip") end serverip = getServerIP() print(serverip)
  4. So i tried to make a script which on client click on gui creates 4 markers randomly selected and to those 4 markers i attached a blip which is deleted with marker on markerhit but the problem i'm having is when the client leaves the vehcile it should destroy all markers and blips attached to it but it only destroys markers and 1 blip. I know my code is messy i'm learning tho ;/ Looking forward for any feedback ;/ Miejsca = { {-2374.76,848.06,40.26}, {-2411.90,917.68,45.58}, {-2503.44,918.54,64.94}, {-2502.92,899.47,64.90}, } Miejsca2 = { {-2175.37,-42.62,35.31}, {-2078.89,-1.16,35.32}, {-2027.23,-51.83,35.37}, {-2158.88,-6.57,35.32}, } Miejsca3 = { {-2509.17,-109.50,25.62}, {-2514.50,-190.11,25.15}, {-2540.79,-144.05,15.88}, {-2576.06,-142.61,6.54}, } Miejsca4 = { {-1929.75,1189.20,45.45}, {-1956.40,1189.02,45.45}, {-2053.97,1193.66,45.46}, {-2065.96,1161.57,46.66}, } Miejsca5 = { {-2575.85,1148.27,55.73}, {-2534.61,1141.51,55.73}, {-2479.18,1141.16,55.73}, {-2451.32,1139.70,55.73}, } Miejsca6 = { {-2880.85,737.10,29.49}, {-2863.24,682.77,23.44}, {-2877.86,797.28,35.74}, {-2837.11,877.44,44.06}, } miejscaa = 0 function Rozwoz(plr) if plr == localPlayer then miejscaa = math.random(1,6) if miejscaa == 1 then Miejsca = Miejsca elseif miejscaa == 2 then Miejsca = Miejsca2 elseif miejscaa == 3 then Miejsca = Miejsca3 elseif miejscaa == 4 then Miejsca = Miejsca4 elseif miejscaa == 5 then Miejsca = Miejsca5 elseif miejscaa == 6 then Miejsca = Miejsca6 end end StartPracaa(plr) end punktyp = 0 maxpunktyp = 4 markerdelete = createElement("markerusune") function StartPracaa(plr) if plr == localPlayer then for _,v in ipairs(Miejsca) do local blipGroupElement = createElement("blipGroupElement") markerPizzaStart = createMarker(v[1],v[2],v[3],"cylinder",3.0,255,255,255) blipPizzaStart = createBlipAttachedTo(markerPizzaStart,12) setElementParent(blipPizzaStart, blipGroupElement) setElementParent(markerPizzaStart,markerdelete) addEventHandler("onClientMarkerHit",markerPizzaStart,function(plr) if plr == localPlayer then punktyp = punktyp + 1 if punktyp < maxpunktyp then outputChatBox("Trwa Oddawanie pizzy..") fadeCamera(false) triggerServerEvent("Freeze",localPlayer,localPlayer) setTimer(function() fadeCamera(true) outputChatBox("Jedz oddaj kolejna pizze") triggerServerEvent("unFreeze",localPlayer,localPlayer) end,5000,1) if isElement(blipGroupElement) then destroyElement(blipGroupElement) end setElementData( localPlayer, 'm', source) usunmarker(hitElement) elseif punktyp == maxpunktyp then if isElement(blipGroupElement) then destroyElement(blipGroupElement) end fadeCamera(false) setElementData( localPlayer, 'm', source) usunmarker(hitElement) triggerServerEvent("Freeze",localPlayer,localPlayer) setTimer(function() outputChatBox("wracaj na baze") fadeCamera(true) triggerServerEvent("unFreeze",localPlayer,localPlayer) end,5000,1) end end end) end end end function usunmarker(hitElement) destroyElement(getElementData(localPlayer, 'm') ) end function guipizza() dxDrawImage(10/scale, 0/scale, 1920/scale, 1080/scale, ":AC-Kosiarki/tlop.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(383/scale, 154/scale, 411/scale, 304/scale, ":AC-Kosiarki/logo.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) exports['yd-gui_system']:customButton('Rozpocznij Prace',799/scale, 457/scale, 323/scale, 167/scale) exports['yd-gui_system']:customButton('Zakoncz Prace',799/scale, 624/scale, 323/scale, 167/scale) pizzaokno = true end function guiTimer() dxDrawText("Trwa zaladunek pizzy , Dostawca skonczy zamowienie za : "..czas.." sekund", 733, 28, 1143, 128, tocolor(255, 255, 255, 255), 1.00, "default", "center", "top", false, false, false, false, false) end function zakonczprace(plr) if plr == localPlayer then triggerServerEvent("ZniszczPojazdPizza",localPlayer,localPlayer) destroyElement(markerdelete) outputChatBox("zakonczyles\as prace") end end addEventHandler("onClientVehicleExit",resourceRoot,function(plr) if plr == localPlayer then zakonczprace(plr) end end)
  5. @Infinity-War Expected function at argument 3 LINE 91 Markers are not showing after clicking the button .. Have to restart the resoursce for markers to show after clicking that button
  6. function cursorPosition(x, y, w, h) if (not isCursorShowing()) then return false end local mx, my = getCursorPosition() local fullx, fully = guiGetScreenSize() cursorx, cursory = mx*fullx, my*fully if cursorx > x and cursorx < x + w and cursory > y and cursory < y + h then return true else return false end end local screenW, screenH = guiGetScreenSize() guipracka = false function guiPraca () dxDrawLine((screenW * 0.3792) - 1, (screenH * 0.2833) - 1, (screenW * 0.3792) - 1, screenH * 0.7167, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.6208, (screenH * 0.2833) - 1, (screenW * 0.3792) - 1, (screenH * 0.2833) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawLine((screenW * 0.3792) - 1, screenH * 0.7167, screenW * 0.6208, screenH * 0.7167, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.6208, screenH * 0.7167, screenW * 0.6208, (screenH * 0.2833) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawRectangle(screenW * 0.3792, screenH * 0.2833, screenW * 0.2417, screenH * 0.4333, tocolor(0, 24, 254, 15), false) dxDrawText("Praca Rybaka", screenW * 0.4193, screenH * 0.3120, screenW * 0.5776, screenH * 0.3639, tocolor(255, 255, 255, 255), 2.00, "default", "center", "top", false, false, false, false, false) dxDrawRectangle(screenW * 0.4193, screenH * 0.5167, screenW * 0.1646, screenH * 0.0500, tocolor(126, 126, 127, 224), false) dxDrawRectangle(screenW * 0.4193, screenH * 0.5759, screenW * 0.1646, screenH * 0.0500, tocolor(126, 126, 127, 224), false) dxDrawText("Rozpocznij prace", screenW * 0.4375, screenH * 0.5231, screenW * 0.5646, screenH * 0.5574, tocolor(255, 255, 255, 255), 1.00, "default", "center", "top", false, false, false, false, false) dxDrawText("Anuluj", screenW * 0.4380, screenH * 0.5824, screenW * 0.5651, screenH * 0.6167, tocolor(255, 255, 255, 255), 1.00, "default", "center", "top", false, false, false, false, false) end local markerStartRybak = createMarker(1629.55, 582.18, 1.76-1,"cylinder",1.5,255,0,0,255) addEventHandler("onClientMarkerHit",markerStartRybak,function() if guipracka == false then if isElementWithinMarker(localPlayer, markerStartRybak) then pokazOkno() guipracka = true setElementData(localPlayer,"gui:showed",true) showCursor(true) end end end) function pokazOkno() addEventHandler("onClientRender",root,guiPraca) end function zamknijOkno() removeEventHandler("onClientRender",root,guiPraca) end addEventHandler("onClientClick",getRootElement(),function(button, state) if button == "left" and state == "down" and guipracka == true then if getElementData(localPlayer,"gui:showed") then if cursorPosition(screenW * 0.4193, screenH * 0.5759, screenW * 0.1646, screenH * 0.0500) then removeEventHandler("onClientRender",root,guiPraca) guipracka = false setElementData(localPlayer,"gui:showed",false) showCursor(false) end end end end) addEventHandler("onClientClick",getRootElement(),function(button, state) if button == "left" and state == "down" and guipracka == true then if getElementData(localPlayer,"gui:showed",true) then if cursorPosition(screenW * 0.4193, screenH * 0.5167, screenW * 0.1646, screenH * 0.0500) then removeEventHandler("onClientRender",root,guiPraca) showCursor(false) setElementData(localPlayer,"player:working",true) setElementData(localPlayer,"gui:showed",false) end end end end) local markery = { {1633.33, 589.55, 1.76-1}, {1622.88, 583.13, 1.76-1}, } for _,v in ipairs(markery) do if getElementData(localPlayer,"player:working") == true then markerpraca = createMarker(v[1],v[2],v[3],"cylinder",2.0,255,255,255) end end addEventHandler("onClientMarkerHit",markerpraca,function(hitElement) if getElementData(localPlayer,"player:working") == true then setElementData(localPlayer,"player:working", false) setElementData(localPlayer,"player:fishing",true) setElementFrozen(hitElement,true) triggerServerEvent("Lowienie",localPlayer,localPlayer) end setTimer(function() rnd = math.random(10,20) triggerServerEvent("givePlayerMoney",localPlayer,rnd) outputChatBox("Otrzymujesz"..rnd.. "PLN za zlowiona rybke",0,255,0) setElementFrozen(hitElement,false) triggerServerEvent("StopLowienie",localPlayer,localPlayer) setElementData(localPlayer,"player:fishing",false) end ,5000,1) end) WARNING : Bad argument addEventHandler : Expected element at argument 2 got nil (WARNING LINE : 93 ) at the bottom So my idea was to create a fishing job. I wanted the to make dxGui on which client clicks it shows randomly 2 markers that are in the table "markery" and after hitting that marker the player starts fishing ( Animation , and the timer starts ) but it does'nt really work the way i wanted to work as it shows the warning and the markers are showing after i click on the "rozpocznij prace " and then restart the script. Please help I'm starting with Lua and i went straight into it too fast.
  7. Hello so i just watched a tutorial and tried to re-write exactly the same code as on the video it seemed to work throughout the tutorial but then at the end the error's started to pop up , BAD ARGUMENT @ 'setElementData' [Expected element at argument 1 got boolean] I have no idea what to do i tried to solve it for a long time now without effects.
  8. yeah it works but it does not remove the gui after i leave the marker
  9. Hello, So i just started my journey with Lua and wanted to create an simple "info pickup". Basically you hit the pickup ((invisible marker)) and you see the info gui and i wanted to make few of these pickups around the map so i used a table to store the coordinates there but i found out that only 1 marker show the gui and other doesn't. I would like all the markers to show the same gui.
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