Ethernet

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  1. Okay, thanks Zango, but what's pitch?
  2. Thank you, but it's not solved my problem. Maybe other solutions?
  3. Hello. I trying to make 3D throw for my bullet script. On X and Y axis is okay, but idk how to calculate Z axis. This script should work like this: But works like this: My code: x = x - math.sin ( math.rad ( rotationZ ) ) * 0.1 y = y + math.cos ( math.rad ( rotationZ ) ) * 0.1 --x1 = x- math.sin ( math.rad ( rotationZ ) ) * 4 --y1 = y + math.cos ( math.rad ( rotationZ ) ) * 4 z = ? What calculations I must use on Z axis? Thanks!