Jump to content

Viictor_

Members
  • Posts

    6
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Viictor_'s Achievements

Vic

Vic (3/54)

0

Reputation

  1. i get problems when i use a different resolution,when i use 1366x768 its all alright but when i use 1024x768 or others the images and retangles just disappear screenW,screenH = guiGetScreenSize() local resW, resH = 1366,768 local x, y = (screenW/resW), (screenH/resH) local components = { "area_name", "radio", "vehicle_name" } function HudVictor ( ... ) if (not isPlayerMapVisible()) then local Dinheiro = getPlayerMoney(localPlayer) local Banco = getElementData(localPlayer, "Bank:Caixa") or "Não Sincronizado" local weapon = getPedWeapon(getLocalPlayer()) local weaponClip = getPedAmmoInClip(getLocalPlayer(), getPedWeaponSlot(getLocalPlayer())) local weaponAmmo = getPedTotalAmmo(getLocalPlayer()) - getPedAmmoInClip(getLocalPlayer()) local vida = math.floor(getElementHealth(getLocalPlayer())) local colete = math.floor(getPedArmor(getLocalPlayer())) local fome = getElementData(getLocalPlayer(), "hunger") or 50 local sede = getElementData(getLocalPlayer(), "sede") or 50 dxDrawImage(screenW * 0.6594, screenH * 0.0208, screenW * 0.3328, screenH * 0.1028, "hud/files/Icons/prehud.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawRectangle(screenW * 0.7727, screenH * 0.0208, screenW * 0.0547/100*vida, screenH * 0.1028, tocolor(255, 0, 0, 255), false) dxDrawRectangle(screenW * 0.8273, screenH * 0.0208, screenW * 0.0547/100*colete, screenH * 0.1028, tocolor(70, 130, 180, 255), false) dxDrawRectangle(screenW * 0.8820, screenH * 0.0208, screenW * 0.0547/100*fome, screenH * 0.1028, tocolor(244, 164, 96, 255), false) dxDrawLine((screenW * 0.9367) - 1, screenH * 0.1236, screenW * 0.9914, screenH * 0.1236, tocolor(70, 130, 180, 255), 1, false) dxDrawLine(screenW * 0.9914, screenH * 0.1236, screenW * 0.9914, (screenH * 0.0208) - 1, tocolor(70, 130, 180, 255), 1, false) dxDrawRectangle(screenW * 0.9367, screenH * 0.0208, screenW * 0.0547/100*sede, screenH * 0.1028, tocolor(145, 224, 230, 255), false) dxDrawText(""..Dinheiro, screenW * 0.6914, screenH * 0.0319, screenW * 0.7492, screenH * 0.0800, tocolor(255, 255, 255, 255), 1.00, "default-bold", "right", "center", false, false, false, false, false) dxDrawText(""..Banco, screenW * 0.6914, screenH * 0.0847, screenW * 0.7492, screenH * 0.1144, tocolor(255, 255, 255, 255), 1.00, "default-bold", "right", "center", false, false, false, false, false) dxDrawImage(screenW * 0.7727, screenH * 0.0222, screenW * 0.0547, screenH * 0.1014, "hud/files/Icons/health.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(screenW * 0.8266, screenH * 0.0222, screenW * 0.0555, screenH * 0.1014, "hud/files/Icons/bulletproof.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(screenW * 0.8820, screenH * 0.0208, screenW * 0.0547, screenH * 0.1028, "hud/files/Icons/hunger.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(1204, 18, 60, 61, "hud/files/Icons/water.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(1051, 98, 212, 113, "hud/files/Icons/Armas/"..weapon.. ".png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawText(""..weaponClip.."/"..weaponAmmo.."", 1173, 141, 1249, 192, tocolor(255, 255, 255, 255), 1.00, "pricedown", "center", "center", false, false, false, false, false) end end --/100*fome function setHud() addEventHandler("onClientRender", getRootElement(), HudVictor) setPlayerHudComponentVisible("armour", false) setPlayerHudComponentVisible("wanted", false) setPlayerHudComponentVisible("weapon", false) setPlayerHudComponentVisible("money", false) setPlayerHudComponentVisible("health", false) setPlayerHudComponentVisible("clock", false) setPlayerHudComponentVisible("breath", false) setPlayerHudComponentVisible("ammo", false) for _, component in ipairs( components ) do setPlayerHudComponentVisible( component, false ) end end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), setHud) function removeHud() setPlayerHudComponentVisible("armour", true) setPlayerHudComponentVisible("wanted", true) setPlayerHudComponentVisible("weapon", true) setPlayerHudComponentVisible("money", true) setPlayerHudComponentVisible("health", true) setPlayerHudComponentVisible("clock", true) setPlayerHudComponentVisible("breath", true) setPlayerHudComponentVisible("ammo", true) end addEventHandler("onClientResourceStop", getResourceRootElement(getThisResource()), removeHud)
  2. poderia me mandar o script? pois coloco aqui e continua dando erro.
  3. quando eu miro com o dedo (arma) e aperto tab ele atira mesmo estando desabilitado,gostaria de saber como posso resolver esse ''bug'' ou se tem um metodo de remover o tab de atirar para os jogadores.
  4. e que eu queria que ele podesse pegar a ''arma'' e mirar,porem nao conseguir atirar (OBS: To tentando fazer um script de dedo)
  5. Sou Iniciante Nos Scripts,Queria saber como Posso Predefinir a Arma que Não Vai Poder Atirar Tambem,Tem Como Me ajudar?
  6. Gostaria de Saber,Como Usar o ToggleControl para Desativar O Tiro de uma Arma.
×
×
  • Create New...