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SRmasazuka

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Everything posted by SRmasazuka

  1. Hello everyone. I'm using the Reiko map. The idea is that the map appears on the radar as in the default gtasa map. reiko map; https://forum.multitheftauto.com/topic/134496-map-custom-city-island-free-download/ For that I'm trying to use A.Noniem's - Radar Create Tool But I just don't know how to use it. I can't find any kind of reference. https://github.com/thomasmaters/RadarCreateTool#anoniems---radar-create-tool
  2. I have a hosting company for MTA: SA A client wants to change the server version to the older version 1.5.7 but I can't find the download files. 1.5.7 was discontinued? Or is it still possible to use it to create a server?
  3. I understood what I said but I haven't been able to make it work yet. I'm a beginner and some functions are tangled in my mind.
  4. Hello everybody. I have a level code and a HUD. However, the HUD always returns level 0, even with the correct code and getElementData pulling saved level information. I really don't understand why it doesn't work. Even after hours of reading documentation about. Does anyone have light? Script LEVEL Cod -- -- -_-_-_-_- SCRIPT LEVE POR HORA -_-_-_-_- -- -_-_-_-_- EDITADO POR FAIK_MORNINGSTAR -_-_-_-_- -- exports [ "scoreboard" ]:addScoreboardColumn ( "Level") function upLevel (thePlayer) for i,player in ipairs(getElementsByType("player")) do if ( player ) then if ( getPlayerAccount(player) ) and not ( isGuestAccount(getPlayerAccount(player)) ) then setElementData(player,"minutes",(getElementData(player,"minutes") or 0) +1) if ( getElementData(player,"minutes") > 59 ) then setElementData(player,"minutes",0) setElementData(player,"Level",(getElementData(player,"Level") or 0) +1) local bonus = math.random(25,950) local interest = math.random(25,150) local value = (bonus-interest) givePlayerMoney(player,value) exports.Scripts_Dxmessages:outputDx(player,'#1E90FF[LEVEL]#ffffffVocê jogou durante 1hora e Obteve +1 level.',player,255,255,255,true) outputChatBox("#FFFFFFPagamento : R$ #00FF00"..value, player, 255, 255, 255, true ) local accName = getAccountName ( getPlayerAccount ( player ) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Everyone" ) ) then end end end end end end setTimer(upLevel,60000,0) -- Comandos by Faik addCommandHandler ("setlevel", function (thePlayer, cmd, account, level) local theJogador = getPlayerFromName (account) if (not theJogador) or (not level) then return end if (isObjectInACLGroup ("user."..getAccountName (getPlayerAccount (thePlayer)), aclGetGroup ("Console"))) then setElementData (theJogador, "Level", tonumber(level)) exports.Scripts_Dxmessages:outputDx(thePlayer,'#1E90FF[LEVEL]#ffffffLevel setado com sucesso.',thePlayer,255,255,255,true) end end) addCommandHandler ("setxp", function (thePlayer, cmd, account, minutes) local theJogador = getPlayerFromName (account) if (not theJogador) or (not minutes) then return end if (isObjectInACLGroup ("user."..getAccountName (getPlayerAccount (thePlayer)), aclGetGroup ("Console"))) then setElementData (theJogador, "minutes", tonumber(minutes)) exports.Scripts_Dxmessages:outputDx(thePlayer,'#1E90FF[EXPERIENCIA]#ffffffNível de experiencia setado com sucesso.',thePlayer,255,255,255,true) end end) -- Fim Comandos by Faik function setLevelLogin () local account = getPlayerAccount(source) if ( account ) then local Level = (getAccountData(account,"Level") or 0) local minutes = (getAccountData(account,"minutes") or 0) setElementData(source,"Level",Level) setElementData(source,"minutes",minutes) end end addEventHandler("onPlayerLogin",getRootElement(),setLevelLogin) function setLevelJoin () setElementData(source,"Level",0) setElementData(source,"minutes",0) end addEventHandler("onPlayerJoin",getRootElement(),setLevelJoin) function setLevelQuit () local account = getPlayerAccount(source) if ( account ) then local minutes = (getElementData(source,"minutes") or 0) local Level = (getElementData(source,"Level") or 0) setAccountData(account,"minutes",minutes) setAccountData(account,"Level",Level) end end addEventHandler("onPlayerQuit",getRootElement(),setLevelQuit) Script HUD (Client) local screenW,screenH = guiGetScreenSize() local px,py = 1600,900 local x,y = (screenW/px), (screenH/py) local font1 = dxCreateFont("files/Gilroy-Light.ttf", 20) local font2 = dxCreateFont("files/Gilroy-Medium.ttf", 20) local font3 = dxCreateFont("files/Gilroy-Regular.ttf", 40) function enableCustomHUD() customHUDEnabled = not customHUDEnabled setPlayerHudComponentVisible("ammo", not customHUDEnabled) setPlayerHudComponentVisible("health", not customHUDEnabled) setPlayerHudComponentVisible("armour", not customHUDEnabled) setPlayerHudComponentVisible("breath", not customHUDEnabled) setPlayerHudComponentVisible("clock", not customHUDEnabled) setPlayerHudComponentVisible("money", not customHUDEnabled) setPlayerHudComponentVisible("weapon", not customHUDEnabled) setPlayerHudComponentVisible("vehicle_name", not customHUDEnabled) setPlayerHudComponentVisible("area_name", not customHUDEnabled) setPlayerHudComponentVisible("radio", not customHUDEnabled) setPlayerHudComponentVisible("wanted", not customHUDEnabled) --setPlayerHudComponentVisible("radar", not customHUDEnabled) end addCommandHandler("customhud", enableCustomHUD) enableCustomHUD() -------------------------------------------------- function dxHud() local name = getPlayerName (localPlayer) local money = string.gsub(getPlayerMoney(), "^(-?%d+),(%d%d%d)", "%1 %2") local money = string.gsub(money, "^(-?%d+)(%d%d%d)", "%1 %2") local money = string.gsub(money, "^(-?%d+)(%d%d%d)", "%1 %2") local level = getElementData(localPlayer, "player:level") or 1 local xp = getElementData(localPlayer, "player:xp") or 0 local time = getRealTime() local hours = time.hour local minutes = time.minute if minutes <= 9 then minutes = "0"..minutes end local dia = ("%02d"):format(time.monthday) local mes = ("%02d"):format(time.month+1) dxDrawText(name, x*1245, y*35, x*1670, y*25, tocolor(255, 255, 255, 255), 0.5, font2, "left", "center", false, false, true, true, false) dxDrawText(money.." $", x*1295, y*245, x*1670, y*25, tocolor(255, 255, 255, 255), 0.75, font1, "left", "center", false, false, true, true, false) dxDrawText("Nível: "..level, 1250*x, 77*y, 1670*x, 25*y, tocolor(255, 255, 255, 255), 0.4, font2, "left", "center", false, false, true, true, false) dxDrawText("EXP: "..math.floor(xp).."/"..(level*400), 1355*x, 77*y, 1670*x, 25*y, tocolor(255, 255, 255, 255), 0.4, font2, "left", "center", false, false, true, true, false) dxDrawText(hours..":"..minutes, x*1415, y*240, x*1670, y*25, tocolor(255,255,255, 255), 0.5, font3, "center", "center", false, false, true, true, false) dxDrawText(dia, x*1290, y*220, x*1670, y*25, tocolor(255, 255, 255, 255), 0.55, font1, "center", "center", false, false, true, true, false) dxDrawText(mes, x*1290, y*260, x*1670, y*25, tocolor(255, 255, 255, 255), 0.55, font1, "center", "center", false, false, true, true, false) Health = math.floor(getElementHealth(localPlayer)) armor = math.floor(getPedArmor(localPlayer)) dxDrawRectangle(1270*x, 70*y, 2.04*x*Health, (12/y)*y, tocolor(220,37,72,255), false) -- Здоровье dxDrawRectangle(1270*x, 93*y, 2.04*x*armor, (12/y)*y, tocolor(255,255,255,255), false) -- Голод dxDrawImage(1235*x, 15*y, 355*x, 140*y,"files/hud.png",0.0,0.0,0.0,tocolor(255,255,255,255), false) end function renderDxHud() addEventHandler("onClientRender", getRootElement(), dxHud) end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), renderDxHud) function toggleHud() if isVisible then addEventHandler("onClientRender", root, dxHud) else removeEventHandler("onClientRender", root, dxHud) end isVisible = not isVisible end addCommandHandler("hud", toggleHud) local playerMoney = getPlayerMoney ( localPlayer ) local messages = { } addEventHandler ( "onClientRender", root, function ( ) local tick = getTickCount ( ) if ( playerMoney ~= getPlayerMoney ( localPlayer ) ) then local pM = getPlayerMoney ( localPlayer ) if ( pM > playerMoney ) then local diff = pM - playerMoney table.insert ( messages, { diff, true, tick + 2500, 180 } ) else local diff = playerMoney - pM table.insert ( messages, { diff, false, tick + 2500, 180 } ) end playerMoney = pM end if ( #messages > 7 ) then table.remove ( messages, 1 ) end for index, data in ipairs ( messages ) do local v1 = data[1] local v2 = data[2] local v3 = data[3] local v4 = data[4] if ( v2 ) then dxDrawText ( "+ "..convertNumber(v1).." $", 1275*x, 350*y -(index*25), 50*x, 20*y, tocolor(0, 255, 0, v4+75), 0.75, font1, "left", "center", false, false, true, true, false) else dxDrawText ( "- "..convertNumber(v1).." $", 1275*x, 350*y -(index*25), 50*x, 20*y, tocolor(255, 0, 0, v4+75), 0.75, font1, "left", "center", false, false, true, true, false) end if (tick >= v3) then messages[index][4] = v4-2 if (v4 <= 25) then table.remove (messages, index) end end end end ) function convertNumber(number) local formatted = number while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1 %2') if (k==0) then break end end return formatted end
  5. Thanks for the clear explanation. Many customers question me about this and I don't know how to respond objectively to the problem. Thanks I read and understood more about it. Even though I made the compression system via nginx I didn't really understand how it worked. Perhaps this post will help others.
  6. Hello Everyone ! I apologize if this post is in the wrong area. I have a hosting company where I use TCAdmin for server administration. The servers have a download and compression system using Nginx and everything works fine. The only problem is, a server on which the download should have its size at 100MB when sent to hosting it starts to have a size of 200MB. I noticed that this also occurs in some cases with files on Windows when unzipped. Does anyone know why this occurs?
  7. Olá todos. Perdoem caso esteja numa área errada do fórum. Recentemente adquiri um servidor virtual para fazer ali hospedagens de servidores mta:sa. Inicialmente tentei com windows e coloquei sites online etc. Porem não consigo fazer o modo de compressão para os servidores mta:sa Formatei a maquina com o debian8(Já que o wiki mta ensina no debian 7) mas nao passei da etapa de criação do mtaserver1, sou muito leigo no linux. Se alguém souber e poder me ajudar ou souber um tutorial mais detalhado sobre isso ficarei extremamente grato. :D
  8. Olá, bom dia a todos. Alguém poderia me ajudar em algo que é "digamos" chato. O servidor fica apresentando os nomes dos veiculos quando entra e nome dos bairros ao passar. Sendo que o radar já faz isso. Algumas prints https://imgur.com/XGBH3Hf https://imgur.com/jd3qrUO https://imgur.com/R9sL3so Agradeço desde já a ajuda @edit Tentei fazer addEventHandler ( "onPlayerJoin", root, function () setPlayerHudComponentVisible ( source, "area_name", false ) setPlayerHudComponentVisible ( source, "vehicle_name", false ) end Em um momento funcionou, mas ao sair e entrar no veiculo voltou a aparecer nome dos veiculos e lugares '-'
  9. Estou tendo um problema no meu servidor com esses Nick contendo somente zero. Porém meu caso e pior pôs entram e bugam dinheiro e enviam a todos os jogadores online. Ainda não descobri como bloquear isso.
  10. Obrigado por responder. O problema é que não sou programador e utilizo nos encontrados na net. Não sei como alterar tanto assim os códigos.
  11. O problema está na tela de login. Ela tem uma função que desativa o radar e hud quando ela aparece e ativa depois de completar o login. Procure algo nos Scripts dela relacionado a HUD Terá algo parecido com isso (ALL, true) Você precisa colocar no lugar de "ALL" coloca apenas "crosshairs". Porque se alterar para falar a mira some.
  12. Previamente venho pedir desculpas caso eu esteja postando isto no lugar errado. Meu servidor já iniciou com inimigos... Inimigos esses que utilizam os mesmos mods que eu, todos da internet. Já entraram no servidor e bugaram o dinheiro da seguinte forma. Indo ao caixa eletronico sacando o dinheiro, transferindo a outro jogador e depois deslogando e logando por bind. Logo que descobri fiz um bloqueio dos comandos /login /register /logout no f8. Mesmo assim hoje dia 30 de setembro vim a ter o mesmo problema, bugaram dinheiro e mandaram quase 1kk a todos os jogadores e não sei como resolver desta vez. Se alguém poderia me ajudar gostaria de saber se existe um modo de sanar de vez este bug do dinheiro. Pelo visto é a única falha no meu servidor. Desde já agradeço ^^
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