Client ( Mod Nivel ) :
local x, y = guiGetScreenSize()
local x, y = (x/1366),(y/768)
addEventHandler("onClientRender", root,
function()
local lvl = getElementData(localPlayer, "Level") or 1
local exp = getElementData(localPlayer, "Exp") or 0
local needexp = lvl * 1
dxDrawImage(x * 62, y * 485, x * 253, y * 18, "life.png", 0, 0, 0, tocolor(255, 255, 255, 255), false)
dxDrawImage(x * 58, y * 431, x * 261, y * 16, "life.png", 0, 0, 0, tocolor(255, 255, 255, 255), false)
dxDrawText("Nível: "..lvl, x * 207, y * 460, x * 295, y * 467, tocolor(140, 1, 219, 255), 1.10, "default-bold", "center", "center")
dxDrawText("Exp : "..string.format("%d", exp).."/"..needexp, x * 58, y * 459, x * 146, y * 466, tocolor(140, 1, 219, 255), 1.10, "default-bold", "center", "center")
dxDrawText(string.format("%d", 100/(needexp/exp)).."%", x * 179, y * 488, x * 202, y * 501, tocolor(255, 0, 0), 1, "default-bold", "center", "center")
dxDrawRectangle(x * 65, x * 488, y * 247/needexp*(exp), y * 12, tocolor(200, 200, 200, 100))
end)
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server ( Mod Nivel ) :
call(getResourceFromName("scoreboard"), "scoreboardAddColumn", "Level", root, 50, "Nível", 3)
local coeff = 0 -- quantidade
function experience ()
for i, p in ipairs( getElementsByType( "player" ) ) do
local exp = getElementData(p, "Exp")
local exps = tonumber(getElementData(p, "Exp"))
local lvls = tonumber(getElementData(p, "Level"))
if lvls and exps then
local needexp = lvls * 1
if not exp then
setElementData(p, "Level", 1)
setElementData(p, "Exp", 0)
else
setElementData(p, "Exp", exps + 0.0001)
if exps >= needexp then
setElementData(p, "Level", lvls + 1)
setElementData(p, "Exp", 0)
givePlayerMoney(p, coeff*(lvls+1))
outputChatBox("Parabéns você foi para o level! " .. lvls + 1 .. "!", p, 0, 255, 0)
end
end
end
end
end
setTimer(experience, 60, 0)
addEventHandler("onPlayerLogin", root,
function(p, c)
local lvl = getAccountData(c, "lvl")
local exp = getAccountData(c, "exp")
if lvl and exp then
setElementData(source, "Level", lvl)
setElementData(source, "Exp", exp)
else
setElementData(source, "Level", 1)
setElementData(source, "Exp", 0)
setAccountData(c, "exp", 0)
setAccountData(c, "lvl", 1)
end
end)
addEventHandler("onPlayerQuit", root,
function()
local acc = getPlayerAccount(source)
if acc and not isGuestAccount(acc) then
local lvl = getElementData(source, "Level")
local exp = getElementData(source, "Exp")
if lvl and exp then
setAccountData(acc, "exp", exp)
setAccountData(acc, "lvl", lvl)
else
setAccountData(acc, "exp", 0)
setAccountData(acc, "lvl", 1)
end
end
end)
addCommandHandler("darnivel",
function(player, cmd, target, amount)
local accName = getAccountName(getPlayerAccount(player))
if not isObjectInACLGroup ("user."..accName, aclGetGroup("Admin")) then
outputChatBox("Você não tem acesso a esta equipe!", player, 255, 0, 0)
return
end
if target then
if tonumber(amount) then
local targetplayer = getPlayerFromName(target)
if targetplayer then
setElementData(targetplayer, "Level", amount)
setElementData(targetplayer, "Exp", 0)
outputChatBox(getPlayerName(player).." O Admin lhe deu "..amount.." de Nivel", targetplayer, 0, 255, 0, true)
outputChatBox("Você Setou com sucesso "..amount.." o nível do jogador "..getPlayerName(targetplayer).."!", player, 0, 255, 0, true)
else
outputChatBox("Erro: jogador não encontrado", player, 255, 0, 0)
end
else
outputChatBox("Use: / darnivel [Nickname] [Level]", player, 255, 0, 0)
end
else
outputChatBox("Use: / darnivel [Nickname] [Level]", player, 255, 0, 0)
end
end)
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Server ( Mod De Trabalho De Piloto ) :
Minicio = createMarker (1956.7326660156,-2181.5776367188,13.546875 -1, "cylinder", 2, 255 ,0 ,0, 255)
Mfim = createMarker (431.3303527832,2504.9392089844,16.484375 -1, "cylinder", 10, 0 ,255 ,0, 255)
Bfim = createBlipAttachedTo ( Mfim, 19 )
setElementVisibleTo ( Bfim, root, false )
setElementVisibleTo ( Mfim, root, false )
veh = {}
function incio (source)
if isElementWithinMarker(source, Minicio) then
if veh[source] and isElement( veh[source] ) then destroyElement ( veh[source] )
veh[source] = nil
end
x,y,z = getElementPosition(source)
Trabalho = true
veh[source] = createVehicle(553,1984.5490722656,-2493.572265625,13.53911781311, -0, 0, 89.591979980469)
setElementVisibleTo ( Bfim, source, true )
setElementVisibleTo ( Mfim, root, true )
warpPedIntoVehicle ( source, veh[source] )
outputChatBox ("#00ff00======================================================",source,0,0,0,true )
outputChatBox ("#ffff00Leve Veiculo Ate o Blip De Uma Bandeira Vermelha No Seu Radar ! E Sera Bem Recompenssado!",source,0,0,0,true )
outputChatBox ("#00ff00======================================================",source,0,0,0,true )
end
end
addEventHandler( "onMarkerHit", Minicio, incio )
function fim (source)
if veh[source] and isElement(veh[source]) then
destroyElement (veh[source])
givePlayerMoney(source,15000)
setElementVisibleTo ( Bfim, source, false )
setElementVisibleTo ( Mfim, root, false )
outputChatBox("#00ff00voce completou com sucesso ! Recompensa: 15.000",source,0,0,0,true)
else
end
end
addEventHandler("onMarkerHit",Mfim ,fim)
function sair (source)
if (veh[source]) and isElement(veh[source]) then
setElementVisibleTo ( Bfim, source, false )
setElementVisibleTo ( Mfim, root, false )
destroyElement (veh[source])
outputChatBox("#00ff00Voce perdeu seu trabalho", source ,0,0,0,true)
else
end
end
addEventHandler ( "onVehicleExit", getRootElement(), sair )