1.2.3
Bug Fixes
Fixed partner system selecting higher unit's number rather than lower unit's number for the Adam callsign
Fixed towtruck units receiving callouts
General Improvements
Rewrote the way unit names are handled, it's easier to add new callsign names now
Added a new flashing text to players which have their backup beacons active
Players are no longer able to use Hex color codes in chat to change their chat colors
Added ability for Moderator+ to put up custom vehicle colors while using the /createvehicle command
Added /adelrb for Moderator+ which lets them delete any roadblock ID they wish to no matter if it's theirs or not
Added a new texture for the "detour sign" which replaces it's text from "Detour" to "Slow Down", special thanks to @WolfSchultz for the image
Air units can no longer receive callouts
Re-designed the notification UI, it now looks more up-to-date as well as the text itself actually fades out after a while now rather than staying on player's screen forever, keeping the screen as clean as possible
Re-positioned "Zone:" text to the right side of the screen
Rewrote and micro-optimized lots of old code including the shop vendors & the way parked vehicles are handled
New Features
Added a new F3 backup menu which lets you call different backup units such as "Additional Unit", "Air Unit" or "Mike Unit"
Added new callsign names for towtruck, air & motorcycle units
Added ability to call for direct air or motorcycle backup via the central chat which sends a chat notification to all available units of the specified type
Roadblock System
Completely removed roadblocks from the vendors, vehicle trunks as well as the inventory system
Added a new roadblock menu which can be accessed by pressing the F5 button
Completely rewrote the roadblock system, now before placing the roadblocks you can actually see their position and easily move around with the object, once you've found the perfect position you can either press LCTRL to place just one item or LALT to continue placing more items which allows players to place multiple roadblock objects quickly
Added limits to the amount of roadblocks players can place, 10 for regular players, 15 for bronze donators, 20 for silver donators and 25 to gold donators. These limits may be adjusted in the future
Roadblocks no longer cost money as the roadblock limit system has been added to prevent players from adding too many
Added lots of new roadblock items
Added blocked areas for roadblocks, these have been added to the "blocking hotspots" which the players were able to abuse to stop other players from going out of tight areas, these have been added to all police HQs and, if needed, new areas can be easily added in the future if we see them being abused as well
Inventory System
Completely rewrote the inventory system, as of now all of the items are placed in the MySql database and no longer depend on MTA's internal database
Added a brand new inventory design UI which makes it easier for players to access their items
Completely simplified the usage of the items, using the items is just one click away and items are now represented with images rather than the text which makes it easier for players to see where their items are
Added ability to delete any unwanted items which can be done by simply dragging the item to the "trash can" icon
Seperated the inventory into two different categories, "general" and "weapons"
Inventories are no longer global, each save has it's own inventory now
Account System
Account system has also been fully rewritten, all of the remaining internal MTA db stats have been completely moved to MySql which allows for easier account management
Improved account system's security
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