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Zadara

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Everything posted by Zadara

  1. Hi there everybody, I'm having some suggestions what would be cool/usefull. 1. This is not a suggestion to the MTA team.(Or it is ) But it would be handy for my if there is a pawno to lua/map converter for objects, cars and stuff. I know there is a map to pawno converter. But no Pawno to LUA/MAP converter. 2. A little app where you can set map area's, like this program: http://forum.sa-mp.com/index.php?topic=14702.0 3. A somekind of MTA version special made for total conversions, GTA Criminal Russia uses MTA for multiplayer. Like that there is a new server browser list, only for total conversions, and that some mods like cleo or something like that can have a better support only for that version, this would getting some more people to MTA.
  2. Zadara

    Missiontimer

    I'm talking about restartResource, not about setElementHealth. And there is no resource in the type list. So need i use getResource()? Like this?: I can't test it now cuz i'm on some one others pc, or is there no getResourceName need? local resources = getResources() for i, resource in ipairs(resources) do local getResourceName(resource) restartResource(scores) end
  3. Zadara

    Missiontimer

    You shouldnt have to be restarting your resource at the end of a round, this just shows that things arent coded very nicely. You should be able to manage this all without giving the resource access to start/stop resources. I need to use restart, because things like vehicle and the scores need to reset and there is no exported function to reset the scoren. There is one for the scoreboard, but not for the scores. I already give the resources the acces, but the consols says that there is a bad agrument.
  4. Zadara

    Missiontimer

    Doesn't work... , says that by setElementHealth have a bad agrument function onTimeElapsed() local players = getElementsByType( "player" ) setElementHealth ( players, 0 ) restartResource(ProjectileWars) restartResource(scores) restartResource(scoreboard) restartResource(playercolors) end addEventHandler ( "onMissionTimerElapsed", roundTimer, onTimeElapsed )
  5. Zadara

    Missiontimer

    Ok, one final question, how can i get "player" or "all players" in the event, onMissionTimerElapsed?
  6. Zadara

    Missiontimer

    Ok, another question, how can is the timer viseble for people that join the server when the timer if on 5 minuts of the 10 minuts?
  7. Zadara

    Missiontimer

    Thank you! Only i think you need to edit setMissionTimerTime the second one to getMissionTimerTime in your post, this for people who search on this forum for the missiontimer. Anyways, Thank you!
  8. Zadara

    Missiontimer

    Does anyone have a script where the missiontimer resources in used, one thats in the resource database of the commity website?
  9. Zadara

    Missiontimer

    He means the resources SVN resource called "missiontimer", I think. Thats what i mean. But in the missiontimer map wich is including the MTA 1.0 resources, is there also a lua. called missiontimer_draw. Does that not mean that i need to create a other kind of way to set that on the screen, the timer?
  10. Zadara

    Missiontimer

    Hi there, I want to use the missiontimer script in mine game mode, but i have no idea how it works. Can anyone help my, how it works. I just want to create a round time and when the round is finished and then the scoreboard is visible. I would like it if the timer also is drawn. Thanks,
  11. Woeps, i don't understant tiy right...
  12. No? Why there i a function where you can save position, and in that function you can go the the ammu_mation intoriors.
  13. Zadara

    Ports don't work

    I've changed that in me masterserver.conf. So that not the problem. And i mean 22005 in the webbrowser EDIT: Here is also my masterserver.conf EDIT2: I can see my server on the game-mointor list here, but when i connect it doesn't work.http://www.game-monitor.com/mta_GameServer/86.80.237.22:22004/Zadaras_Nightly_Server-History.html <config> EDIT3: It seems only other players can join on my external ip and i only on the local ip. How can i fix this? <!-- This parameter specifies the name of the server, visible in the ingame server browser or in ASE. It's a required parameter. --> <servername>Zadara's Nightly Server</servername> <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and can be left blank for your local test server or LAN servers. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP. --> <serverip></serverip> <!-- This parameter specifies the Maximum Transmission Unit or maximum packet size that the server will use. This will depend on the nature of your clients, as well as the network medium your server is connected to. --> <mtusize>1264</mtusize> <!-- This parameter specifies the UDP port on which the server will be accepting incoming player connections; default value: 22003. It's a required parameter. --> <serverport>22004</serverport> <!-- This parameter specifies the number of maximum player slots available on the server; default value: 32. It's a required parameter. --> <maxplayers>32</maxplayers> <!-- This parameter specifies whether the builtin http server will be used. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpserver>1</httpserver> <!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as <serverport>. It's a required parameter if <httpserver> is set to 1. --> <httpport>22005</httpport> <!-- This parameter specifies whether connecting players will be able to download needed resources for them from an external site rather than from the server. 0 - disabled , 1 - enabled; default value: 1. --> <httpdownload>1</httpdownload> <!-- If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. Required parameter if <httpdownload> is set to 1. --> <httpdownloadurl></httpdownloadurl> <!-- This parameter can be used to make the server report to ASE master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> <ase>1</ase> <!-- This parameter allows you to disable LAN broadcasting. --> <donotbroadcastlan>0</donotbroadcastlan> <!-- If set, players will have to provide a password specified below, before they can connect to the server. If left blank, server doesn't require a password from them. --> <password></password> <!-- Specifies a location and name of the main server log file. If left blank, server won't be saving this file. --> <logfile>logs/server.log</logfile> <!-- This parameter specifies a location and name of the Access Control List settings file. If left blank, server will use acl.xml file. --> <acl>acl.xml</acl> <!-- Specifies a location and name of the debugscript log file. If left blank, server won't be saving this file. --> <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile> <!-- Specifies a level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <scriptdebugloglevel>0</scriptdebugloglevel> <!-- Specifies a level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <htmldebuglevel>0</htmldebuglevel> <!-- Specifies if user serials should be verificated with the global database. Warning: Will not let unregistered users in. Values: 0 - disabled , 1 - enabled. --> <verifyserials>1</verifyserials> <!-- Specifies the server frames limit. Minimum value: 25, default: 36. --> <fpslimit>36</fpslimit> <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> parameter(s). Optional parameter. --> <!-- <module src="sample_win32.dll"/> --> <!-- <module src="sample_linux.so"/> --> <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more <resource> parameter(s). --> <resource src="helpmanager" startup="1" protected="0"/> <resource src="joinquit" startup="1" protected="0"/> <resource src="mapcycler" startup="1" protected="0"/> <resource src="mapmanager" startup="1" protected="0"/> <resource src="parachute" startup="1" protected="0"/> <resource src="resourcebrowser" startup="1" protected="1" default="true"/> <resource src="resourcemanager" startup="1" protected="1"/> <resource src="scoreboard" startup="1" protected="0"/> <resource src="spawnmanager" startup="1" protected="0"/> <resource src="votemanager" startup="1" protected="0"/> <resource src="webadmin" startup="1" protected="0"/> </config>
  14. Zadara

    Ports don't work

    Ok, i've port forward my ports over with cmd, instated with the webclient. And now says some sites like canyouseeme.com that only my 22005 port is open, but if i type 86.80.xx.xx:22005 do then it doesn't work. Well here are some pics. I've changed the 22003 port to 22004. My webclient, opend the ports with cmd. And my AVG firewall:
  15. Zadara

    MTA:4

    I think its only possible if Rockstar give MTA a kind of license or something, with we can create a MTA, without the windows live stuff.
  16. Lol, i've tried this on dragon's nighlty server. And well, it laggs like hell. I mean the server. Maybe you can create a limit of how much peds there a creating...
  17. Zadara

    Ports don't work

    -22005 -22003 -22003, 22005 and 22126. TCP and UDP. -Everything what using ports on MTA. -I've use the tool of portforward.com, if you can is your port is open. The tool says he's open. But site's like: http://www.canyouseeme.com the ports don't work. So it might be because the firewall or something.
  18. Zadara

    Ports don't work

    Hi guys, I want to start a nightly server, but now there is one problem: My ports won't open. I have all ports set open on the firewall, AVG firewall and my router set open. But it doesn't work. Its real strange that it don't work, because on the time i played SA-MP, i create server that's totally works. Even one time the server worked on MTA. Whats the problem? I have a static local IP set and stuff, but it don't work. Please help me Thanks,
  19. In MTA DP 2.3 is there no map editor, only in MTA Race, or in a nightly build. You should get one, or wait when 1.0 is releasd. Do you wanna a nightly build of 1.0? Go here: http://code.google.com/p/multitheftauto ... htlyBuilds
  20. Zadara

    MTA : SA to pawn

    The thing what cool is on sa-mp in the new version, that you can play with 500 people. Things like roleplay will looks more realistic and stuff. But i still agree, mta is better on the most points. But SA-MP has his good things too, where MTA a little bit fail.
  21. Zadara

    Gameplay pics!

    LOL , how did you do that?!
  22. Zadara

    Gameplay pics!

    SFTDM? I love that gamemode on SA-MP, specially the one of the Partyserver... If that kind of server in MTA whas....
  23. I have the same, and i got no error messages, on all public group (And private) i can't join.
  24. Well, i first play one year and a half SA-MP on the Partyserver (I wanna SFTDM for MTA!!!), well first i hearth about it and give it a try on MTA: SA DM, only the first time i want to join a server i get the 28 download error, immetialy i go back to sa-mp, but now i give it another try i play MTA now for good and can't wait for MTA SA 1.0, (Hopefully without download errors... )
  25. You need first to check, if the player is in a vehicle, well that we do with getVehicleOccupant, implant that good in your script and it should work. Here you are. I'm not sure of this work, because i never work with this function. function hjwarp (source) local vehicle = getVehicleOccupant ( source, 0 ) setElementPosition ( vehicle, 886.24, 2479.17, 258.32 ) outputChatBox ( "You're warped to Hight Jump hj!", source, 0, 255, 0 ) end addCommandHandler ( "hj", hjwarp )
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