Hi, i have source code my menu, how create function at select menu, for example the when will player select at menu, after selection, the function starts. and how to be able to do to let select with mouse or buttons ? sorry for my English, I'm Russian ?
My code:
local renderTarget = dxCreateRenderTarget( 1000, 1000, true )
local posX, posY, posZ = 14, 0, 2.8
local scroll = 0
local players = { }
table.insert( players, { "Лицо" } )
table.insert( players, { "Волосы" } )
table.insert( players, { "Кожа" } )
table.insert( players, { "Одежда" } )
table.insert( players, { "Руки" } )
table.insert( players, { "Ноги" } )
table.insert( players, { "Голова" } )
table.insert( players, { "Лоб" } )
table.insert( players, { "лицо" } )
table.insert( players, { "голова" } )
table.insert( players, { "руки" } )
table.insert( players, { "одежда" } )
table.insert( players, { "пальцы" } )
table.insert( players, { "Лицо" } )
table.insert( players, { "Лицо" } )
function rendermenu()
dxSetRenderTarget( renderTarget, true )
local offsetY = 100
for i = 1, #players do
local posX, posY, width, height = 0, offsetY - scroll, 970, 80
dxDrawRectangle( posX, posY, width, height, tocolor( 0, 0, 0, 200 ) )
dxDrawText( players[ i ][ 1 ], posX + 30, posY, posX + 30 + width, posY + height, tocolor( 255, 255, 255, 255 ), 3, "default-bold", "left", "center" )
--dxDrawText( players[ i ][ 2 ], posX + ( width - 30 ), posY, posX + ( width - 30 ), posY + height, tocolor( 255, 255, 255, 255 ), 3, "default-bold", "right", "center" )
offsetY = offsetY + 80
end
local contentH = #players * 80
local viewableRatio = 900 / contentH
local scrollH = 900 * viewableRatio
dxDrawRectangle( 970, 100, 30, 900, tocolor( 0, 0, 0, 230 ) )
dxDrawRectangle( 970, 100 + ( scroll * viewableRatio ), 30, scrollH, tocolor( 255, 255, 255, 230 ) )
dxDrawRectangle( 0, 0, 1000, 100, tocolor( 0, 0, 0, 255 ) )
dxDrawText( " Создание персонажа ", 0, 0, 1000, 100, tocolor( 255, 255, 255, 255 ), 5, "default-bold", "center", "center" )
if ( getKeyState( "f4" ) ) then
dxSetRenderTarget( myRenderTarget )
end
if ( getKeyState( "f2" ) ) then
scroll = math.min( scroll + 15, contentH - 900 )
elseif ( getKeyState( "f3" ) ) then
scroll = math.max( scroll - 15, 0 )
end
dxSetRenderTarget( )
dxDrawMaterialLine3D( posX, posY, posZ + 5, posX, posY, posZ, renderTarget, 5, tocolor( 255, 255, 255, 255 ), 0, 0, 0 )
end
addEventHandler( "onClientRender", root,rendermenu)