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Donny7878

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Posts posted by Donny7878

  1. New video on the asciipartyrabbit youtube channel

    Edit: the letters on the video are ":resu" in that order.

    Then the cheshire cat pic.

    disney-characters_cheshire-cat.jpg

    Is it a login to somewhere, user:cheshirecat ?

  2. Nope, Big Ear is only one dish and if you notice in the video it's got the same black box at the bottom as in the pic, I'm 100% sure this is the picture with the left hand side cropped.

    These are two of the other pictures also:

    Orange (notice the leaf shape)

    798orange.jpg

    Rabbit (the stick he is holding stands out)

    alice02a.gif

    The rabbit is what the ascii rabbit is from the wiki, although in the video it's the above pic (not the letters etc). The oranges is ofcourse "Orange" or "Onrage" and it's also the Asciipartyrabbits avatar on youtube.

    The Rifk one has been found but finding the others would help more so we can maybe get a password together for the bmp file or another link but the image from the .dmp file is the next clue.

    Edit:

    Also a quote to think about (backwards talking like in the megaupload flac files):

    When logic and proportion have fallen sloppy dead. And the White Knight is talking backwards and the Red Queen’s “off with her head!” Remember what the dormouse said: “Keep your head.”

    Source - http://preaprez.wordpress.com/2009/08/1 ... agic-pill/ - magic pill, alice, some kind of Matrix hint ?

  3. That youtube video shows a bunch of screenshots and stuff, in the media section the very first thread (this one) the guy has a white rabbit in his siggy (Liviu), probably nothing but still worth posting.

    We should try and figure out the pics, who took them or posted them and find the originals of each one.

    The oranges one is the ASCIIPartyRabbits avatar on his youtube account, the Rifk one has been found so what are the rest of them ?

  4. Slowly, the AI will be a bugger as I've been thinking alot about it but I've done some of the GUI and deal/shuffle code just to get going.

    http://img22.imageshack.us/gal.php?g=guishow.png

    Ignore the duel screen crap, had paint open in the other one but the left sides of the shots are the ingame GUI. You and three bots for now, I'll put the game logic in this weekend so you can start one and bet, be dealt cards etc (basic play), the AI will come after that.

  5. moving your gui and your onClientGUIClick event handler into an onClientResourceStart handle should sort this out

    Indeed this was the case, I should of picked up on that sooner.

    The code was like this when it wasn't working:

    -- gui function
       JoinBtn = guiCreateButton( 0.800, 0.950, 0.100, 0.050, "Join",     true, MainBgdImg )            
    end
     
    addEventHandler( "onClientGUIClick", JoinBtn, PlayerRequestJoin, false )
    

    But when I changed it to this it works:

    -- gui function
       JoinBtn = guiCreateButton( 0.800, 0.950, 0.100, 0.050, "Join",     true, MainBgdImg )            
       addEventHandler( "onClientGUIClick", JoinBtn, PlayerRequestJoin, false )
    end
    

    Thanks for the help again dude, it's apreciated !

  6. I seem to have an issue here but I can't work out what is "bad" about it.

    -- top of script
    local JoinBtn = nil
    -- called when the resource starts, it creates the GUI element (button)
    JoinBtn = guiCreateButton( 0.800, 0.950, 0.100, 0.050, "Join", 	 true, MainBgdImg )				
    -- above the event handler
    function PlayerRequestJoin( button )
    --some code, if ( button == "left" etc, this is the mouse button not the element (source)
    end
    --bottom of script
    addEventHandler( "onClientGUIClick", JoinBtn, PlayerRequestJoin, false )
    

    The bad argument is on the last line there, the event handler. I've been working off these pages -> OnClientGUIClick & AddEventHandler.

    From what I understand I have to create the variable for the button, create the button and assign it's element id or whatever you would say to the variable I created and now I add an event for the gui element (button I created) being clicked in which case the handler function I linked in the event handler should fire with the button element (the one clicked) being it's source (JoinBtn). If this is correct then I thought I had done that and maybe I have overlooked something or I'm not understanding it correctly.

    Sorry to keep asking these question, just having trouble adjusting to the way it works.

  7. Yeah that's what I was originally thinking when I first thought of adding AI. Every slot which isn't taken up by a user will be filled with a bot so if it's only you playing then it's you and (hopefully) seven other bots.

  8. I'm currently working on a Texas Hold'em reource, I'm at the point where I need to think about adding AI to the mix or should I keep it just for actuall players ?

    I'd just like your opinions as to if AI would be a good thing or not so I can add it now or not.

    Also I think the limit right now would be four total players but when I fix the stupid GUI bugs I keep creating then I may be able to add upto eight at a time, the design of the GUI is far from finsihed.

    So opinions please if you have them, the player limit is also up for debate or whatever you want to add, it's all good after all you are the guys who will be playing it.

  9. when the player joins the server (onPlayerJoin triggers) they havent necessarily finished downloading the clientside scripts, so you may end up trying to trigger a client event that simply does not exist yet

    you can use onClientResourceStart clientside to achieve what you are trying to do, it is triggered when the player finishes downloading the client script when they join the server

    function CreateGUI()
    outputChatBox ( "The CreateGUI function fired", 255, 255, 255 )   
    end
    addEventHandler("onClientResourceStart",getResourceRootElement(getThisResource()),CreateGUI)
    

    Makes sense that, it would explain why some other code isn't working also.

    Works perfectly when using your code so cheers for the that and the info, it's apreciated.

  10. Server:

    addEventHandler( "onPlayerJoin", getRootElement(),
    function ()	
    	outputChatBox( "Welcome " .. getPlayerName ( source ) .. " to the test server" , source, 255, 255, 255 )			
    	fadeCamera( source, true )	
    	setCameraTarget( source )
    	spawnPlayer( source, 0.0, 0.0, 3.0, 0.0 )	
    	triggerClientEvent( source, "onRequestBuildGUI", getRootElement() )
    end
    )
    

    Client:

    addEvent ( "onRequestBuildGUI", true )
    addEventHandler ( "onRequestBuildGUI", getRootElement(), CreateGUI )
     
    function CreateGUI( source )		
    outputChatBox ( "The CreateGUI function fired", 255, 255, 255 )	
    end
    

    Just trying to trigger the CreateGUI function when the player joins and send the message (currently) but for some reason I'm getting nothing. I debugged the trigger and it is sending the event trigger (returned true) but the client never seems to get the call or doesn't want to fire the event, could you tell me why ?

    I have been working from this page on the Wiki -> TriggerClientEvent

  11. Cheers for the reply and the link, I'm glad it's been noted and hopefully a fix for this will be included in a later version. If I myself come up with a fix for it then I shall post but until then I'll keep away from hills hehe.

  12. Nightly build server side code, a command spawns these.

      
    --command 
        local tanker = createVehicle ( 514, ........ 
        local plane = createVehicle ( 511, ........ 
        attachElements ( plane, tanker, ........ 
      
    

    The attach offsets for the plane on the tanker are:

      
    0, -4, 3, ........ --this is the x, y, z, the rotations are 0 
      
    

    So the plane is attached ontop of the tanker a little behind the driver doors, all this is good and works great but my problem is that if I say drive off Chilliad or any steep slope then the plane will detach itself and later respawn itself ontop of the tanker again.

    What I require is a fix for this where the plane and tanker will stay attached at all times if that's possible please and if not then oh well (sh!t happens) but where should I report this and could it possibly be fixed in a later version do you think ?

    Thanks.

  13. Try installing the new nightly and see if the problem will still occur. Could be caused by a revision-specific crash due to incompatibility with 1.0 EU exe, which should be fixed in the newest build.

    Indeed this worked fine, loaded first time and all that.

    Cheers for the help !

  14. See if these advices will help: http://development.mtasa.com/index.php? ... ash_screen

    It could be also caused by a gta_sa.exe file that's incompatible with MTASA. Currently only 1.0 EU/US exes are supported.

    I followed some of those suggestions none have helped/changed anything as far as I can tell.

    I don't think it's the exe as it works with the DP version but not with NBuilds but I'll find a no DVD patch or whatever and apply that to see if it works.

    Again thanks for the reply and if I fix it I'll post here what I did incase anyone else has the same issue.

  15. Thanks for the reply.

    I do that but like before it just cuts off after showing the MTA loading pic (stop playing with yourself). I get a small egg timer with my normal cursor for a second then it just goes away and nothing happens, the process isn't showing in my task manager either.

    I can install and play the developer preview with no problems, it's only when I try the nightly build this happens.

    {Edit}

    These are my logs, 'core.log':

    Time = Wed Mar 25 23:37:18 2009

    Module = C:\Program Files\Rockstar Games\GTA San Andreas\gta_sa.exe

    Code = 0xC0000005

    Offset = 0x00748055

    EAX=00000001 EBX=00000001 ECX=0022F284 EDX=7C90E4F4 ESI=00000006

    EDI=0022F350 EBP=00000000 ESP=0022F298 EIP=00748055 FLG=00010297

    CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000

    ** -- End of unhandled exception -- **

    'logfile.txt':

    [DEBUG EVENT] 03-25-2009 @ 23:37:18 # CCommands::CCommands

    [DEBUG EVENT] 03-25-2009 @ 23:37:18 # CCore::CCore

    [DEBUG EVENT] 03-25-2009 @ 23:37:18 # CDirect3DHookManager::CDirect3DHookManager

    [DEBUG EVENT] 03-25-2009 @ 23:37:18 # CDirectInputHookManager::CDirectInputHookManager

    [DEBUG EVENT] 03-25-2009 @ 23:37:18 # CMessageLoopHook::CMessageLoopHook

    [DEBUG EVENT] 03-25-2009 @ 23:37:18 # CSetCursorPosHook::CSetCursorPosHook

    [DEBUG EVENT] 03-25-2009 @ 23:37:18 # CDirectInputHook8::CDirectInputHook8

    [DEBUG EVENT] 03-25-2009 @ 23:37:18 # CDirect3DHook9::CDirect3DHook9

    [DEBUG EVENT] 03-25-2009 @ 23:37:18 # Direct3D9 hook applied

    [DEBUG EVENT] 03-25-2009 @ 23:37:18 # DirectInput8 ANSI Interface Created.

    [DEBUG EVENT] 03-25-2009 @ 23:37:18 # CProxyDirectInput8::CProxyDirectInput8

    [DEBUG EVENT] 03-25-2009 @ 23:37:18 # CProxyDirectInputDevice8::CProxyDirectInputDevice8

    [DEBUG EVENT] 03-25-2009 @ 23:37:18 # Game loaded.

    [DEBUG EVENT] 03-25-2009 @ 23:37:18 # Multiplayer loaded.

    [DEBUG EVENT] 03-25-2009 @ 23:37:18 # Network loaded.

    [DEBUG EVENT] 03-25-2009 @ 23:37:18 # XML loaded.

    [DEBUG EVENT] 03-25-2009 @ 23:37:18 # GUI loaded.

    [DEBUG EVENT] 03-25-2009 @ 23:37:18 # CProxyDirect3D9::CProxyDirect3D9

    [DEBUG EVENT] 03-25-2009 @ 23:37:18 # CProxyDirect3D9::CProxyDirect3D9

    [DEBUG EVENT] 03-25-2009 @ 23:37:18 # CProxyDirect3D9::~CProxyDirect3D9

    [DEBUG EVENT] 03-25-2009 @ 23:37:18 # CProxyDirect3D9::CreateDevice

    Oh and I can start a server no problem but I just can't run the game through the 'Multi Theft Auto.exe', it just quits after the MTA loading screen (before any GTA splash stuff).

  16. Can someone give me a step by step guide (in newblet language) to getting the latest build working ?

    I have these files/archives etc on my desktop right now:


    • mtasadm_v1.0-dp2.3.exe
      mtasadm-1.0-r547.exe
      multitheftauto_data-r407.exe
      multitheftauto_net-r541
      multitheftauto_resources-r92
      MTA10
      MTA10_Server
      cegui-0.4.0-custom-src r203

    I have no MTA files installed and a fresh copy of GTA Sa installed in the default folder (prog / rock / GTA), I would really like to try out the latest builds so if anyone could give me a run through of exactly what to do now then that would be great. I've been searching here and google for a while but everything I've found has either failed to launch GTA or gave me errors and asked me to reinstall so I've uninstalled everything and started again many times but no joy.

    I just really need to be told where all the different contents go like the data and the MTA10 folders etc but a guide from freshly downloaded to installed would be great.

    Cheers !

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