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Gabriel63495

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Everything posted by Gabriel63495

  1. Ainda não consegii colocar o colete, falta apenas um codigo no final que nao ta funcionando
  2. Map = {} Map.__index = Map Map.instances = {} Map.damageEfect = {} local sx,sy = guiGetScreenSize() px,py = 1366,768 x,y = (sx/px), (sy/py) font = dxCreateFont("images/myriadproregular.ttf",20,true) function math.map(value, low1, high1, low2, high2) return low2 + (value - low1) * (high2 - low2) / (high1 - low1) end function Map.new(X,Y,W,H) local self = setmetatable({}, Map) self.x = X self.y = Y self.w = W self.h = H local pos = {getElementPosition(localPlayer)} self.posX = pos[1] self.posY = pos[2] self.posZ = pos[3] self.size = 90 self.color = {255,255,255,255} self.blipSize = x*18 self.drawRange = 220 self.map = dxCreateTexture("images/gtasa.png","dxt5") self.renderTarget = dxCreateRenderTarget(W, H, true) self.blips = {} for k=0, 63 do self.blips[k] = dxCreateTexture("images/icons/"..k..".png","dxt3") end if(#Map.instances == 0) then addEventHandler("onClientRender", getRootElement(), Map.render) end table.insert(Map.instances, self) return self end function Map.render() for k,v in pairs(Map.instances) do if v.visible then if not v.style then v:draw() elseif v.style == 1 then v:draw2() end end end end function Map:setVisible(bool) self.visible = bool if bool == true then self:setPosition(getElementPosition(localPlayer)) end return true end function Map:isVisible() return self.visible end function Map:setPosition(x,y,z) self.posX = x self.posY = y self.posZ = z return true end function Map:getPosition() return self.posX, self.posY, self.posZ end function Map:setColor(r,g,b,a) self.color = {r,g,b,a} return true end function Map:getColor() return self.color end function Map:setSize(value) self.size = value return true end function dxDrawEmptyRec(absX,absY,sizeX,sizeY,color,ancho) dxDrawRectangle ( absX,absY,sizeX,ancho,color ) dxDrawRectangle ( absX,absY+ancho,ancho,sizeY-ancho,color ) dxDrawRectangle ( absX+ancho,absY+sizeY-ancho,sizeX-ancho,ancho,color ) dxDrawRectangle ( absX+sizeX-ancho,absY+ancho,ancho,sizeY-ancho*2,color ) end function Map:draw() dxSetRenderTarget(self.renderTarget, true) local player = getLocalPlayer() local centerX = (self.x) + (self.w/2) local centerY = (self.y) + (self.h/2) local pr = getPedRotation(player) local mapSize = 3000 / (self.drawRange/180) if getKeyState("num_add") then if self.drawRange > 120 then self.drawRange = self.drawRange - 8 end elseif getKeyState("num_sub") then if self.drawRange < 660 then self.drawRange = self.drawRange + 8 end elseif getKeyState("arrow_l") then self.posX = self.posX - (self.drawRange/100*10) elseif getKeyState("arrow_r") then self.posX = self.posX + (self.drawRange/100*10) elseif getKeyState("arrow_u") then self.posY = self.posY + (self.drawRange/100*10) elseif getKeyState("arrow_d") then self.posY = self.posY - (self.drawRange/100*10) end local mapPosX, mapPosY = -(math.map(self.posX+3000,0,6000,0,mapSize)-self.w/2), -(math.map(-self.posY + 3000, 0, 6000, 0, mapSize)-self.h/2) ----------------------------------------------------------------------------------------------------- -- draw map dxDrawRectangle(0,0,self.w,self.h,tocolor(0,120,210)) dxDrawImage(mapPosX, mapPosY, mapSize, mapSize, self.map, 0,0,0, tocolor(255,255,255)) ----------------------------------------------------------------------------------------------------- -- draw radar areas for i, area in ipairs (getElementsByType("radararea")) do local ex, ey = getElementPosition(area) local w, h = getRadarAreaSize(area) local areaX = (3000+ex) / 6000 * mapSize local areaY = (3000-ey) / 6000 * mapSize local scaledW = w / 6000*mapSize local scaledH = -(h / 6000*mapSize) areaX = areaX + mapPosX areaY = areaY + mapPosY local rr, gg, bb, alpha = 255,255,255,255 rr, gg, bb, alpha = getRadarAreaColor(area) if (isRadarAreaFlashing(area)) then alpha = alpha*math.abs(getTickCount()%1000-500)/500 end dxSetBlendMode("modulate_add") dxDrawRectangle(areaX, areaY, scaledW, scaledH,tocolor(rr,gg,bb,alpha)) dxSetBlendMode("blend") end ----------------------------------------------------------------------------------------------------- -- draw arrow local local b = self.blipSize local ex,ey = getElementPosition(player) local blipX = (3000+ex) / 6000 * mapSize local blipY = (3000-ey) / 6000 * mapSize blipX = blipX + mapPosX blipY = blipY + mapPosY dxDrawImage(blipX-x*23/2, blipY-y*25/2,x*23,y*25, self.blips[2], (-pr)%360,0,0,tocolor(255,255,255,255)) dxSetRenderTarget() ----------------------------------------------------------------------------------------------------- -- draw render target dxDrawEmptyRec(self.x-x*5, self.y-y*5, self.w+x*10, self.h+y*10,tocolor(0,0,0,150),5) dxDrawImage(self.x, self.y, self.w, self.h, self.renderTarget,0,0,0,tocolor(unpack(self.color))) ----------------------------------------------------------------------------------------------------- -- draw blips for i, b in ipairs (getElementsByType('blip')) do if getElementDimension(b) == getElementDimension(player) and getElementInterior(b) == getElementInterior(player) then local elementAttached = getElementAttachedTo ( b ) if elementAttached ~= player then local ex, ey, ez = getElementPosition(b) local blipX = (3000+ex) / 6000 * mapSize local blipY = (3000-ey) / 6000 * mapSize blipX = blipX + mapPosX + self.x blipY = blipY + mapPosY + self.y if blipX < self.x then blipX = self.x end if blipX > self.x + self.w then blipX = self.x + self.w end if blipY < self.y then blipY = self.y end if blipY > self.y + self.h then blipY = self.y + self.h end local blipIcon = getBlipIcon(b) local rr,gg,bb,aa = 255,255,255,255 local blipSize = self.blipSize if (elementAttached) and (getElementType(elementAttached) == "vehicle") then blipSize = blipSize / 2 aa = 200 end local blipIcon = getBlipIcon(b) if blipIcon == 0 then rr, gg, bb, aa = getBlipColor(b) end local img = self.blips[blipIcon] if (elementAttached) and (getElementType(elementAttached) == "player") then img = self.blips[0] blipSize = blipSize / 1.6 end dxDrawImage(blipX-blipSize/2, blipY-blipSize/2, blipSize, blipSize, img,0,0,0,tocolor(rr,gg,bb,aa)) end end end end function Map:draw2() dxSetRenderTarget(self.renderTarget, true) local player = getLocalPlayer() local centerX = (self.x) + (self.w/2) local centerY = (self.y) + (self.h/2) local pr = getPedRotation(player) local mapSize = 3000 / (self.drawRange/180) local _, _, camRotZ = getElementRotation(getCamera()) if getKeyState("num_add") then if self.drawRange > 120 then self.drawRange = self.drawRange - 8 end elseif getKeyState("num_sub") then if self.drawRange < 660 then self.drawRange = self.drawRange + 8 end end self.posX, self.posY, self.posZ = getElementPosition(player) local playerX, playerY, playerZ = getElementPosition(player) local mapPosX, mapPosY = -(math.map(self.posX+3000,0,6000,0,mapSize)-self.w/2), -(math.map(-self.posY + 3000, 0, 6000, 0, mapSize)-self.h/2) ----------------------------------------------------------------------------------------------------- -- draw map local cx,cy,_,tx,ty = getCameraMatrix() local north = findRotation(cx,cy,tx,ty) dxDrawRectangle(0,0,self.w,self.h,tocolor(0,120,210)) dxDrawImage(mapPosX, mapPosY, mapSize, mapSize, self.map, north, -mapSize/2 - mapPosX + self.w/2, -mapSize/2 - mapPosY + self.h/2, tocolor(255,255,255)) ----------------------------------------------------------------------------------------------------- -- draw wanted level effect if getPlayerWantedLevel(player) > 0 then if not old then old = getTickCount() wR,wG,wB = 0,0,255 end current = getTickCount () if current-old > 1500 then old = getTickCount() if wR == 255 then wR,wG,wB = 0,100,255 else wR,wG,wB = 255,0,0 end end dxDrawRectangle(0, 0, self.w, self.h,tocolor(wR,wG,wB,100)) end ----------------------------------------------------------------------------------------------------- -- draw radar areas for i, area in ipairs (getElementsByType("radararea")) do local ex, ey = getElementPosition(area) local w, h = getRadarAreaSize(area) local areaX = (3000+ex) / 6000 * mapSize local areaY = (3000-ey) / 6000 * mapSize local scaledW = w / 6000*mapSize local scaledH = -(h / 6000*mapSize) areaX = areaX + mapPosX areaY = areaY + mapPosY local rr, gg, bb, alpha = 255,255,255,255 rr, gg, bb, alpha = getRadarAreaColor(area) if (isRadarAreaFlashing(area)) then alpha = alpha*math.abs(getTickCount()%1000-500)/500 end dxSetBlendMode("modulate_add") dxDrawImage(areaX, areaY, scaledW, scaledH,self.blips[1], north, -scaledW/2 - areaX + self.w/2, -scaledH/2 - areaY + self.h/2,tocolor(rr,gg,bb,alpha)) dxSetBlendMode("blend") end ----------------------------------------------------------------------------------------------------- -- draw blips for i, b in ipairs (getElementsByType('blip')) do if getElementDimension(b) == getElementDimension(player) and getElementInterior(b) == getElementInterior(player) then local elementAttached = getElementAttachedTo ( b ) if elementAttached ~= player then local ex, ey, ez = getElementPosition(b) local blipIcon = getBlipIcon(b) local rr,gg,bb,aa = 255,255,255,255 local blipSize = self.blipSize local blipX, blipY = getRadarFromWorldPosition(ex,ey,-x*40, -y*40, self.w+x*80, self.h+y*80,mapSize) if (elementAttached) and (getElementType(elementAttached) == "vehicle") then blipSize = blipSize / 2 aa = 200 end local blipIcon = getBlipIcon(b) if blipIcon == 0 then rr, gg, bb, aa = getBlipColor(b) end local img = self.blips[blipIcon] if (elementAttached) and (getElementType(elementAttached) == "player") then img = self.blips[0] blipSize = blipSize / 1.6 end dxDrawImage(blipX-blipSize/2, blipY-blipSize/2, blipSize, blipSize,img, 0,0,0,tocolor(rr,gg,bb,aa)) if (elementAttached) and (getElementType(elementAttached) == "player") and getPedOccupiedVehicle(elementAttached) and getVehicleType(getPedOccupiedVehicle(elementAttached)) == "Helicopter" then dxDrawImage(blipX-x*50/2, blipY-y*50/2, x*50, y*50, "images/H.png",north-getPedRotation(elementAttached)) dxDrawImage(blipX-x*50/2, blipY-y*50/2, x*50, y*50, "images/HR.png",getTickCount()%360) end end end end ----------------------------------------------------------------------------------------------------- -- draw arrow local local b = self.blipSize local ex,ey = getElementPosition(player) local blipX = (3000+ex) / 6000 * mapSize local blipY = (3000-ey) / 6000 * mapSize blipX = blipX + mapPosX blipY = blipY + mapPosY if getPedOccupiedVehicle(player) and getVehicleType(getPedOccupiedVehicle(player)) == "Helicopter" then dxDrawImage(blipX-x*50/2, blipY-y*50/2, x*50, y*50, "images/H.png",north-pr) dxDrawImage(blipX-x*50/2, blipY-y*50/2, x*50, y*50, "images/HR.png",getTickCount()%360) else dxDrawImage(blipX-x*23/2, blipY-y*25/2,x*23,y*25, self.blips[2], north-pr,0,0,tocolor(255,255,255,255)) end dxSetRenderTarget() ----------------------------------------------------------------------------------------------------- -- draw render target if getElementInterior(player) == 0 then dxDrawImage(self.x, self.y, self.w, self.h, self.renderTarget,0,0,0,tocolor(unpack(self.color))) else dxDrawImage(self.x, self.y, self.w, self.h, "images/lostc.png") end ----------------------------------------------------------------------------------------------------- -- draw damage effect for k, v in ipairs(Map.damageEfect) do v[3] = v[3] - (getTickCount() - v[1]) / 800 if v[3] <= 0 then table.remove(Map.damageEfect, k) else dxDrawImage(self.x, self.y, self.w, self.h, "images/mapred.png", 0, 0, 0, tocolor(255, 255, 255, v[3])) end end dxDrawImage(self.x-x*5, self.y-y*26, self.w+x*10, self.h+y*32, "images/mapbg.png",0,0,0,tocolor(unpack(self.color))) local zinColor = getKeyState("num_add") and tocolor(255,255,255,self.color[4]) or tocolor(172,211,115,self.color[4]) dxDrawImage(self.x+x*272, self.y-y*22,x*17,y*17, "images/zin.png",0,0,0,zinColor) local zoutColor = getKeyState("num_sub") and tocolor(255,255,255,self.color[4]) or tocolor(172,211,115,self.color[4]) dxDrawImage(self.x+x*296, self.y-y*22,x*17,y*17, "images/zout.png",0,0,0,zoutColor) local zoneText = getElementInterior(player) == 0 and "#acd373GPS: #FFFFFF"..getZoneName(playerX,playerY,playerZ) or "#acd373GPS:" dxDrawText(zoneText,self.x+x*32,self.y-y*24, x*100, y*100, tocolor(unpack(self.color)), x*0.6, font,"left","top",false,false,false,true) end function findRotation(x1, y1, x2, y2) local t = -math.deg(math.atan2(x2-x1,y2-y1)) if t < 0 then t = t + 360 end return t end function getPointAway(x, y, angle, dist) local a = -math.rad(angle) dist = dist / 57.295779513082 return x + (dist * math.deg(math.sin(a))), y + (dist * math.deg(math.cos(a))) end function getRadarFromWorldPosition(bx, by, x, y, w, h, scaledMapSize) local RadarX, RadarY = x + w/2, y + h/2 local RadarD = getDistanceBetweenPoints2D(RadarX, RadarY, x, y) local px, py = getElementPosition(localPlayer) local _, _, crz = getElementRotation(getCamera()) local dist = getDistanceBetweenPoints2D(px, py, bx, by) if dist > RadarD * 6000/scaledMapSize then dist = RadarD * 6000/scaledMapSize end local rot = 180 - findRotation(px, py, bx, by) + crz local ax, ay = getPointAway(RadarX, RadarY, rot, dist * scaledMapSize/6000) return ax, ay end function onClientPlayerDamage(attacker, weapon, _, bodypart) local part = attacker and getElementType(attacker) == "player" and getPedWeaponSlot(attacker) and getPedWeaponSlot(attacker) or false if attacker and attacker ~= source and not (part == 8 or (part == 7 and weapon ~= 38)) then Map.damageEfect[#Map.damageEfect + 1] = {getTickCount(), 0, math.min(25.5 * bodypart, 255)} else Map.damageEfect[#Map.damageEfect + 1] = {getTickCount(), 0, math.min(20 * bodypart, 255)} end if #Map.damageEfect > 18 then repeat table.remove(Map.damageEfect, 1) until #Map.damageEfect < 18 end end addEventHandler("onClientPlayerDamage", localPlayer,onClientPlayerDamage) local screenW, screenH = guiGetScreenSize() function DXGUI() local playerHealth = (getElementHealth(localPlayer)) --// Variavel obtendo a vida do Player --// DX-DRAW dxDrawRectangle(screenW * 0.0150, screenH * 0.9833, screenW * 0.1272 / 110* playerHealth, screenH * 0.0113, tocolor(172, 211, 115), false) --// Barra que exibe a vida do player; end addEventHandler("onClientRender", root, DXGUI) só falta colocar a barra do colete e oxigênio ali no final, mas quando coloco desaparece o radar do mta...o objetivo é colocar colete vida e oxigênio de baixo do radar
  3. radar continua desaparecido, mesmo com isso ai, ele se aparece quando eu removo essa funçao
  4. function DXGUI () local playerArmor = getPedArmor(localPlayer) dxDrawRectangle(screenW * 0.4414, screenH * 0.4833, screenW * 0.1172 / 100* playerHealth, screenH * 0.0333, tocolor(255, 255, 255, 255), false) end addCommandHandler("onClientRender", root, DXGUI) oque tem de errado ?
  5. ? function showArmor (getPedArmor) showArmor (getPedArmor) local me = getLocalPlayer (1479.2451171875, -1735.8148193359, 12.754839897156)local me = getLocalPlayer (1479.2451171875, -1735.8148193359, 12.754839897156) local armor = getPedArmor (localPlayer)local armor = getPedArmor (localPlayer) outputChatBox( "Your armor: " .. armor ) end addCommandHandler ( "showarmor", showArmor ) e agora ?
  6. só nao to consguindo fazer o armor e oxigenio '-' local screenW, screenH = guiGetScreenSize() function DXGUI() local playerHealth = math.floor(getElementHealth(localPlayer)) --// Variavel obtendo a vida do Player --// DX-DRAW dxDrawRectangle(screenW * 0.0150, screenH * 0.9833, screenW * 0.1272 / 110* playerHealth, screenH * 0.0113, tocolor(172, 211, 115), false) --// Barra que exibe a vida do player; end addEventHandler("onClientRender", root, DXGUI) local screenW, screenH = guiGetScreenSize() function DXGUI() local playerArmor = math.floor(getPedArmor(localPlayer)) --// Variavel obtendo a vida do Player --// DX-DRAW dxDrawRectangle(screenW * 0.4414, screenH * 0.4833, screenW * 0.1172 / 100* playerHealth, screenH * 0.0333, tocolor(255, 255, 255, 255), false) --// Barra que exibe a vida do player; end addEventHandler("onClientRender", root, DXGUI)
  7. muito obrigado, vc é o cara, aproveitando gostaria de pedir para leu meu outro topic, onde pergunto como coloca barra de vida e colete em baixo do radar
  8. Estou fazendo um rada, queria sabe como faço pra colocar vida, colete e respiração na parte de baixo do radar
  9. como faço para substituir a tela de carregamento do mta por uma imagem qualquer, quando você entra em um servidor fica uma barrinha branca e um circulo pequeno girando, queria tirar isso e colocar imagens ou video, da uma força ai, por onde começo
  10. com licença...falando em chat acho que o meu tem algo errado, nao funciona -chat_client.lua chatGUI = { button = {x}, edit = {}, } chatbox = { {"Bem-vindo ao chat!","INFO"}, {"Pressione 'X' para escrever "," INFO"}, {"Nosso grupo -" ,"INFO"}, {"Наш сайт: dayz-start.ru","INFO"}, } local otChat = 0 local show = false local show_gui = false local sobbe = 1 --// 1 Global // 2 group // 3 radio local sW,sH = guiGetScreenSize() local chatRadius = 15 function startRollMessage(text, r, g, b) table.insert(chatbox,{text,"ATENÇÃO",133,53,53}) end addEvent("onRollMessageStart", true) addEventHandler("onRollMessageStart", getLocalPlayer(), startRollMessage) function startRollMessage2(head,text, r, g, b) table.insert(chatbox,{text,"ATENÇÃO",133,53,53}) end addEvent("displayClientInfo", true) addEventHandler("displayClientInfo", getLocalPlayer(), startRollMessage2) function drawChat() if not getElementData(getLocalPlayer(),"logedin") then return end if getKeyState("enter") == true and show_gui == true then sendMes() end sY = 0 for i=1, #chatbox do if i > 6 then table.remove(chatbox,1) end if getElementData ( localPlayer, "GPS" ) >= 1 then wm = dxGetTextWidth(chatbox[2],1.02,"default-bold") dxDrawRectangle(sW*0.005, sH*0.5+sY, wm+10, 17,tocolor(chatbox[3],chatbox[4], chatbox[5],230)) nick = dxDrawText(chatbox[2]..": ",sW*0.007, sH*0.5+sY, 150, 30, tocolor ( 255,255,255,255), 1.02, "default" )-- apelido de saída wn = dxGetTextWidth(chatbox[2]..": ",1.02,"default-bold") dfx2 = dxDrawText(chatbox[1], sW*0.011+wn, sH*0.5+sY, 150, 30, tocolor ( 255,255,255,230), 1.02, "default-bold" ) --guiSetProperty(chatGUI.button[2], "NormalTextColour", "FFAAAAAA") -- saída de mensagem else wm = dxGetTextWidth(chatbox[2],1.02,"default-bold") dxDrawRectangle(sW*0.005, sH*0.8+sY, wm+10, 17,tocolor(chatbox[3],chatbox[4], chatbox[5],230)) nick = dxDrawText(chatbox[2]..": ",sW*0.007, sH*0.8+sY, 150, 30, tocolor ( 255,255,255,255), 1.02, "default" )-- apelido de saída wn = dxGetTextWidth(chatbox[2]..": ",1.02,"default-bold") dfx2 = dxDrawText(chatbox[1], sW*0.011+wn, sH*0.8+sY, 150, 30, tocolor ( 255,255,255,230), 1.02, "default-bold" ) --guiSetProperty(chatGUI.button[2], "NormalTextColour", "FFAAAAAA") -- saída de mensagem end sY = sY + 20 end end addEventHandler("onClientRender",getRootElement(),drawChat) bindKey("x","down",function() createdGUI() if show_gui == false then creatChat() sobbe = 1 --else --closeChat() end end) --[[bindKey("u","down",function() local posX, posY, posZ = getElementPosition( source ) local chatSphere = createColSphere( posX, posY, posZ, chatRadius ) local nearbyPlayers = getElementsWithinColShape( chatSphere, "player" ) destroyElement( chatSphere ) createdGUI() if show_gui == false then creatChat() sobbe = 2 end for index, nearbyPlayer in ipairs( nearbyPlayers ) do if source == nearbyPlayer then table.insert(chatbox,{"Você não é um membro.!","",255,0,255,"","Servidor"}) end end)--]] function createdGUI() if show == false then -- if getElementData ( localPlayer, "GPS" ) >= 1 then chatGUI.button[2] = guiCreateButton((sW/2-sW/2)+325, sH/2+70, sW*0.054, sH*0.022, "FECHAR", false) form1s = guiCreateLabel((sW/2-sW/2)+113, sH/2+50,sW*0.15, sH*0.022, "Digite a mensagem:", false) chatGUI.edit[1] = guiCreateEdit((sW/2-sW/2)+110, sH/2+70, sW*0.15, sH*0.022, "", false) guiSetProperty(chatGUI.button[2], "NormalTextColour", "FFAAAAAA") --end --guiSetProperty(chatGUI.button[2], "NormalTextColour", "FFAAAAAA") guiSetInputMode("no_binds_when_editing") guiBringToFront( chatGUI.edit[1] ) guiEditSetCaretIndex( chatGUI.edit[1], 1 ) setTimer(function () guiSetText ( chatGUI.edit[1], "" ) end,50,1) show = true addEventHandler("onClientGUIClick",chatGUI.button[2],closeChat,false) guiEditSetMaxLength(chatGUI.edit[1],42) end end bindKey("enter","down",function() sendMes() end) function sendMes() if show_gui == true then local text = guiGetText(chatGUI.edit[1]) if otChat ~= 0 then return end if pregFind(text, "([0-9]{1,3})[^[:digit:]^[:cntrl:]]{1,3}([0-9]{1,3})[^[:digit:]^[:cntrl:]]{1,3}([0-9]{1,3})[^[:digit:]^[:cntrl:]]{1,3}([0-9]{1,3})") then return end if string.len(text) <= 0 then closeChat() return end triggerServerEvent("sendMessage",resourceRoot,getLocalPlayer(),"",text,sobbe) closeChat() otChat = 3 end end function updateChat() if otChat > 0 then otChat = otChat - 1 end end setTimer(updateChat,1000,0) function creatChat() guiSetVisible(chatGUI.button[2],true) guiSetVisible(chatGUI.edit[1],true) guiSetVisible(form1s,true) if getElementData ( localPlayer, "GPS" ) > 0 then guiSetPosition (chatGUI.button[2], sW*0.16, sH*0.47,false ) guiSetPosition (form1s, sW*0.008, sH*0.45, false) guiSetPosition (chatGUI.edit[1], sW*0.006, sH*0.47, false ) else guiSetPosition (chatGUI.button[2], sW*0.16, sH*0.77,false ) guiSetPosition (form1s, sW*0.008, sH*0.75, false) guiSetPosition (chatGUI.edit[1], sW*0.006, sH*0.77, false ) end--]] setElementData(getLocalPlayer(),"enteredChat",true) showCursor(true) show_gui = true guiBringToFront( chatGUI.edit[1] ) guiEditSetCaretIndex( chatGUI.edit[1], 1 ) guiSetAlpha ( chatGUI.edit[1], 0.7 ) setTimer(function () guiSetText ( chatGUI.edit[1], "" ) end,50,1) end function closeChat() --guiSetVisible(chatGUI.button[1],false) guiSetVisible(chatGUI.button[2],false) guiSetVisible(chatGUI.edit[1],false) guiSetVisible(form1s,false) setElementData(getLocalPlayer(),"enteredChat",false) showCursor(false) show_gui = false end function addNewMessage(msg,name) table.insert(chatbox,{name,msg}) end addEvent("addNewMessage",true) addEventHandler("addNewMessage",getRootElement(),addNewMessage) -chat_server.lua function setNewChat(thePlayer, cmd, message, sobbe) msg = string.gsub(table.concat ( { message }, " " ),"","") local name = string.gsub(getPlayerName(thePlayer),"#%x%x%x%x%x%x","") if sobbe == 1 then if (isObjectInACLGroup("user." ..getAccountName(getPlayerAccount(thePlayer)), aclGetGroup("Admin"))) then r,g,b = 209,10,10 triggerClientEvent(root,"addNewMessage",root,name,msg,r,g,b) outputServerLog("[Chat][Admin]"..name..": "..msg) outputConsole("[Chat][Admin]"..name..": "..msg) else r,g,b = 209,10,10 if msg == "/kill" then triggerClientEvent(root,"addNewMessage",root,name,"está funcionando",r,g,b) end triggerClientEvent(root,"addNewMessage",root,name,msg,r,g,b) outputServerLog("[Chat]"..name..": "..msg) outputConsole("[Chat]"..name..": "..msg) --triggerClientEvent(root,"addNewMessage",root,name,msg,r,g,b,"","[-------------]") end elseif sobbe == 2 then local gangname = getElementData(thePlayer,"gang") if getElementData(thePlayer,"gang") == "None" then return end for i, player in ipairs(getElementsByType("player")) do if gangname == getElementData(player,"gang") then r,g,b = 255,255,0 triggerClientEvent(root,"addNewMessage",root,name,msg,r,g,b,"","[Группа] ") end end end cancelEvent() end addEvent("sendMessage",true) addEventHandler("sendMessage",getRootElement(),setNewChat) local root = getRootElement() addEventHandler("onPlayerLogin", root, function() triggerClientEvent ( "onRollMessageStart", getRootElement(), getPlayerName(source).." logado!",255,255,255, "join") end ) addEventHandler('onClientPlayerJoin', root, function() triggerClientEvent ( "onRollMessageStart", getRootElement(), getPlayerName(source).." juntou к игре!",255,255,255, "join") end ) addEventHandler('onClientPlayerQuit', root, function() triggerClientEvent ( "onRollMessageStart", getRootElement(), getPlayerName(source).." fora do jogo!",255,255,255, "join") end ) -meta <meta> <info author="gabriel" type="misc" version="1.3.1" /> <script src="chat_client.lua" /> <script src="chat_server.lua" /> </meta>
  11. Eu vi um colega com o chat do servidor sendo cinza prateado/transparente em volta dos texto, pensei que talvez fosse facil de alguma forma
  12. function blockJoin(player) if not isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)), aclGetGroup("SAMU")) then if getPedOccupiedVehicle(player) then setElementPosition(getPedOccupiedVehicle(player), 1983.74536, -1465.94702, 13.39063) end setElementPosition(player, 1983.74536, -1465.94702, 13.39063) exports.dxmessages:outputDx(player, "Você não pode entrar aqui!", "error") end end addEventHandler("onColShapeHit", rBlock, blockJoin) pode me explicar como coloca tag aqui? estou me confundindo muito, com muitas coisas na cabeça, por favor me diga como realiza o procedimento acima e me dou tag....devo estar apenas em 1 acl? nao posso estar de adm em quanto for samu? acrecente estou deste manha tentando aprender a colocar tag
  13. Meu mta eu deixo em 1980x1050, mas quando coloco em outra resolução como por exemplo 1350x600...fica tudo fora do lugar. Cançado de editar todas hora, como faço, para deixar hud/radar/fomesedesono no mesmo lugar em diferentes resoluções sem bagunça
  14. Gostaria de saber como editar o chat do MTA...colocando pequenas nuvens em cada mensagem/palavra enviadas, usando a cor que eu quiser
  15. Obrigado, vou tentar, qualquer coisa vou atualizando aqui
  16. Então...agora está funcionando Para corrigir o erro foi trocado anteriormente dois programas: 1°; Gta san(reinstalação/ingles/original), 2°; mta (alteração para versão 1.5.5. e em seguida uma nova alteração retornando para versão 1.5.6.). Sites usados para correção: # Nota: acredita-se que o problema era apenas no gta sa, pois o mesmo foi reinstalado 3 vezes de lugares(site) diferentes, mas essa informação não pode ser afirmada com exata certeza, pois o MTA foi alterado para versão anterior e posterior na mesma proporção. Agradecimento: Lord Henry - Dutchman101 - DNL291 - JONAS^ .
  17. Muito bom, poderia informar as linguagens(cod) que seriam usadas e seus respectivos arquivos(meta,client, data, imagem, windown, alert, resource).
  18. Estou com o mesmo problema, você apenas atualizou seu MTA ? Porque o meu já está na versão mais atualizada e não tive resultado... O gta sa foi reinstalado e reinstalado, mas também nada...
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