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MatiMTA

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Posts posted by MatiMTA

  1. Fast and secure buy link:

    https://payhip.com/b/Kk1u

     

     

    - Tutorial to config everything
    - Tutorial to add features
    - Tutorial to add Skins/Clothes/Helmets/Emotes, etc.
    - Download Image of JS
    - Multilanguage(Spanish/English/BR)
    - Fast and beatiful login
    - Music login
    - HUD inspired on JS
    - Inventory bases on JS
    - Fast change of weapons with 1,2,3,4
    - Set visible HUD with F5
    - Items translated
    - Crafting System
    - Cars of JS
    - Season Pass
    - Custom Helmets of H1Z1
    - VIP System
    - Builing System
    - Raiding System
    - Custom objects of buiding
    - HUD Weapons, Life, Armor, Thirst and Hunger
    - HUD Helmet and armor
    - HUD Based on optimized Rust
    - HUD Levels and Experience
    - Epic Skins for all weapons.
    - System of experience levels
    - Custom inventory.
    - Zombies give experience.
    - VIP system
    - Armor system
    - Area 51 Military
    - Perfect PvP without errors.
    - Reward the system to level up.
    - When you level up, you win new dances and skin/clothes/skin/helmets.
    - VIP has better rewards than FREE
    - More than 30 weapons.
    - First Person 
    - VIP panels
    - Panel of 30 Crosshairs.
    - 5 different event systems.
    - More than 1000 zombies distributed on the map with reappearance time.
    - Personalization system to save the character.
    - Start personalized session.
    - Mapping in the whole city without lag and with objects without lag.
    - Gamemode clean made from 0 very easy to understand.
     

  2. 17 hours ago, Motar2k said:

    You need use this https://wiki.multitheftauto.com/wiki/SetObjectBreakable

    but is only for clientside for this use triggerClientEvent

    I put this on the client side:

    function setTheObjectUnbreakable(object)
    	setObjectBreakable(object,false)
    end
    addEvent("setTheObjectUnbreakable",true)
    addEventHandler("setTheObjectUnbreakable",root,setTheObjectUnbreakable)

    And this in the server-side:

    -- I created an object like this
    local tOb = createObject(ob['model'], ob['x'], ob['y'], ob['z'], ob['rx'], ob['ry'], ob['rz'])
    
    --
    setTimer(function()
    					if ob['health'] > 0 then
    						triggerClientEvent("setTheObjectUnbreakable",root,tOb)
    					end
    				end,1000,1,tOb)

     

     

    But this doesn't work. Where is the problem?

  3. Hello, I made a script wich creates an object with some properties.

    The problem is when I crash my car with the object, the object breaks.

    It breaks like a fence.

    There is some function to make the object invincible to car crashes? I created the object in server-side.

     

    Thanks.

  4. 14 minutes ago, Enargy, said:

    That's weird... the code is right. Are  you typing the command after you get logged in?

     

    I have discovered that it is not (getElementData (source, "KD")). Actually it's "getElementData (player," DayZAsesinatos ") / getElementData (player," DayZMuerte ")". But try to change the (local KD) in line 2 with that information, but it did not work.

    20 minutes ago, Enargy, said:

    That's weird... the code is right. Are  you typing the command after you get logged in?

     

    I just fixed. Thank you very much for the help. It was a problem to change "player" to "source".

  5. 4 minutes ago, Enargy, said:
    
    function SetearDatas()
    	local KD = getElementData(source, "KD") or 0
    	if (KD < 1) then
    		setElementData(source, "ranking", "Bronze")
    		--Bronce
    	elseif (KD >= 1 and KD < 2.5) then
    		setElementData(source, "ranking", "Silver")
    		--Plata
    	elseif (KD >= 2.5 and KD < 4) then
    		setElementData(source, "ranking", "Gold")
    		--Oro
    	elseif (KD >= 4 and KD < 7) then
    		setElementData(source, "ranking", "Platinum")
    		--Platino
    	elseif (KD >= 7 and KD < 10) then
    		setElementData(source, "ranking", "Diamond")
    		--Diamante
    	elseif (KD >= 10) then
    		setElementData(source, "ranking", "Master")
    		--Challenger
    	end
    end
    addEventHandler ("onPlayerLogin", getRootElement(), SetearDatas)
    
    function statsss ()
    outputChatBox("Your rank is: ".. (getElementData (source, "ranking") or "None"), source,0,255,0)
    end
    addCommandHandler ( "statinfo", statsss )
    

     

     

    Basically the (getElementData (source, "KD")) results in the case of my account = 0.5 And in line 3 of the code should take effect, but it does not. Why could it be?

  6.  

    In this code I try to make it possible to add new data to the user, depending on certain conditions of "getElementData (source," KD "), but it says" Attempt to concatenate a boleean value. "And the data is not a boolean, it is a I do not understand the error.. It's server side.

    The data( getElementData(source, "KD") ) its a number type.

    I do not want to do something difficult, I just want that when I log in I set a text in a data, where I can use it in a gui on client side.

    Can you help me? Thank you

    function SetearDatas()
    	if((getElementData(source, "KD")) < 1) then
    			setElementData(source, "ranking", "Bronze")
    			--Bronce
        
    		else if(getElementData(source, "KD") >= 1 and getElementData(source, "KD") < 2.5) then
    			setElementData(source, "ranking", "Silver")
    			--Plata
    
    		else if(getElementData(source, "KD") >= 2.5 and getElementData(source, "KD") < 4) then
    			setElementData(source, "ranking", "Gold")
    			--Oro
    
    		else if(getElementData(source, "KD") >= 4 and getElementData(source, "KD") < 7) then
    			setElementData(source, "ranking", "Platinum")
    			--Platino
              
    		else if(getElementData(source, "KD") >= 7 and getElementData(source, "KD") < 10) then
    			setElementData(source, "ranking", "Diamond")
    			--Diamante
                
    		else if(getElementData(source, "KD") >= 10) then
    			setElementData(source, "ranking", "Master")
    			--Challenger
    
    						end
    					end
    				end
    			end
    		end
    	end
    end
    addEventHandler ("onPlayerLogin", getRootElement(), SetearDatas)
    
    function statsss ()
    outputChatBox("Your rank is: "..getElementData (source, "ranking"), source,0,255,0)
    end
    addCommandHandler ( "statinfo", statsss )

     

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