Zakrepe

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About Zakrepe

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  1. Hi, I would like to invite you to the DayZ server that has been around for 4 years now, the server has been improved, among other things, in a new function that we have not offered for this four years. [#] We have understood a bug with vehicle spawns, which makes them no longer available for purchase. [#] Boxes with equipment have been reduced, we do not want the gameplay to get bored too soon. # 1. All known copying methods have been blocked. # 1.1 Bugs related to repairing the vehicle, etc. have been blocked # 1.2. All so-called "textures" have been blocked. # 2. Improved Hitboxes # 2.1 Hitmarkers when shooting at players or vehicles. # 2.2 "X" when targeting a player from the group. # 2.3. At death, he receives information about the distance from which we were killed. # 2.4 Blip on the map during the death of a member of the group, lasting 2 minutes # 3 Unique weapon available only in crash on the islands. # 3.1 New weapons, matching spread, correct weapon damage. # 3.2 Armor on military vehicles (The vehicle will not spill out after a few shots) # 4. New Login Panel. # 5. Author's locations (Some shown in the video below) # 6. Above all, a carefully selected administration, because we all know how it was with it. # 7. Because we often asked a question, we added the Big Tent to the server. # 8. Adapted handling for vehicles (the car will not fall over during the bend) # 9. The ability to match the crosshair on the server. # 10. GPS Channel, with channel chat and markers. # 11. And much more, as you will see by entering the server! -Video with the announcement of the server- https://www.youtube.com/watch?v=x_pBngRGRtM&t=4s ServerName: Black Project DayZ Adress IP: mtasa://193.70.126.129:20968 Slots: 40 Gamemode: DayZ
  2. Hi, I would like to invite you to the DayZ server, conducted on gamemodzie 0.7 from Tekken for over 3 years. # 1. Render panel distance / Fog # 2. Information panel about the server (Bilingual (Polish / English)) # 3. Information for the killer on the top of the screen. # 3.1. A characteristic sound during the murder. # 4. New Group System # 4.1. Blip a group member after death. # 5. Handling for sports vehicles. # 6. Author's military locations (around 6-7) # 7. Hitmarkers for vehicles and players. # 7.1. Balanced weapon damage, increased weapon distance, improved hitboxes. # 7.2 New weapon sounds adapted to each type. # 8. Most of the sniper weapons have been removed. (AWP and AWM left) # 9. Upgraded server tab. # 10. No lags when you refresh items. # 11. And a lot more! -Login Panel- -WeaponHUD- -TAB- Server Name: Black Project DayZ Adress IP: mtasa://193.70.126.129:20660 Slots: 40 Gamemode: BP-DayZ
  3. Zakrepe

    Please help me

    I think bug line : local value = (getElementCurrentSlots(LocalPlayer)+getItemSlots(itemName) - getElementMaxSlots(LocalPlayer)) And code now look that: addEventHandler("onClientGUIClick", inv.button[4], function() local itemName = guiGridListGetItemText(inv.grid[1], guiGridListGetSelectedItem(inv.grid[1]), 1); local value = (getElementCurrentSlots(LocalPlayer)+getItemSlots(itemName) - getElementMaxSlots(LocalPlayer)) local value = tonumber( value ) if isPlayerInLoot() then if (getElementData(isPlayerInLoot(), itemName) and getElementData(isPlayerInLoot(), itemName) >= value) then if not isToolbeltItem(itemName) then if (getElementCurrentSlots(localPlayer)+getItemSlots(itemName) <= getElementMaxSlots(localPlayer)) then if not playerMovedInInventory then triggerEvent("onPlayerMoveItemInInventoryFast", getLocalPlayer(), itemName, isPlayerInLoot(),value); playerMovedInInventory = true; setTimer(function() playerMovedInInventory = false; end, 700, 1); else startRollMessage("You can't pick up items that fast!", 255, 22, 0); return; end else triggerEvent("gs_notification_text",getLocalPlayer(),"error","Inventory is full!") return; end else playerMovedInInventory = true; setTimer(function() playerMovedInInventory = false end, 700, 1); triggerEvent("onPlayerMoveItemInInventoryFast", getLocalPlayer(), itemName, isPlayerInLoot(),value); end end if isPlayerInLoot() then setTimer(refreshInventory, 200, 2); setTimer(refreshLoot, 200, 2, getElementData(localPlayer, "currentCol"), guiGetText(inv.label[1])); end end end);
  4. Zakrepe

    Please help me

    I wanted to create a system that after clicking the button, it transfers the maximum amount of object that we can pick up.
  5. Zakrepe

    I need Help.

    My code have error with this line: local value = ((getElementCurrentSlots(localPlayer)+getItemSlots(itemName)) - getElementMaxSlots(localPlayer)) Error: attempt to perform arithmetic on a boolean value All code: addEventHandler("onClientGUIClick", inv.button[4], function() local value = ((getElementCurrentSlots(localPlayer)+getItemSlots(itemName)) - getElementMaxSlots(localPlayer)) local value = tonumber( value ) if value and value > 1 then local itemName = guiGridListGetItemText(inv.grid[1], guiGridListGetSelectedItem(inv.grid[1]), 1); if isPlayerInLoot() then if getElementData(isPlayerInLoot(), itemName) and getElementData(isPlayerInLoot(), itemName) >= value then if not isToolbeltItem(itemName) then if (getElementCurrentSlots(localPlayer)+getItemSlots(itemName) <= getElementMaxSlots(localPlayer)) then if not playerMovedInInventory then triggerEvent("onPlayerMoveItemInInventoryFast", localPlayer, itemName, isPlayerInLoot(),value); playerMovedInInventory = true; setTimer(function() playerMovedInInventory = false; end, 700, 1); else startRollMessage("You can't pick up items that fast!", 255, 22, 0); return; end else triggerEvent("gs_notification_text",getLocalPlayer(),"error","Inventory is full!") return; end else playerMovedInInventory = true; setTimer(function() playerMovedInInventory = false end, 700, 1); triggerEvent("onPlayerMoveItemInInventoryFast", localPlayer, itemName, isPlayerInLoot(),value); end end if isPlayerInLoot() then setTimer(refreshInventory, 200, 2); setTimer(refreshLoot, 200, 2, getElementData(localPlayer, "currentCol"), guiGetText(inv.label[1])); end end end end);
  6. Zakrepe

    Please help me

    Help me i get this error: attempt to perform arithmetic on a boolean value addEventHandler("onClientGUIClick", inv.button[4], function() local value = ((getElementCurrentSlots(localPlayer)+getItemSlots(itemName)) - getElementMaxSlots(localPlayer)) local value = tonumber( value ) if value and value > 1 then local itemName = guiGridListGetItemText(inv.grid[1], guiGridListGetSelectedItem(inv.grid[1]), 1); if isPlayerInLoot() then if getElementData(isPlayerInLoot(), itemName) and getElementData(isPlayerInLoot(), itemName) >= value then if not isToolbeltItem(itemName) then if (getElementCurrentSlots(localPlayer)+getItemSlots(itemName) <= getElementMaxSlots(localPlayer)) then if not playerMovedInInventory then triggerEvent("onPlayerMoveItemInInventoryFast", localPlayer, itemName, isPlayerInLoot(),value); playerMovedInInventory = true; setTimer(function() playerMovedInInventory = false; end, 700, 1); else startRollMessage("You can't pick up items that fast!", 255, 22, 0); return; end else triggerEvent("gs_notification_text",getLocalPlayer(),"error","Inventory is full!") return; end else playerMovedInInventory = true; setTimer(function() playerMovedInInventory = false end, 700, 1); triggerEvent("onPlayerMoveItemInInventoryFast", localPlayer, itemName, isPlayerInLoot(),value); end end if isPlayerInLoot() then setTimer(refreshInventory, 200, 2); setTimer(refreshLoot, 200, 2, getElementData(localPlayer, "currentCol"), guiGetText(inv.label[1])); end end end end);