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vitormonk

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Posts posted by vitormonk

  1. Você tem algum tipo de "Cheat Engine" ou algo do tipo em sua maquina? as vezes pode ser algo bobo revise algo que possa modificar o mta e remova alem disso qual anti viros você usa?

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  2. 1 minute ago, CrowleySCR said:

    Quais Argumentos eu poderia usar para uma retangle para markers?

     

    exemplo 3 Cidades no jogo 

    eu queria botar 3 cordenadas em uma só marker exemplo abaixo

     

    Desculpe não testei apenas juntei de uns outros Scripts

     

    Está certo ou não?

     

    
    local LocalCordenadas = { 
      ["807.96929931641,-1436.4379882813"] = true, 
      ["907.96929931641,-6436.3379859113"] = true, 
    }
    
    
    createMarker(LocalCordenadas, "cylinder" 1.0, 255,0,0)
    
    -- Atenção botei as cordenadas como exemplo está totalmente errado as cordenadas
    -- queria interliga o create marker nas 2 cordenadas acima para as cidades
    

     

     

    Ok, tente isso


    Client:

     

    painel = false
    function dx ()
    
           --seu dx--
    end
    
    function opendx ()
    if painel == false then
    addEventHandler ("onClientRender", root, dx)
    showCursor (true)
    painel = true
    end
    end
    addEvent ("open", true)
    addEventHandler ("open", root, opendx)

    Server:

     

    local marker = createMarker (LocalCordenadas, "cylinder", 2, 0, 255, 255, 255)
    
    function open (source)
    triggerClientEvent (source, "open", root)
    end
    addEventHandler ("onMarkerHit", marker, open)

     

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  3. On 13/02/2019 at 11:40, sadmen said:

    Olá, eu tenho esse sistema de mascaras! mas ele está por painel gui alguem poderia me ajudar a fazer o player setar a mascara por id? exemplo "/mask 1" Obrigado :D❤️

     

     

    
    maskTable = {}
    yelekTable = {}
    
    yelekTable["yelek1"] = {1922, 3, 90}
    yelekTable["yelek2"] = {1923, 3, 90}
    yelekTable["yelek3"] = {1924, 3, 90}
    
    maskTable["devil"] = {1512, 1, 90}
    maskTable["vendetta"] = {1455, 1, 90}
    maskTable["darth"] = {1484, 1, 90}
    maskTable["horse"] = {1485, 1, 90}
    maskTable["gasmask"] = {1487, 1, 90}
    maskTable["kovboy"] = {1543, 1, 90}
    maskTable["zombie"] = {1544, 1, 90}
    maskTable["vampire"] = {1666, 1, 90}
    maskTable["skull"] = {1667, 1, 90}
    maskTable["raccoon"] = {1668, 1, 180}
    maskTable["owl"] = {1950, 1, 180}
    maskTable["cat"] = {1951, 1, 180}
    maskTable["bag"] = {1551, 1, 90}
    maskTable["dog"] = {1546, 1, 90}
    maskTable["baby"] = {1669, 1, 90}
    maskTable["monster"] = {1853, 1, 90}
    maskTable["tilki"] = {1854, 1, 90}
    maskTable["admin"] = {1855, 1, 180}
    obje = {}
    yelek = {}
    
    function maske_kaldir()
    		if obje[source] then
    		destroyElement(obje[source])
    
    		end
    end
    addEvent("removemask",true)
    addEventHandler("removemask", root, maske_kaldir)
    
    function maske_ekle(name)
    if name == "admin" then
    if ( hasObjectPermissionTo ( source, "function.kickPlayer" ) ) then
    		if obje[source] then
    		destroyElement(obje[source])
    		end
    local objeid = maskTable[name][1]
    local bodyattach = maskTable[name][2]
    local zROT = maskTable[name][3]
    obje[source] = createObject ( objeid, 0, 0, 0, 0, 0, 0 )
    exports.bone_attach:attachElementToBone(obje[source],source,bodyattach,0,0.02,-0.61,0,0,zROT)
    else
    outputChatBox("Bu maskeyi sadece adminler kullanabilir", source, 255, 0, 0)
    end
    elseif name == "horse" then
    		if obje[source] then
    		destroyElement(obje[source])
    		end
    local objeid = maskTable[name][1]
    local bodyattach = maskTable[name][2]
    local zROT = maskTable[name][3]
    obje[source] = createObject ( objeid, 0, 0, 0, 0, 0, 0 )
    exports.bone_attach:attachElementToBone(obje[source],source,bodyattach,-0.04,0,-0.55,0,0,zROT)
    else
    		if obje[source] then
    		destroyElement(obje[source])
    		end
    local objeid = maskTable[name][1]
    local bodyattach = maskTable[name][2]
    local zROT = maskTable[name][3]
    obje[source] = createObject ( objeid, 0, 0, 0, 0, 0, 0 )
    exports.bone_attach:attachElementToBone(obje[source],source,bodyattach,0,0,-0.61,0,0,zROT)
    end
    end
    addEvent("setmask",true)
    addCommandHandler("mask", maske_ekle, objeid)
    addEventHandler("setmask", root, maske_ekle)
    
    
    function quitPlayer (  )
    			if obje[source] then
    		destroyElement(obje[source])
    		end
    		if yelek[source] then
    		destroyElement(yelek[source])
    		end
    end
    addEventHandler ( "onPlayerQuit", getRootElement(), quitPlayer )
    

     

    ok, simplifiquei! tente isso (eu testei e funcionou)

    • Thanks 1
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