Kaperoos
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Posts posted by Kaperoos
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5 hours ago, DeadthStrock said:
Did you run that function on client side and command as for example /createEffect 3 ?? [ createEffect not createeffect , with capital E ? ]
Yes
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after running the script on effects when I enter the command, nothing happens
Quote--There are 82 effects local effectNames = { "blood_heli","boat_prop","camflash","carwashspray","cement","cloudfast","coke_puff","coke_trail","cigarette_smoke", "explosion_barrel","explosion_crate","explosion_door","exhale","explosion_fuel_car","explosion_large","explosion_medium", "explosion_molotov","explosion_small","explosion_tiny","extinguisher","flame","fire","fire_med","fire_large","flamethrower", "fire_bike","fire_car","gunflash","gunsmoke","insects","heli_dust","jetpack","jetthrust","nitro","molotov_flame", "overheat_car","overheat_car_electric","prt_blood","prt_boatsplash","prt_bubble","prt_cardebris","prt_collisionsmoke", "prt_glass","prt_gunshell","prt_sand","prt_sand2","prt_smokeII_3_expand","prt_smoke_huge","prt_spark","prt_spark_2", "prt_splash","prt_wake","prt_watersplash","prt_wheeldirt","petrolcan","puke","riot_smoke","spraycan","smoke30lit","smoke30m", "smoke50lit","shootlight","smoke_flare","tank_fire","teargas","teargasAD","tree_hit_fir","tree_hit_palm","vent","vent2", "water_hydrant","water_ripples","water_speed","water_splash","water_splash_big","water_splsh_sml","water_swim","waterfall_end", "water_fnt_tme","water_fountain","wallbust","WS_factorysmoke" } addCommandHandler("createEffect", function(_, effectIndex) effectIndex = tonumber(effectIndex) if effectIndex and type(effectIndex) == "number" then if effectIndex > 0 and effectIndex <= #effectNames then createEffect(effectNames[effectIndex], Vector3( getElementPosition( getLocalPlayer() ) ), 0, 0, 0) end end end) --Example Command: /createEffect 3
Script not working help!
in Scripting
Posted
could you use a name instead of a number? e.g. /effect riot_smoke