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Kaperoos

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Posts posted by Kaperoos

  1.  

    after running the script on effects when I enter the command, nothing happens

     

    Quote
    
    --There are 82 effects
    
    local effectNames = {
    "blood_heli","boat_prop","camflash","carwashspray","cement","cloudfast","coke_puff","coke_trail","cigarette_smoke",
    "explosion_barrel","explosion_crate","explosion_door","exhale","explosion_fuel_car","explosion_large","explosion_medium",
    "explosion_molotov","explosion_small","explosion_tiny","extinguisher","flame","fire","fire_med","fire_large","flamethrower",
    "fire_bike","fire_car","gunflash","gunsmoke","insects","heli_dust","jetpack","jetthrust","nitro","molotov_flame",
    "overheat_car","overheat_car_electric","prt_blood","prt_boatsplash","prt_bubble","prt_cardebris","prt_collisionsmoke",
    "prt_glass","prt_gunshell","prt_sand","prt_sand2","prt_smokeII_3_expand","prt_smoke_huge","prt_spark","prt_spark_2",
    "prt_splash","prt_wake","prt_watersplash","prt_wheeldirt","petrolcan","puke","riot_smoke","spraycan","smoke30lit","smoke30m",
    "smoke50lit","shootlight","smoke_flare","tank_fire","teargas","teargasAD","tree_hit_fir","tree_hit_palm","vent","vent2",
    "water_hydrant","water_ripples","water_speed","water_splash","water_splash_big","water_splsh_sml","water_swim","waterfall_end",
    "water_fnt_tme","water_fountain","wallbust","WS_factorysmoke"
    }
    
    addCommandHandler("createEffect", function(_, effectIndex)
       effectIndex = tonumber(effectIndex)
       if effectIndex and type(effectIndex) == "number" then
          if effectIndex > 0 and effectIndex <= #effectNames then
             createEffect(effectNames[effectIndex], Vector3( getElementPosition( getLocalPlayer() ) ), 0, 0, 0)
          end
       end
    end)
    
    --Example Command: /createEffect 3

     

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