All function related to physics are unavailable yet right?
local terrainData = {
3,3,3,3,
3,0,0,3,
3,0,0,3,
3,3,3,3,
}
local terrainShape = physicsCreateShape(physics, "heightfieldterrain", 4,4, terrainData)
local terrain = physicsCreateStaticCollision(terrainShape)
physicsSetProperties(terrain, "position", 0,0,5)
physicsSetProperties(terrain, "scale", 5,5,1) -- in terrain, sets mesh density, now mesh has size 20x20units, one vertex every 5 units
With this script plus shader it would be possible to create custom terrains, right?