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  1. I have a dayz gamemode and there is a system for helmet and vest, player health protection is increased when normally wearing helmet and vest But it's not happening here Anyone can help me? I really need it, i could not find a solution editor_client.lua editor_client.lua clothDamageReduce = { [3] = { "clothBody", { ["Yelek: Orman Kamuflajı [0 Zırh]"] = 10, ["Yelek: Kurşun Geçirmez [30 Zırh]"] = 40, ["Yelek: Balistik [60 Zırh]"] = 65, ["Yelek: Orman Kamuflajlı [50 Zırh]"] = 60, ["Yelek: ET-053 [80 Zırh]"] = 85, } }, [9] = { "clothHead",
  2. India

    [HELP] F11 Map

    I tried to add RadarAreas (greenzones) on Map, but i couldn't do, anyone can help me? Width, Height = guiGetScreenSize() IsVisible = false Alpha = 205 Zoom = 1 mapH = Height lBlip = false function drawBlips() for k,v in ipairs(getElementsByType("blip")) do if not getElementData(v,"DoNotDrawOnMaximap") then local icon=getBlipIcon(v) or 0 local size=(getBlipSize(v) or 2)*4 local r,g,b,a=getBlipColor(v) if icon~=0 then r,g,b,a=255,255,255,240 size=20 end local x,y,z=getElementPosition(v) x,y=getMapFromWorldPosition(x,y) local halfsize=siz
  3. I have a item shop system, weapons,stuff,vehicles etc.. I want the car to appear when i click on the any car. Please help me i rly need it Picture: client.lua local screenW, screenH = guiGetScreenSize() local timer local tables = {gridlist = {},window = {},button = {},label = {},column = {}} local category = { {"Birincil Silahlar"}, {"İkincil Silahlar"}, {"Özel Eşya"}, {"Mermiler"}, {"Yiyecek/İçecek"}, {"Diğerleri"}, {"Araçlar"}, } local items = { ["Araçlar"] = { {vehicleName = "Infernus",vehicleID = 411,engine = 1,tires = 4,parts = 1,slots=40,price_buy = 500
  4. I didn't mention it, i mean when sniper reloading, crosshair still showing or when i press "R" crosshair still showing
  5. hm, can you make it for me? please
  6. Hello, i have a script with sniper crosshair but there is a problem Example: DMR weapon have 1 bullet, when its reloading, if i don't release the right mouse button crosshair not closing. i want it to disable its crosshair while reloading ammo. Anyone can help me? client.lua local textures = {}; local cross = false local function render_crosshair() local screenw,screenh = guiGetScreenSize (); local s = screenw * 0.5; local u,v = (screenw - s)*0.5, (screenh - s)*0.5; local black = tocolor (0, 0, 0, 255); dxDrawRectangle (0, 0, screenw, v, black); dxDrawRectangle (0, 0, u
  7. Hm, im sorry i forgot to share this local maxfuel = getElementData(veh, "maxfuel") and now its fixed, thanks for your help local maxfuel = getElementData(veh, "maxfuel") or 0
  8. if i do same, the fuel gauge does not decrease, remains stable, i do this if fuel == maxfuel or 0 then
  9. Yea thanks, its fixed and new problem is attempt to perform arithmetic on local 'maxfuel' (a boolean value) line starts: elseif fuel <= maxfuel/10 then if fuel == maxfuel then dxDrawRectangle(16, 214, 10, 115, tocolor(100,252,115, 250), true) --100% elseif getElementData(getElementData(veh,"parent"),"fuel") <= 0 then setVehicleEngineState(veh, false) dxDrawRectangle(16, 315, 10, 14.5, tocolor(255,0,0, 120), true) --20% elseif fuel <= maxfuel/10 then dxDrawRectangle(16, 315, 10, 14.5, tocolor(250,0,0, 140), true) --20% elseif fu
  10. I using vehicle hud script but when i get in a car this error given: [ERROR]: attempt to concatenate local 'needengine' (a boolean value) function updateIcons() if getElementData(getLocalPlayer(), "logedin") then if fading >= 0 and fading2 == "up" then fading = fading + 5 elseif fading <= 255 and fading2 == "down" then fading = fading - 5 end if fading == 0 then fading2 = "up" elseif fading == 255 then fading2 = "down" end local veh = getPedOccupiedVehicle (getLocalPlayer()) if veh then local maxfuel = getElementData(veh,"maxfuel") local fuel = get
  11. Give me your discord and il give you script. There is no code for "brightness"
  12. This is files, which lua need you, i can't share script here
  13. Normal Shader, city texture etc, road,trees..
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