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About ArcAngeL

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  1. Hi Tut, Yes ı looked at all the topics.they are very old or unanswered topics.ı looking for a really good performing host.
  2. Hello to everyone. I would appreciate it if friends with experience answer this topic.In the past a lot of people have opened the topic for a good host.but it's been over a lot of time and we really need help.It's hard to manage a server with zombies or peds.Because many players are getting poor performance from the server.(high ping or lowest level FPS) When we buy a host in Europe, it is a problem for players of the Americas.Likewise when we get a host from the continent of america, those in europe are having problems. Can an experienced friend recommend a good host company?Need a good company or a good location.If you have a really good suggestion, can you share with us? We will really be grateful.
  3. Mate this can't be for rpg servers.maybe its good for freeroam mode.
  4. I think he need this will see how it is used for weapons or another objects.
  5. I mean zombie is losing health but ,health bar does not go down
  6. local sX,sY = guiGetScreenSize() local sX,sY = sX*0.05,sY*0.95 font = "default-bold" function healthbar() local plr = localPlayer for k, pedsz in pairs(getElementsByType("ped", root, true)) do if getElementData(pedsz, "zombie") then target = getPedTarget(plr) if (not target) then return false end if (not getElementType(target) == "ped" ) then return false end if (not isElementOnScreen(pedsz)) then return false end dxDrawText("Zombie", sX+460, sY-627, sX+155, sY-19-(32*7), tocolor(0,0,0, 255), 1.5, font, "left", "top") dxDrawText("Zombie", sX+461.5, sY-625.5, sX+153.5, sY-17.5-(32*7), tocolor(204, 204, 204, 255), 1.5, font, "left", "top") local healthA = dxDrawRectangle(sX+420, sY-600,150, 12, tocolor(241, 236, 253, 114), false) local health = getElementHealth(pedsz) local lineLength = 100 * (health / 100) local healthB = dxDrawRectangle(sX+423, sY-597,lineLength, 7, tocolor(9, 172, 213, 254), false) end end end addEventHandler("onClientRender", root, healthbar) Hello All, its simple zombie health bar codes.dxDrawText and dxDrawRectangle look successful.but zombie is losing health but,health bar is doesnt go down sometimes even when ı aim at the zombies,health bar does not appear what can ı do for it ? Can my math. be wrong ?
  7. Hello, This is a simple rank tag on the players head.but how can ı destroy this tag when riding the vehicle ? this nametag needs to disappear while riding the vehicle.can someone help me ? addEventHandler( "onClientRender",root, function( ) local px, py, pz, tx, ty, tz, dist px, py, pz = getCameraMatrix( ) for _, v in ipairs( getElementsByType 'player' ) do --if(player ~= localPlayer) then tx, ty, tz = getElementPosition( v ) dist = math.sqrt( ( px - tx ) ^ 2 + ( py - ty ) ^ 2 + ( pz - tz ) ^ 2 ) if dist < 30.0 then if isLineOfSightClear( px, py, pz, tx, ty, tz, true, false, false, true, false, false, false,localPlayer ) then local sx, sy, sz = getPedBonePosition( v, 6 ) local x,y = getScreenFromWorldPosition( sx, sy, sz +1.5 ) if x then -- getScreenFromWorldPosition returns false if the point isn't on screen dxDrawLine3D ( sx, sy, sz+0.2,sx, sy, sz+1.35, tocolor ( 0, 210,0, 90 ), 1.45,false) dxDrawText( "Warrior", x-9.5, y, x, y, tocolor(0,210,0,150), 0.85 + ( 15 - dist ) * 0.035, "default-bold" ) end end end end end )
  8. ı downloaded gta 4 animations for my server but only local player see the can ı change local player to 'player'.ı didint put on serverside its not worked.anybody can help me ? local animTable = { ifp = {}, anims = { "abseil", "ARRESTgun", "ATM", "BIKE_elbowL", "BIKE_elbowR", "BIKE_fallR", "BIKE_fall_off", "BIKE_pickupL", "BIKE_pickupR", "BIKE_pullupL", "BIKE_pullupR", "bomber", "CAR_alignHI_LHS", "CAR_alignHI_RHS", "CAR_align_LHS", "CAR_align_RHS", "CAR_closedoorL_LHS", "DAM_armL_frmLT", "DAM_armR_frmBK", "DAM_armR_frmFT", "DAM_armR_frmRT", "DAM_LegL_frmBK", "SHOT_leftP", "SHOT_partial", "SHOT_partial_B", "SHOT_rightP", "Shove_Partial", "Smoke_in_car", "sprint_civi", "sprint_panic", "Sprint_Wuzi", "swat_run", "Swim_Tread", "Tap_hand", "Tap_handP", "turn_180", "Turn_L", "Turn_R", "WEAPON_crouch", "XPRESSscratch" } } addEventHandler("onClientResourceStart", resourceRoot, function() animTable.ifp["block"] = "ped" animTable.ifp["ifp"] = engineLoadIFP("ped.ifp", animTable.ifp["block"]) for _, v in ipairs(animTable.anims) do engineReplaceAnimation(localPlayer, "ped", v, animTable.ifp["block"], v) end end )
  9. lol ı am not lying it is not working maybe problem is my 'vehicle shop resource'
  10. yes ı maked but not working again ☹️
  11. I want to add name of the 'car owner' on the car.ı maked some codes but not car shop resource owner element data is "owner" but still ı cant add dx tag name on the car.can someone help me ? maybe ı cant see my mistakes. local fontP = dxCreateFont( "normal.ttf", 20 ) local SX,SY = guiGetScreenSize() local px,py = 1366,768 local sx,sy = (SX/px), (SY/py) function drawCarTags() for k, veh in pairs(getElementsByType("vehicle", resourceRoot, true)) do local cx, cy, cz, lx, ly, lz = getCameraMatrix() local px, py, pz = getElementPosition(veh) local dist = getDistanceBetweenPoints3D(cx, cy, cz, px, py, pz) if dist < 60 then if( isLineOfSightClear(cx, cy, cz, px, py, pz, true, false, false) ) then local x, y = getScreenFromWorldPosition (px, py, pz + 1) if(x and y) then local owner = getElementData(veh, "owner") if (owner and getPlayerFromName(owner)) then local h = dxGetFontHeight(sy*0.8, fontP) local w = dxGetTextWidth(owner, sy*0.8, fontP) dxDrawText(owner, x - w / 2, y + h*-2, w, h, tocolor(getPlayerNametagColor(getPlayerFromName(owner))), sy*0.8, fontP) end end end end end end addEventHandler("onClientRender", root, drawCarTags)
  12. Yes IIYAMA. Really its likr a bug.friendyfire is saved.i did restart server and again teams cant kill each other.
  13. Hello Guys ı was enabled friendlyfire for some tests but now ı deleted friendlyfire.But still teams cant kill each other.and ı maked some codes but still teams cant kill each other.what can ı do for this ? local allTeams = getElementsByType ( "team" ) for index, theTeam in ipairs(allTeams) do if ( getTeamFriendlyFire ( theTeam ) == true ) then setTeamFriendlyFire ( theTeam, false ) end end