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Kent747

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Everything posted by Kent747

  1. if you wanted to do this, one thing i'd suggest is creating a custom 3d model (look at the pickup code in race), for the tornado, and move it around while rotating it. Picking up players could be simple enough there are math formulas that describe a helix, that could be adapted to deciding waht kind of force needs to be placed on the element that is within a given range... I like the idea though **EDIT** with regards to the math.. an easier way of thinking about it, is you always want to apply a verticle force updwards, and a sideways force tangential to a circle from the player relative to the center of the tornado.
  2. Kent747

    MySQL

    link was updated, you should be able to download it now. http://development.mtasa.com/index.php? ... ules/MySQL
  3. at release we will have a site set up that lists every function and documentation of it. The QA team is working on that now.
  4. It is unlikely that running MTA will ever result in loss of data. At the very worst case, you could experience a crash, or a lock up, but loss of data, is sometimes ( but not often ) a secondary result of a computer locking up. MTA is beta software, so we can not officially guarantee that it wont cause harm to your computer. That said, I have no fears running it on my only computer, which I use for class work There could be a number of things that caused this, i'd be surprised if it was MTA.
  5. the guy has low latency, but he has a low framerate, as a result, his pc runs slower than yours does.. in between packet your pc tries to guess what is going to happen next, then his pc sends the data later than you'd expect it, which causes that warping effect. we're trying to improve sync as best as we can for the next release, but some stuff is unnavoidable
  6. that's a little misleading, the vehicle limit works in a similar way to the object limit in maps, we support a very large number of vehicles in general, we've had several with over a thousand vehicles placed. RE: SA being too big. that's largely left up to the map designers. IF spawn points pickups etc are placed in a relatively small location, then the action will center around there. Certainly big maps can happen, but small maps are also possible. If this isn't enough one could also easily add barricading objects in certain areas to continue to limit freedom ( if they wish )
  7. It didn't take any time at all.. we got quite a bit accomplished on that day actually Kent
  8. easier way radians = degrees * pi/180
  9. this is a really touchy subject with me, my brother is in bagdad right now, so please keep any nationalist, anti-american or otherwise to a minimum, as it is not relevant to the poll itself.
  10. Kent747

    oh the MMO

    the problem isnt model specific, i meant 40 players in one spot.. even if they all had the same model Kent
  11. Kent747

    oh the MMO

    We've worked out some ideas for doing an MMO mod for MTA, but there are some fundamental issues that we need to address. Namely, GTA can only display something like 40? player models or it will crash. We can address this by only loading player models within a certain radius.. but there is still the issue of more than that number of players trying to meet in one spot. If this happens there isn't much we can do to prevent crashing.. Also this is a hard limit, its not something we can easily avoid, or patch out.. Other than the internal limits theres nothing really stopping one from making it MMO. Kent
  12. register for an account ( its free ) when you go to download scroll to the bottom there are 2 lists of servers, the first list is for paying people, the second list is free. Kent
  13. We probably wont do anything like this for the reasons semi mentioned... and a list of ideas we are considering is most definitely not going to happen. If we consider a feature and it doesn't make the cut, we don't want to have to defend ourselves as to why we took it out We think its better to be pleasantly surprised. That said, the team is constantly scouring the suggestions area and looking for things that we think can be implimented with a reasonable amount of effort. Kent
  14. Im not quite sure if thats legal to be honest.... besides nothing is stopping that person from placing such a shortcut there manually. even if it were legal.. its not really considered ethical practice to cross borders of other people's groups in the start menu.
  15. Ransom: this needs to be confirmed by domspy or harry, once they can confirm it, i'll sticky the topic... and hopefully we can get a fix... but it needs to be checked by the web team first.
  16. thanks glad you like it.
  17. thanks glad you like it.
  18. OK, i'll try to explain what happened here.. though I may not do a great job. our synchronizing is made up of 2 parts, puresync and keysync... puresync is sent on regular intervals.. which updates position rotation, etc and also has a keysync attached. keysync is sent whenever they press a key that does something for hteir vehicle... this can be locking on, firing the missile, accellerating, rotating engines, using the horn etc.. what is happening is that the keysync can SOMETIMES work as far as lock ons go... but most of the time, w/ lag and such... the locking mechanism doesn't work by this method alone. in future versions we are going to put more work into syncing rockets and grenades correctly.. but for now, they just aren't reliable to use synced.. Kent
  19. OK, i'll try to explain what happened here.. though I may not do a great job. our synchronizing is made up of 2 parts, puresync and keysync... puresync is sent on regular intervals.. which updates position rotation, etc and also has a keysync attached. keysync is sent whenever they press a key that does something for hteir vehicle... this can be locking on, firing the missile, accellerating, rotating engines, using the horn etc.. what is happening is that the keysync can SOMETIMES work as far as lock ons go... but most of the time, w/ lag and such... the locking mechanism doesn't work by this method alone. in future versions we are going to put more work into syncing rockets and grenades correctly.. but for now, they just aren't reliable to use synced.. Kent
  20. 'gluing' is something we plan to add support for with the SDK , but probably not in the initial DM release... more like a simple function call to attach an actor to some point on a vehicle
  21. I love mario kart, i'd like to see this, but GTA wont run on my laptop , i"ll have to check it out when my motherboard gets in. Kent
  22. There are potential issues with XFire and MTA, this isn't necessarily going to happen on all systems, and this is why XFire doesn't officially support MTA yet. The issues are with our directX drawing code.. on some cards this may interfere with XFire's drawing code. Unfortunately there is little we can do to make XFire work with MTA, so it is reallly up to XFire to work around this if they choose to support MTA officially. Kent
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