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SuperVisor

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Everything posted by SuperVisor

  1. Lol i will make marker in every shop?
  2. So how to make it when player exit shop start rob
  3. Function CIA If getElementData(player, "Job") == "CIA" Then If getElementData(player,"Clan") == "None" then Cancelevent() exports.Messages:sendClientMessage("You must have clan to take CIA Job",player, 150,150,150) end end end Like if player have stars cant take job This script like this Or if get clan SWAT so cancelevent msg: SWAT Cant take CIA Job
  4. Not working just giving msg of exit shop then nothing happen
  5. Not showing anything when i quit the shop No errors or warnings in debugscript
  6. This is main one u can remove others Some have made topic of Fake SAEG and some made it to become staff in server So this topic is main one
  7. elementVest = {} function getArmour(hitPlayer) if isElement(hitPlayer) then local player = hitPlayer local armour = getPedArmor(player) if armour > 5 then x,y,z = getElementPosition(player) if not isElement(elementVest[player]) then exports.bone_attach:detachElementFromBone(elementVest[player]) elementVest[player] = false end  elementVest[player] = createObject(1242,x,y,z) exports.bone_attach:attachElementToBone(elementVest[player],player,3,0,0.04,0.08,0,0,180) else  if elementVest[player] and isElement(elementVest[player]) then exports.bone_attach:detachElementFromBone(elementVest[player])  destroyElement(elementVest[player]) elementVest[player] = false end end end end addEventHandler ( "onPlayerDamage" getRootElement () , getArmour) Function removearmour ( player ) local armour = getPedArmor(player) If armour > 0 then destoryElement(elementVest[player]) elementVest[player] = false end end addEventHandler ( "onPlayerDamage" getRootElement () , removearmour) Script have 2bugs Player must damge for show the armour And when armour finished it's still wear in player must reconnect to remove it Any help plz
  8. Yea thanks But how to add message if player haven't stars say You haven't stars ? and marker? local Marker = createMarker ( x , y , z , 'cylinder' , 3 , 255 , 255 , 0 , 255 ) addEventHandler ( 'onMarkerHit' , root , function ( Player ) local MarkerColShape = getElementColShape ( source ) local Elements = getElementsWithinColShape ( MarkerColShape ) for _ , v in ipairs ( Elements ) do if ( getElementType ( v ) == 'player' ) then if ( not v == Elements [ 1 ] ) then setElementHealth ( v , 0 ) end end end end
  9. local Marker = createMarker ( x , y , z , 'cylinder' , 3 , 255 , 255 , 0 , 255 ) addEventHandler ( 'onMarkerHit' , root , function ( Player ) local MarkerColShape = getElementColShape ( source ) local Elements = getElementsWithinColShape ( MarkerColShape ) for _ , v in ipairs ( Elements ) do if ( getElementType ( v ) == 'player' ) then if ( not v == Elements [ 1 ] ) then setElementHealth ( v , 0 ) end end end end ) function MarkerHit (player,hitElement) local level = getPlayerWantedLevel (player) if (level < 6) then return exports.Messages:sendClientMessage( "You must have 5 starts to reset them", player ) end if getPlayerMoney(player) < 1000 then exports.Messages:sendClientMessage("You dont have enought money", player, 255, 0, 0) return end exports.Messages:sendClientMessage("You lost your stars", player, 255,255,0) setPlayerWantedLevel (player, 0 ) takePlayerMoney(player, 1000) end addEventHandler( "onMarkerHit", Marker, MarkerHit ) This Function true? i need when player get in marker for remove his stars pay 1k for lose it
  10. this server.lua ! and what u add will be able join interior when quit ?
  11. can u explan more ? like can't join and exports.Massges:Local("You Can't join Agian until Finish rob!",source, 255, 100, 0)
  12. addEventHandler("onPlayerTarget", getRootElement(), function(targetEl) if exports.bcho:isCriminal(source) then if(targetEl) then if(getElementType(targetEl) == "ped") then if(not getElementData(source, "rob")) then if(getElementData(targetEl, "robLoc") ~= false) then robloc = getElementData(targetEl, "robLoc") setElementData(source, "rob", robloc) setElementData(source, "Charges", tonumber(getElementData(source, "Charges"))+1000) triggerClientEvent(source, "StartRobTimer", getRootElement()) exports. Messages:sendClientMessage("Store Robbery: Don't get arrested/killed or you will fail the robbery",source, 255, 100, 0) end end end end end end) addEventHandler("onResourceStop", getResourceRootElement(getThisResource()), function() for k, v in ipairs(getElementsByType("player")) do setElementData(v, "rob", false) end end) How to make start rob when quit shop and can't join any interior untl finish rob ?
  13. updatesMemo = "" currentDate = "" local sx, sy = guiGetScreenSize ( ) local screenW, screenH = guiGetScreenSize ( ) local currentList = { } -- Tables local main = {} local read = { } local add = { button = {}, edit = {} } local remove = { button = {} } -- View Panel main.window = guiCreateWindow((screenW - 587) / 2, (screenH - 400) / 2, 587, 400, "Recent Updates", false) staticimage = guiCreateStaticImage(0.3104, 0.1000, 0.4200, 0.2800, "logo.png", true, main.window) guiWindowSetMovable ( main.window, false ) guiWindowSetSizable(main.window, false) guiSetVisible ( main.window, false ) main.grid = guiCreateMemo(0.0187, 0.501, 0.9659, 0.413, "", true, main.window) guiMemoSetReadOnly(main.grid,true) main.close = guiCreateButton(0.9000, 0.0900, 0.0587, 0.0587, "X", true, main.window) infogrids = guiCreateLabel(0.1554, 0.3851, 0.6884, 0.1174, "Recent Updates", true, main.window) guiLabelSetColor(infogrids, 0, 255, 0) guiLabelSetVerticalAlign(infogrids, "center") guiLabelSetHorizontalAlign(infogrids, "center", false) guiSetFont(infogrids, "default-bold-small") -- Adding Panel add.window = guiCreateWindow( ( sx / 2 - 482 / 2 ), ( sy / 2 - 571 / 2 ), 482, 571, "Add Updates Panel", false) guiWindowSetSizable(add.window, false) guiSetVisible ( add.window, false ) guiCreateLabel(10, 32, 145, 15, "Date (DD/MM/YYYY):", false, add.window) add.edit['date'] = guiCreateEdit(9, 53, 454, 28, "", false, add.window) guiCreateLabel(10, 103, 145, 15, "Update:", false, add.window) add.edit['update'] = guiCreateMemo(13, 125, 450, 294, "", false, add.window) guiCreateLabel(10, 449, 145, 15, "Author:", false, add.window) add.edit['author'] = guiCreateEdit(9, 468, 454, 28, "", false, add.window) add.button['add'] = guiCreateButton(12, 508, 143, 44, "Add Update", false, add.window) add.button['cancel'] = guiCreateButton(165, 508, 143, 44, "Cancel/close", false, add.window) add.button['remove'] = guiCreateButton(320, 508, 143, 44, "Remove a update", false, add.window) -- Remove Panel remove.window = guiCreateWindow( ( sx / 2 - 552 / 2 ), ( sy / 2 - 533 / 2 ), 552, 533, "Remove an Update Panel", false) guiWindowSetSizable(remove.window, false) guiSetVisible ( remove.window, false ) remove.grid = guiCreateGridList(10, 28, 532, 443, false, remove.window) guiGridListAddColumn(remove.grid, "Date", 0.18) guiGridListAddColumn(remove.grid, "Update", 0.58) guiGridListAddColumn(remove.grid, "Developer", 0.2) remove.button['remove'] = guiCreateButton(376, 481, 166, 36, "Remove", false, remove.window) guiSetProperty(remove.button['remove'], "NormalTextColour", "FFFF0000") remove.button['back'] = guiCreateButton(10, 481, 166, 36, "Add a update", false, remove.window) -- Read More read.window = guiCreateWindow( ( sx / 2 - 407 / 2 ), ( sy / 2 - 397 / 2 ), 407, 397, "Read More", false) guiWindowSetSizable(read.window, false) guiSetVisible ( read.window, false ) guiSetAlpha ( read.window, 1 ) guiWindowSetMovable ( read.window, false ) read.date = guiCreateLabel(9, 35, 275, 25, "Date: Loading..", false, read.window) read.author = guiCreateLabel(9, 70, 388, 25, "Developer: Loading...", false, read.window) guiCreateLabel(9, 105, 388, 25, "Update:", false, read.window) read.update = guiCreateMemo(9, 127, 388, 253, "Loading..", false, read.window) guiMemoSetReadOnly(read.update, true) read.close = guiCreateButton(294, 25, 103, 35, "Exit", false, read.window) days = {"1st","2nd","3rd","4th","5th","6th","7th","8th","9th","10th","11th","12th","13th","14th","15th","16th","17th","18th","19th","20th","21st","22nd","23rd","24th","25th","26th","27th","28th","29th","30th","31st"} months = {"January","February","March","April","May","June","July","August","September","October","November","December"} function accountsExport(ag1) updatesMemo = "" if (type(ag1) == 'table') then currentList = { } local updates = { } for index, variable in ipairs(ag1) do local lol = updates updates = { } table.insert(updates, {variable['Date_'], variable['Name'], variable['Developer']}) for i, v in ipairs(lol) do table.insert(updates, v) end end for i,v in ipairs(updates) do d, m, y = string.match(v[1], "(%d+)/(%d+)/(%d+)") performdate = getdayofweek(d,m,y).." "..days[tonumber(d)].." "..months[tonumber(m)].." "..y if currentDate ~= v[1] then currentDate = v[1] updatesMemo = updatesMemo.. "".. performdate.."\n" end three = string.gsub(v[3],"%[","") three = string.gsub(three,"%]","") three = string.gsub(three,"","") three = string.gsub(three,"","") str = "- "..v[2].." ("..three..")" updatesMemo = updatesMemo ..string.gsub(str,"\n","").."\n\n" triggerEvent("accounts.GetUpdates", source, updatesMemo) end currentList = updates end end addEvent("updates.acc", true) addEventHandler("Supdates.acc", root, accountsExport) addEvent ( "Updates:onPanelChangeState", true ) addEventHandler ( "Updates:onPanelChangeState", root, function ( window, ag1 ) guiSetText(main.grid,"") updatesMemo = "" if ( window == 'main' ) then if ( guiGetVisible ( add.window ) ) then guiSetVisible ( add.window, false ) showCursor ( false ) end if ( guiGetVisible ( remove.window ) ) then guiSetVisible ( remove.window, false ) showCursor ( false ) end guiSetVisible ( main.window, true ) showCursor ( true ) if ( type ( ag1 ) == 'table' ) then currentList = { } -- Reverse the loop -- local updates = { } for index, variable in ipairs ( ag1 ) do local lol = updates updates = { } table.insert ( updates, { variable['Date_'], variable['Name'], variable['Developer'] } ) for i, v in ipairs ( lol ) do table.insert ( updates, v ) end end for i,v in ipairs ( updates ) do d, m, y = string.match(v[1], "(%d+)/(%d+)/(%d+)") performdate = getdayofweek(d,m,y).." "..days[tonumber(d)].." "..months[tonumber(m)].." "..y if currentDate ~= v[1] then currentDate = v[1] updatesMemo = updatesMemo.. "".. performdate.."\n" end three = string.gsub(v[3],"%[","") three = string.gsub(three,"%]","") three = string.gsub(three,"","") three = string.gsub(three,"","") str = "- "..v[2].." ("..three..")" updatesMemo = updatesMemo ..string.gsub(str,"\n","").."\n\n" guiSetText(main.grid,updatesMemo) end currentList = updates else guiSetText ( main.grid, "Failed to load updates" ) end elseif ( window == 'manager' ) then if ( guiGetVisible ( remove.window ) ) then return end if ( guiGetVisible ( main.window ) ) then guiSetVisible ( main.window, false ) showCursor ( false ) end if ( guiGetVisible ( read.window ) ) then guiSetVisible ( read.window, false ) end guiSetVisible ( add.window, true ) showCursor ( true ) guiSetText ( add.edit['author'], getPlayerName ( localPlayer ) ) local time = getRealTime ( ) local day = time.monthday local month = time.month + 1 local year = time.year + 1900 if ( day < 10 ) then day = 0 .. day end if ( month < 10 ) then month = 0 .. month end guiSetText ( add.edit['date'], table.concat ( { day, month, year }, "/" ) ) guiSetInputMode ( "no_binds_when_editing" ) end end ) addEventHandler ( 'onClientGUIClick', root, function ( btn ) if ( btn == 'left' ) then -- Main Panel if ( source == main.readmore ) then local row, col = guiGridListGetSelectedItem ( main.grid ) if ( row ~= -1 and col ~= 0 ) then guiSetVisible ( read.window, true ) guiBringToFront ( read.window ) guiSetText ( read.date, "Date: "..guiGridListGetItemText ( main.grid, row, 1 ) ) guiSetText ( read.update, guiGridListGetItemText ( main.grid, row, 2 ) ) guiSetText ( read.author, "Developer: "..guiGridListGetItemText ( main.grid, row, 3 ) ) else outputChatBox ( "Select an update.", 255, 255, 0 ) end elseif ( source == read.close ) then guiSetVisible ( read.window, false ) elseif ( source == main.close ) then guiSetText(main.grid,"") guiSetVisible ( main.window, false ) showCursor ( false ) if ( guiGetVisible ( read.window ) ) then guiSetVisible ( read.window, false ) end -- Adding Panel elseif ( source == add.button['cancel'] ) then guiSetVisible ( add.window, false ) showCursor ( false ) elseif ( source == add.button['add'] ) then local date, update, author = guiGetText ( add.edit['date'] ), guiGetText ( add.edit['update'] ), guiGetText ( add.edit['author'] ) if ( date ~= '' and update ~= '' and author ~= '' ) then triggerServerEvent ( "Updates:onServerEvent", localPlayer, 'addUpdate', { date, update, author } ) else outputChatBox ( "You need to enter all of the information.", 255, 0, 0 ) end elseif ( source == add.button['remove'] ) then guiSetVisible ( add.window, false ) guiSetVisible ( remove.window, true ) guiGridListClear ( remove.grid ) if ( currentList and #currentList > 0 ) then for index, var in ipairs ( currentList ) do local row = guiGridListAddRow ( remove.grid ) guiGridListSetItemText ( remove.grid, row, 1, var[1], false, false ) guiGridListSetItemText ( remove.grid, row, 2, var[2], false, false ) guiGridListSetItemText ( remove.grid, row, 3, var[3], false, false ) end else guiGridListSetItemText ( remove.grid, guiGridListAddRow ( remove.grid ), 2, "Please use /updates, then come back to this panel.", true, true ) guiGridListSetItemColor ( remove.grid, 0, 2, 255, 0, 0 ) end -- remove panel elseif ( source == remove.button['back'] ) then guiSetVisible ( remove.window, false ) guiSetVisible ( add.window, true ) elseif ( source == remove.button['remove'] ) then local row, col = guiGridListGetSelectedItem ( remove.grid ) if ( row ~= -1 and col ~= 0 ) then local date = guiGridListGetItemText ( remove.grid, row, 1 ) local update = guiGridListGetItemText ( remove.grid, row, 2 ) local author = guiGridListGetItemText ( remove.grid, row, 3 ) for index, var in ipairs ( currentList ) do if ( var[1] == date and var[2] == update and var[3] == author ) then table.remove ( currentList, index ) break end end guiGridListClear ( remove.grid ) if ( #currentList > 0 ) then for index, var in ipairs ( currentList ) do local row = guiGridListAddRow ( remove.grid ) guiGridListSetItemText ( remove.grid, row, 1, var[1], false, false ) guiGridListSetItemText ( remove.grid, row, 2, var[2], false, false ) guiGridListSetItemText ( remove.grid, row, 3, var[3], false, false ) end else guiGridListSetItemText ( remove.grid, guiGridListAddRow ( remove.grid ), 2, "No updates found.", true, true ) end triggerServerEvent ( 'Updates:onServerEvent', localPlayer, 'removeUpdate', { date, update, author } ) end end end end ) function getdayofweek(dd, mm, yy) local days = { "Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday" } local mmx = mm if (mm == 1) then mmx = 13; yy = yy-1 end if (mm == 2) then mmx = 14; yy = yy-1 end local val8 = dd + (mmx*2) + math.floor(((mmx+1)*3)/5) + yy + math.floor(yy/4) - math.floor(yy/100) + math.floor(yy/400) + 2 local val9 = math.floor(val8/7) local dw = val8-(val9*7) if (dw == 0) then dw = 7 end return days[dw] end fileDelete("client.lua") ---Command function updates () outputChatBox ( "#b23fff(SERVER):#ffffff A new update has been added, type /news to check it out.", 0, 255, 0, true ) end addCommandHandler("update", updates) How to make Gui show when player Login ! Script of Login Name ="LoginP"
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