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Posts posted by DarkBeautyDZ
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On 15/04/2019 at 22:37, Dzsozi (h03) said:
Why don't you just use bone attach and attach a phone object to the player's hand?
i thought about that but like this it's more realistic and if you thought about it enough you would realize that 43ID weapon is Camera so it's fit for phone you would be able to take pics it's more realistic that way so changing to camera will trigger the whole thing animation the walking style and the phone main page
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12 hours ago, Ab-47 said:
To answer your question, just use "takeWeapon" at the else. Also, it'd be more convenient using tables for these sorts of things. Element data is not the wisest choice.
For example:
local using_phone = {}
function togglePhone(player)
if (not using_phone[player]) then
using_phone[player] = true
--You could also add giveWeapon here (to continue your script)
--Animation here
else
using_phone[player] = false
--And here you could add takeWeapon here.
--End animation here
end
end
addCommandHandler("phone", togglePhone)
Furthermore, I suggest you rethink your code, it doesn't look that great and you'll encounter issues in the future. For example, calling root to set a walking style.. First of, there's no need for the walking style as when the phone is enabled I assume you have a cursor enabled too, so the player couldn't move either way (unless you're using it as an idling position). Secondly, you're calling the root element of everything, not really efficient. You have "playerSource" defined, so just call it for "playerSource". Personal advice, remove that whole server function and client trigger for walking style. In addition to all this, I would add a triggerClientEvent to toggle the phone from this function and change the commandHandler to a bindKey. Drop a message if you need any help, we'll be of assistance. Good-luck.
yes as you say Mr , changing command to bind is what i'm planning to do , but there is something alse about the animation the animation i want it to stop after 1.2 sec means timer after else is another animation 2nd one would be activated for another 1.2 sec (phone out - phone in ) , and about the cursor i got that covered so don't worry
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Phone Animation
Explanation
Hi there i need HELP COMPLETING this Script for phone animation the Idea is replacing the camera with a phone and when ever i chose camera/phone 1st animation start for 2 sec bringing the "phone out" then triggering client event changing walking style to 137ID (modefied to phone walking style) and ofcourse the phone main page with it then when changing to other weapon or activating the "phone command again returning walking style to default and playing 2nd animation "phone in " and closing phone main page with it :well almost like this this is me making the script work but not exactly as i want :
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The Script :for now it only activate walking style 137 by command(i want to make him chose weapon 43id by that command) i want to disactivate it too by the same command
Client Side
function togglephone() setPedWalkingStyle (localPlayer ,137) end addEvent("togglephone",true) addEventHandler("togglephone",root, togglephone) function replaceModel() txd = engineLoadTXD("cellphone.txd", 367 ) engineImportTXD(txd, 367) dff = engineLoadDFF("cellphone.dff", 367 ) engineReplaceModel(dff, 367) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel)
Server Sidefunction togglephone ( playerSource ) giveWeapon ( source, 43, 200 ) triggerClientEvent(root, "togglephone", root) end addCommandHandler ( "phone", togglephone )
2. i need to add the two animaions "phone_out " from ped.ifp block that i modified for 1.2 sec then "phone_in" played when phone is disabled how to mix them both in one script
function togglephone(thePlayer) if not getElementData(thePlayer, "phoning") then giveWeapon ( thePlayer, 43, 200 ) --- this give weap but also how chosing it will trigger the animation thing setPedAnimation(thePlayer, "ped", "phone_out", -1, false, false, false, false) setElementData(thePlayer, "phoning", true) else -- If you use again this command will play phone in animation need timer in both animations setPedAnimation(thePlayer, "ped", "phone_in", -1, false, false, false, false) removeElementData(thePlayer, "phoning") end end addCommandHandler("phone", togglephone)
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Hi there i need help in making the customblips icons disappear from radar they kept showing after changing to another radar , the original radar isn't showing but the custom blips still there cyrcling arround
please help ..
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56 minutes ago, <~KaMiKaZe~> said:
local zones = {} local Fogo = {} function GrHabilit(Elemento) if Elemento and getElementData(source,"colGr") then if getElementModel(Elemento) ~= 78 then if getElementType(Elemento) == "player" or getElementType(Elemento) == "ped" then setPedOnFire(Elemento,true) elseif getElementType(Elemento) == "vehicle" then --this to not blow his bike XD setElementHealth( Elemento, 200 ) setTimer( setVehicleDamageProof, 100, 1, Elemento, true ) end end end end addEventHandler("onColShapeHit",getRootElement(),GrHabilit) function fireon (thePlayer) if getElementModel(thePlayer) == 78 then local x, y, z = getElementPosition (thePlayer) Fogo[thePlayer] = createObject( ObjectID, x, y, z )-- PUT HERE YOUR OBJECT ID ( objectID ). setElementCollisionsEnabled(Fogo[thePlayer], false) exports.bone_attach:attachElementToBone (Fogo[thePlayer], thePlayer, 8, -0, 0, -0.3, -125, 0, 0) setElementAlpha( Fogo[thePlayer], 0 ) zones[thePlayer] = createColCuboid(x, y, z, 3.1827392578125, 3.8387451171875, 2.4195971488953) attachElements(zones[thePlayer],thePlayer,0,0,0) setElementData(zones[thePlayer],"colGr",true) -- to burn who ever get near him outputChatBox ( "#FFFF00Power #00FF00Revenge Fire ON", thePlayer, 0, 255, 0, true ) end end addCommandHandler ("fireon", fireon) function fireoff (player) if getElementModel(player) == 78 then if ( zones[player] ~= false ) then -- check if player has burn zone destroyElement ( zones[player] ) -- destroy the burn zone destroyElement(Fogo[player]) --destroy the fire shape outputChatBox ( "#FFFF00Power #00FF00Revenge Fire OFF", player, 0, 255, 0, true ) end end end addCommandHandler ("fireoff", fireoff)
the problem isn't in fogo it's in zones (burn zone doesn't disapair)
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1 hour ago, Oussema said:
local zones = {} function GrHabilit(Elemento) if Elemento and getElementData(source,"colGr") then if getElementModel(Elemento) ~= 78 then if getElementType(Elemento) == "player" or getElementType(Elemento) == "ped" then setPedOnFire(Elemento,true) elseif getElementType(Elemento) == "vehicle" then --this to not blow his bike XD setElementHealth(Elemento, 200) end end end end addEventHandler("onColShapeHit",getRootElement(),GrHabilit) function fireon (thePlayer) if getElementModel(thePlayer) == 78 then local x, y, z = getElementPosition (thePlayer) Fogo[4] = createObject(TabeladeFogo[ math.random( 1,#TabeladeFogo ) ], x, y, z) setElementCollisionsEnabled(Fogo[4], false) exports.bone_attach:attachElementToBone (Fogo[4], thePlayer, 8, -0, 0, -0.3, -125, 0, 0) zones[thePlayer] = createColCuboid(x, y, z, 3.1827392578125, 3.8387451171875, 2.4195971488953) attachElements(zones[thePlayer],thePlayer,0,0,0) setElementData(zones[thePlayer],"colGr",true) -- to burn who ever get near him outputChatBox ( "#FFFF00Power #00FF00Revenge Fire ON", thePlayer, 0, 255, 0, true ) end end addCommandHandler ("fireon", fireon) function fireoff (player) if getElementModel(player) == 78 then if ( zones[player] ~= false ) then -- check if player has burn zone destroyElement ( zones[player] ) -- destroy the burn zone destroyElement(Fogo[4]) --destroy the fire shape outputChatBox ( "#FFFF00Power #00FF00Revenge Fire OFF", player, 0, 255, 0, true ) end end end addCommandHandler ("fireoff", fireoff)
i didn't test it , but try and if there problem tell me ^^
it doesn't burn any more i think it's because of this
if Elemento and getElementData(source,"colGr") then--i think source is what make the proublem
or this another zone in the script make his bike burn peds
function IniciarFogoNaMoto(Ve,Assento) if (Assento == 0) then if getElementModel(source) == 78 and getElementModel(Ve) == 463 and getElementData(source,"PLAYERGR") then setVehicleDamageProof ( Ve, true ) local Mx,My,Mz = getElementPosition(Ve) Fogo[1] = createObject(TabeladeFogo[ math.random( 1,#TabeladeFogo ) ],Mx,My,Mz) Fogo[2] = createObject(TabeladeFogo[ math.random( 1,#TabeladeFogo ) ],Mx,My,Mz) Fogo[3] = createObject(TabeladeFogo[ math.random( 1,#TabeladeFogo ) ],Mx,My,Mz) setElementCollisionsEnabled(Fogo[1], false) setElementCollisionsEnabled(Fogo[2], false) setElementCollisionsEnabled(Fogo[3], false) attachElements(Fogo[3],Ve,0,1,0) attachElements(Fogo[1],Ve,0,-1,0) attachElements(Fogo[2],Ve,-0.3,0,0) local zone = createColCuboid(Mx, My, Mz, 3.1827392578125, 3.8387451171875, 2.4195971488953) attachElements(zone,Ve,0,0,0) setElementData(zone,"colGr",true)-- here another zone end end end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), IniciarFogoNaMoto)
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Hi there i'm making this ghost rider script server side and i have trouble making the command fire off the fire shape got destroyed but the zone of burn didn't get destroyed help please :
function GrHabilit(Elemento) if Elemento and getElementData(source,"colGr") then if getElementModel(Elemento) ~= 78 then if getElementType(Elemento) == "player" or getElementType(Elemento) == "ped" then setPedOnFire(Elemento,true) elseif getElementType(Elemento) == "vehicle" then --this to not blow his bike XD setElementHealth(Elemento, 200) end end end end addEventHandler("onColShapeHit",getRootElement(),GrHabilit) function fireon (source) if getElementModel(source) == 78 then local x, y, z = getElementPosition (source) Fogo[4] = createObject(TabeladeFogo[ math.random( 1,#TabeladeFogo ) ], x, y, z) setElementCollisionsEnabled(Fogo[4], false) exports.bone_attach:attachElementToBone (Fogo[4], source, 8, -0, 0, -0.3, -125, 0, 0) local zone1 = createColCuboid(x, y, z, 3.1827392578125, 3.8387451171875, 2.4195971488953) attachElements(zone1,source,0,0,0) setElementData(zone1,"colGr",true) -- to burn who ever get near him outputChatBox ( "#FFFF00Power #00FF00Revenge Fire ON", source, 0, 255, 0, true ) end end addCommandHandler ("fireon", fireon) function fireoff (source) if getElementModel(source) == 78 then local x, y, z = getElementPosition (source) local zone1 = getElementAttachedTo ( source ) if ( zone1 ~= false ) then -- supposed to destroy the burn zone destroyElement ( zone1 ) -- supposed to destroy the burn zone destroyElement(Fogo[4]) --destroy the fire shape outputChatBox ( "#FFFF00Power #00FF00Revenge Fire OFF", source, 0, 255, 0, true ) end end end addCommandHandler ("fireoff", fireoff
please help ..
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thank you a lot Guys :3
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2 hours ago, R1S1NG said:
Let me know, you need to block the skin of one gang to other players yes? Like the adm?
yeah so the players who have admin can select the skin , but the other players can't
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hi guys i made a vip script the problem in the vip tag never show i don't know where is the error ?
---Tag--- local VipIconGold = dxCreateTexture("img/Gold.png") local VipIconSilver = dxCreateTexture("img/Silver.png") local VipIconBronze = dxCreateTexture("img/Bronze.png") addEventHandler("onClientPreRender", root, function() for i, player in ipairs(getElementsByType("player")) do if not (isPedInVehicle ( player )) and player ~= localPlayer then local VIPType = getElementData(player, "VIPType") or false local x, y, z = getPedBonePosition(player, 8) if VIPType == "Gold" then dxDrawMaterialLine3D(x, y, z+0.7, x, y, z+0.3, VipIconGold, 0.5, tocolor(255,255,255,255)) elseif VIPType == "Silver" then dxDrawMaterialLine3D(x, y, z+0.7, x, y, z+0.3, VipIconSilver, 0.5, tocolor(255,255,255,255)) elseif VIPType == "Bronze" then dxDrawMaterialLine3D(x, y, z+0.7, x, y, z+0.3, VipIconBronze, 0.5, tocolor(255,255,255,255)) end end end end )
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yes nvm this , i need help here this will solve my problem here
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i have this modified gangs wars mod script "client.lua" i want to change skin selection restriction in the start from "group" to "Acl group" this is the part that i need to change
if SelectedSkin == 278 and getElementData(localPlayer,"Group") ~= "[ARMY]" then output("this skin is only available to [ARMY] group only ! ) return end
i need to change restriction so only Acl Group "Admin" For example that can select that skin , please help ...
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6 hours ago, Peti said:
getPedSkin is deprecated, please use this: https://wiki.multitheftauto.com/wiki/GetElementModel
And setPedSkin is deprecated too, use this instead: https://wiki.multitheftauto.com/wiki/SetElementModel
If you want commands, you should know how addCommandHandler works: https://wiki.multitheftauto.com/wiki/AddCommandHandler
function onPlayerSpawn ( player ) local playeraccount = getPlayerAccount ( player ) if ( playeraccount ) then local playerskin = getAccountData ( playeraccount, "skin1" ) if ( playerskin ) then setElementModel ( source, playerskin ) end end end addCommandHandler('save', onPlayerSpawn, false, false) function onPlayerWasted ( player ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playerskin = getElementModel ( source ) setAccountData ( playeraccount, "skin1", playerskin ) end end addCommandHandler('load', onPlayerWasted, false, false)
it didn't work for me and , it's not metter for the save and load to be related to respawning or player wasted just commands and to be able to use them any time.e
ps. when i changed it to client lua it loaded on respawn another skin that it has been saved from the script i posted previously. -
Hi guys i'm trying to make a save system to save and load skin on command , i have another script but i don't know how to add a command handler to it :
function onPlayerSpawn ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playerskin = getAccountData ( playeraccount, "skin1" ) if ( playerskin ) then setPedSkin ( source, playerskin ) end end end function onPlayerWasted ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playerskin = getPedSkin ( source ) setAccountData ( playeraccount, "skin1", playerskin ) end end addEventHandler ( "onPlayerSpawn", getRootElement ( ), onPlayerSpawn ) addEventHandler ( "onPlayerWasted", getRootElement ( ), onPlayerWasted )
..............................
PS. i want to control it more by command and not an event .
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On 15/02/2019 at 02:39, Peti said:
To make an inmortal ped, you need to cancel the event 'onClientPedDamage':
function inmortal() cancelEvent() end addEventHandler("onClientPedDamage", yourPed, inmortal)
i know this :
it's like using this one
1 addEventHandler("onClientPedDamage", thePed, function () cancelEvent() end)
with this the ped take damage when his health become red =he got replaced with another one then he multiply and after that even when i stop the mod he still there and the worst thing is that the chat interaction doesn't work anymore unless i restarted the mod
... so it apear he take damage .
PS. i tried them in both client and server side . -
i need help to add invinciblility to those peds after i finished the scripting i found my self forgetting making it invincible this my current script server lua :
local peds = {
-- Model, Posx, Posy, Posz, Rotation, Interior, Dimension, Ped Name, Ped Language
{212, -1938.3562011719, 1340.9323730469, 7.1875, 180, 0, 0, "Alperto", "Spanish" },
{100, 2039.4375, 1533.5224609375, 10.671875, 0, 0, 0, "samir", "English" }
}
local saludos = {
["Hasta "] = "Hasta luego señor, tenga un buen día", --------------------------here salut speech and NPc reply
}
local despidos = {
["Hasta luego"] = "Hasta luego señor, tenga un buen día",
["Nos vemos"] = "¡Claramente! Cuidese",
["Adiós"] = "Hasta luego muchacho",
}
local _peds = { }
function creacionPeds ( )
for k, v in ipairs ( peds ) do
local skin = v[1]
local x, y, z, rz = v[2], v[3], v[4], v[5]
local interior, dimension = v[6], v[7]
local nombre = v[8]
local lenguaje = v[9]
if ( skin and x and y and z and rz ) then
local ped = createPed ( skin, x, y, z, rz )
_peds[ ped ] = { name = nombre, language = lenguaje }
setElementDimension ( ped, dimension )
setElementInteior ( ped, interior )
setElementFrozen ( ped, true )
else
outputDebugString ( "[Interaccion] No has colocado los datos de creación de PEDS bien." )
end
end
end
addEventHandler ( "onResourceStart", getRootElement(), creacionPeds )
addEventHandler( "onPlayerChat", root,
function( message, messageType )
if messageType == 0 then
local peds = getElementsByType( 'ped' )
for i=1, #peds do
local value = peds
if value and _peds[ value ] and getElementType( value ) == "ped" then
local name = _peds[ value ].name
local language = _peds[ value ].language
local x, y, z = getElementPosition( source )
local x1, y1, z1 = getElementPosition( value )
local distance = getDistanceBetweenPoints3D ( x, y, z, x1, y1, z1 )
if distance < 1 then
if saludos[ message ] then
setTimer( function( )
outputChatBox ( "["..language.."] "..name..": "..saludos[message].."", source, 255, 255, 255 )
end, 50, 1 )
else
if despidos[ message ] then
setTimer( function( )
outputChatBox ( "["..language.."] "..name..": "..despidos[message].."", source, 255, 255, 255 )
end, 50, 1 )
end
end
end
end
end
end
end
)
sorry if my english is laking
please help ....
prety please : )
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i need help to add invinciblility to those peds after i finished the scripting i found my self forgetting making it invincible this my current script server lua :
local peds = {
-- Model, Posx, Posy, Posz, Rotation, Interior, Dimension, Ped Name, Ped Language
{212, -1938.3562011719, 1340.9323730469, 7.1875, 180, 0, 0, "Alperto", "Spanish" },
{100, 2039.4375, 1533.5224609375, 10.671875, 0, 0, 0, "samir", "English" }
}
local saludos = {
["Hasta "] = "Hasta luego señor, tenga un buen día", --------------------------here salut speech and NPc reply
}
local despidos = {
["Hasta luego"] = "Hasta luego señor, tenga un buen día",
["Nos vemos"] = "¡Claramente! Cuidese",
["Adiós"] = "Hasta luego muchacho",
}
local _peds = { }
function creacionPeds ( )
for k, v in ipairs ( peds ) do
local skin = v[1]
local x, y, z, rz = v[2], v[3], v[4], v[5]
local interior, dimension = v[6], v[7]
local nombre = v[8]
local lenguaje = v[9]
if ( skin and x and y and z and rz ) then
local ped = createPed ( skin, x, y, z, rz )
_peds[ ped ] = { name = nombre, language = lenguaje }
setElementDimension ( ped, dimension )
setElementInteior ( ped, interior )
setElementFrozen ( ped, true )
else
outputDebugString ( "[Interaccion] No has colocado los datos de creación de PEDS bien." )
end
end
end
addEventHandler ( "onResourceStart", getRootElement(), creacionPeds )
addEventHandler( "onPlayerChat", root,
function( message, messageType )
if messageType == 0 then
local peds = getElementsByType( 'ped' )
for i=1, #peds do
local value = peds
if value and _peds[ value ] and getElementType( value ) == "ped" then
local name = _peds[ value ].name
local language = _peds[ value ].language
local x, y, z = getElementPosition( source )
local x1, y1, z1 = getElementPosition( value )
local distance = getDistanceBetweenPoints3D ( x, y, z, x1, y1, z1 )
if distance < 1 then
if saludos[ message ] then
setTimer( function( )
outputChatBox ( "["..language.."] "..name..": "..saludos[message].."", source, 255, 255, 255 )
end, 50, 1 )
else
if despidos[ message ] then
setTimer( function( )
outputChatBox ( "["..language.."] "..name..": "..despidos[message].."", source, 255, 255, 255 )
end, 50, 1 )
end
end
end
end
end
end
end
)
sorry if my english is laking
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i'm still beginner in scripting but i'm trying to complete this script (client ) for saving a skin in a save slot 1 for example and load it again when the player want to do so , this is my script :
function saveplayerskin(player)
addEventHandler("onResourceStart", resourceRoot,
function()
addCommandHandler("saveskin1",saveplayerskin)
addCommandHandler("loadskin1",loadplayerskin)
addCommandHandler('saveskin1', function ( player )
local playeraccount = getPlayerAccount ( source )
if ( playeraccount ) then
local playerskin = getPedSkin ( source )
setAccountData ( playeraccount, "skin", playerskin ) then
outputChatBox("skin saved in slot1!",player,255) return end
end
end
addCommandHandler('loadskin1', function ( player )
local playeraccount = getPlayerAccount ( source )
if ( playeraccount ) then
local playerskin = getAccountData ( playeraccount, "skin" )
if ( playerskin ) then
setPedSkin ( source, playerskin )then
outputChatBox("skin loaded from slot1!",player,255) return end
end
end
addCommandHandler("saveskin1",saveplayerskin)
addCommandHandler("loadskin1",loadplayerskin)
is there someone nice enough to help a girl in a trouble please ?
Help with ATM Robbing script
in Scripting
Posted · Edited by DarkBeautyDZ
Hi guys can you please ,please,please help me with this script , i have problem triggering the server side Event from a gui button as Below , the client side works just fine but the server side doesnt work it should change the Range of the random number according to the chosen difficulty :
Client Side :
Server Side :