Furzy

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About Furzy

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    Punk-@ss B*tch

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  1. Da uma checada no menu_client e survivorSystem_Client
  2. Se for dayz na função playerGetDamageDayz e pedGetDamageDayz
  3. Furzy

    [PERGUNTA]

    Não sei..., acho que quem posta lá são os adms. Por isso muitos post lá tem (Autor Desconhecido ) poste no site oficial que eles devem pegar e postar lá. ou manda no email deles, face sla https://community.multitheftauto.com/
  4. cancela a key com onClientKey
  5. Nao. zombiehunterpickup55555 = createPickup (2496.112, -1708.369, 1014.742, 3, 1275, 1000 ) setElementDimension ( zombiehunterpickup55555, 1 ) setElementInterior ( zombiehunterpickup55555, 3 ) function zombiehunterskinpickup55555 ( thePlayer ) setPedSkin ( thePlayer, 96 ) setPlayerTeam ( thePlayer, teamzombie ) setElementData ( thePlayer, "zombie", true ) end addEventHandler ( "onPickupUse", zombiehunterpickup55555, zombiehunterskinpickup55555 ) addEventHandler ("onPickupUse", getRootElement(), function (playerWhoUses) if (source == zombiehunterpickup55555) then setPlayerNametagText (playerWhoUses, "" .. getPlayerName (playerWhoUses)) setElementData (playerWhoUses, "job", "farm") end end) Voce quer setar o elemento no interior e na dimensario, nao o jogador.
  6. Yes, but its not a problem for me cuz only happen if player is attach to vehicle in movement or if u aim fast with mouse
  7. I tried a lot of ways to fix that, and i didnt get success
  8. Furzy

    Tiros

    Qual a proposta?
  9. why didnt u use bone_attach? its better. for example: weapons = { {"NEWAK",30,2222},--wep,id,object {"NEWM4",31,3333}, } function weaponback(previousWeaponID, currentWeaponID) for k,arma in ipairs(weapons) do local wep = getElementData(source,arma[1]) local x,y,z = getElementPosition(source) if previousWeaponID == arma[2] then --wep not hand armaobject = createObject(arma[3],x,y,z) -- object created attachElementToBone(armaobject,source,3,0.19,-0.31,-0.1,0,270,-90)-- here back coords obj attached end if currentWeaponID == arma[2] then --wep hand destroyElement(armaobject) -- destroyed object end end end addEventHandler ( 'onPlayerWeaponSwitch', getRootElement ( ), weaponback) idk if it will work is just a example to u understand how to do
  10. No, but you can set the main weapons invisible and replace others weapons model to any object and then attach this object to player hand
  11. Tenta isso local time addEvent( "onServerCallAddSetTimer", true ) addEventHandler( "onServerCallAddSetTimer", localPlayer, function () time = setTimer(function() time = nil removeEventHandler( "onClientRender", root, renderTime ) end, 180000, 1) addEventHandler( "onClientRender", root, renderTime ) end ) addEvent( "fechar", true ) addEventHandler( "fechar", localPlayer, function () removeEventHandler( "onClientRender", root, renderTime ) end) foi mudado o root do event adicionado, para localPlayer e criado um outro evento pra fechar q deve ser inserido no ChecarVidaA() triggerClientEvent("fechar",player)