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overlocus

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Everything posted by overlocus

  1. How can i clear server history on server browser? https://prnt.sc/o1hzar
  2. I have no knowledge of what happened here.
  3. I can't jump too high on a Bmx bike, as if an add-on is preventing me from jumping high. Does the BMX bike have a plug that I can jump higher?
  4. I want hide my scripts with .cmf extension. DayZ servers hide their scripts with an .cmf extension. How can i hide my scripts with .cmf extension? https://prnt.sc/lvnmyp
  5. I don't want fileDelete function because players don't want download server scripts again Do you have an another suggestion? MTA PUBG servers how hide their scripts? I want like their.
  6. I want my files not stolen from the my server. How can I hide my files?
  7. I didn't find default mta login system where is it?
  8. How can i make invisible or remove this text?
  9. Hi everybody i have a problem. I removed some buildings with the mta map editor. But when it gets dark the lights of the building create a ridiculous image. Can you help me find a solution? IMG FILE
  10. overlocus

    I AM BANNED

    I don't know why, but I've been banned from MTA for one day. Reason: TRAINER How can i unban?
  11. overlocus

    [HELP]

    local animationManagerWindow = false local replaceAnimationLabel, playAnimationLabel = nil, nil local restoreDefaultsButton, stopAnimationButton = nil, nil local replaceAnimationGridList, playAnimationGridList = nil, nil local isShowingAnimationBlocksInPlayGridList = true local currentBlockNameSelected = nil local isLocalPlayerAnimating = false local function PopulatePlayAnimationGridListWithBlocks () isShowingAnimationBlocksInPlayGridList = true currentBlockNameSelected = nil guiGridListClear ( playAnimationGridList ) -- Add IFP blocks to the play animation gridlist for customAnimationBlockIndex, customAnimationBlock in ipairs ( globalLoadedIfps ) do local rowIndex = guiGridListAddRow ( playAnimationGridList, " + "..customAnimationBlock.friendlyName ) guiGridListSetItemData ( playAnimationGridList, rowIndex, 1, customAnimationBlockIndex ) end end local function PopulatePlayAnimationGridListWithCustomBlockAnimations ( ifpIndex ) isShowingAnimationBlocksInPlayGridList = false currentBlockNameSelected = globalLoadedIfps [ifpIndex].blockName guiGridListClear ( playAnimationGridList ) guiGridListAddRow ( playAnimationGridList, ".." ) -- Add IFP blocks to the play animation gridlist for _, customAnimationName in ipairs ( globalLoadedIfps [ifpIndex].animations ) do local rowIndex = guiGridListAddRow ( playAnimationGridList, " "..customAnimationName ) guiGridListSetItemData ( playAnimationGridList, rowIndex, 1, customAnimationName ) end end addEventHandler("onClientResourceStart", resourceRoot, function() triggerServerEvent ( "onCustomAnimationSyncRequest", resourceRoot, localPlayer ) outputChatBox ("#ffffff[#0080FF ✭ Dolunay ✭ #ffffff]#ffffff X #0080FFtusuna animasyon menüsünü kapatabilirsin.", 255, 255, 255,true) showCursor ( true ) animationManagerWindow = guiCreateWindow(118, 116, 558, 371, "Animation Manager", false) guiWindowSetSizable(animationManagerWindow, false) replaceAnimationLabel = guiCreateLabel(12, 26, 245, 19, "Replace Animations With", false, animationManagerWindow) guiSetFont(replaceAnimationLabel, "default-bold-small") guiLabelSetHorizontalAlign(replaceAnimationLabel, "center", false) replaceAnimationGridList = guiCreateGridList(12, 49, 245, 255, false, animationManagerWindow) guiGridListAddColumn(replaceAnimationGridList, "Animation Blocks", 0.9) restoreDefaultsButton = guiCreateButton(49, 314, 174, 41, "Restore Defaults", false, animationManagerWindow) playAnimationLabel = guiCreateLabel(294, 26, 245, 19, "Play Animation", false, animationManagerWindow) guiSetFont(playAnimationLabel, "default-bold-small") guiLabelSetHorizontalAlign(playAnimationLabel, "center", false) stopAnimationButton = guiCreateButton(329, 314, 174, 41, "Stop Animation", false, animationManagerWindow) playAnimationGridList = guiCreateGridList(294, 49, 245, 255, false, animationManagerWindow) guiGridListAddColumn(playAnimationGridList, "Animation Blocks", 0.9) -- load IFP files and add them to the play animation gridlist for customAnimationBlockIndex, customAnimationBlock in ipairs ( globalLoadedIfps ) do local ifp = engineLoadIFP ( customAnimationBlock.path, customAnimationBlock.blockName ) if not ifp then end end -- now add replaceable ifps to the other grid list for _, ifpIndex in ipairs ( globalReplaceableIfpsIndices ) do local customAnimationBlock = globalLoadedIfps [ ifpIndex ] local rowIndex = guiGridListAddRow ( replaceAnimationGridList, customAnimationBlock.friendlyName ) guiGridListSetItemData ( replaceAnimationGridList, rowIndex, 1, ifpIndex ) end PopulatePlayAnimationGridListWithBlocks () end ) local function ReplacePedBlockAnimations ( player, ifpIndex ) local customIfpBlockName = globalLoadedIfps [ ifpIndex ].blockName for _, animationName in pairs ( globalPedAnimationBlock.animations ) do -- make sure that we don't replace a partial animation if not globalPedAnimationBlock.partialAnimations [ animationName ] then engineReplaceAnimation ( player, "ped", animationName, customIfpBlockName, animationName ) end end end local function HandleReplacedAnimationGridListDoubleClick () local replacedAnimGridSelectedRow, replacedAnimGridSelectedCol = guiGridListGetSelectedItem ( replaceAnimationGridList ); if replacedAnimGridSelectedRow and replacedAnimGridSelectedRow ~= -1 then local ifpFriendlyName = guiGridListGetItemText( replaceAnimationGridList, replacedAnimGridSelectedRow, replacedAnimGridSelectedCol ) local ifpIndex = guiGridListGetItemData(replaceAnimationGridList, replacedAnimGridSelectedRow, replacedAnimGridSelectedCol ) ReplacePedBlockAnimations ( localPlayer, ifpIndex ) triggerServerEvent ( "onCustomAnimationReplace", resourceRoot, localPlayer, ifpIndex ) end end local function HandlePlayAnimationGridListDoubleClick () local playAnimGridSelectedRow, playAnimGridSelectedCol = guiGridListGetSelectedItem ( playAnimationGridList ); if playAnimGridSelectedRow and playAnimGridSelectedRow ~= -1 then local itemText = guiGridListGetItemText( playAnimationGridList, playAnimGridSelectedRow, playAnimGridSelectedCol ) if isShowingAnimationBlocksInPlayGridList then local ifpIndex = guiGridListGetItemData(playAnimationGridList, playAnimGridSelectedRow, playAnimGridSelectedCol ) PopulatePlayAnimationGridListWithCustomBlockAnimations ( ifpIndex ) else if itemText == ".." then PopulatePlayAnimationGridListWithBlocks ( ) else local animationName = guiGridListGetItemData(playAnimationGridList, playAnimGridSelectedRow, playAnimGridSelectedCol ) setPedAnimation ( localPlayer, currentBlockNameSelected, animationName ) triggerServerEvent ( "onCustomAnimationSet", resourceRoot, localPlayer, currentBlockNameSelected, animationName ) isLocalPlayerAnimating = true end end end end addEventHandler( "onClientGUIDoubleClick", resourceRoot, function ( button, state, absoluteX, absoluteY ) if button == "left" and state == "up" then if source == replaceAnimationGridList then HandleReplacedAnimationGridListDoubleClick ( ) elseif source == playAnimationGridList then HandlePlayAnimationGridListDoubleClick ( ) end end end ) addEventHandler( "onClientGUIClick", resourceRoot, function ( button, state ) if button == "left" and state == "up" then if source == restoreDefaultsButton then -- restore all replaced animations of "ped" block engineRestoreAnimation ( localPlayer, "ped" ) triggerServerEvent ( "onCustomAnimationRestore", resourceRoot, localPlayer, "ped" ) outputChatBox ("Restored ped block animations", 255, 255, 255) elseif source == stopAnimationButton then setPedAnimation ( localPlayer, false ) triggerServerEvent ( "onCustomAnimationSet", resourceRoot, localPlayer, false, false ) end end end ) bindKey ( "X", "down", function ( key, keyState ) if ( keyState == "down" ) then local isAnimationMangerWindowVisible = guiGetVisible ( animationManagerWindow ) guiSetVisible ( animationManagerWindow, not isAnimationMangerWindowVisible ) showCursor ( not isAnimationMangerWindowVisible ) end end ) addEvent ("onClientCustomAnimationSyncRequest", true ) addEventHandler ("onClientCustomAnimationSyncRequest", root, function ( playerAnimations ) for player, anims in pairs ( playerAnimations ) do if isElement ( player ) then if anims.current then setPedAnimation ( player, anims.current[1], anims.current[2] ) end if anims.replacedPedBlock then ReplacePedBlockAnimations ( player, anims.replacedPedBlock ) end end end end ) addEvent ("onClientCustomAnimationSet", true ) addEventHandler ("onClientCustomAnimationSet", root, function ( blockName, animationName ) if source == localPlayer then return end if blockName == false then setPedAnimation ( source, false ) return end setPedAnimation ( source, blockName, animationName ) end ) addEvent ("onClientCustomAnimationReplace", true ) addEventHandler ("onClientCustomAnimationReplace", root, function ( ifpIndex ) if source == localPlayer then return end ReplacePedBlockAnimations ( source, ifpIndex ) end ) addEvent ("onClientCustomAnimationRestore", true ) addEventHandler ("onClientCustomAnimationRestore", root, function ( blockName ) if source == localPlayer then return end engineRestoreAnimation ( source, blockName ) end ) setTimer ( function () if isLocalPlayerAnimating then if not getPedAnimation (localPlayer) then isLocalPlayerAnimating = false triggerServerEvent ( "onCustomAnimationStop", resourceRoot, localPlayer ) end end end, 100, 0 ) I didn't find this event handlers.
  12. overlocus

    [HELP]

    I using IFP_DEMO script but I don't want the animation window to open at the on Resource Start and on Player Join
  13. I want when i press the "M" button server plays a music, and when i press the "M" button again server stop the music. (MUSIC ELEMENT EXAMPLE) stopSound(loginTbl.sound)
  14. Is this script prove all player can see everyone's animations? Can everyone see each other's animations?
  15. I have custom walking animations. (ped anim) But this script seems only me too. No one else can see I want everyone can see all players animations see (Sorry my bad english.) local animTable = { ifp = {}, anims = { "abseil", (EXAMPLE) "WOMAN_walkshop", "XPRESSscratch" } } addEventHandler("onClientResourceStart", resourceRoot, function() animTable.ifp["block"] = "ped" animTable.ifp["ifp"] = engineLoadIFP("ped.ifp", animTable.ifp["block"]) for _, v in ipairs(animTable.anims) do engineReplaceAnimation(localPlayer, "ped", v, animTable.ifp["block"], v) end end )
  16. I have a custom hud script but when i use the F11 radar it is became visible. I want when i use the f11 it is become invisible.
  17. Is there no way to find this script?
  18. overlocus

    /me script

    I have a /me script, but I did not add it and I do not know where you are, how do I remove this script?
  19. overlocus

    /do script

    How can i find /do script?
  20. This is my spawnmanager script but i have a problem. addEventHandler("onResourceStart", resourceRoot, function() resetMapInfo() for i,player in ipairs(getElementsByType("player")) do spawn(player) end end ) function spawn(player) if not isElement(player) then return end repeat until spawnPlayer ( player, 835.6+math.random(1,5), -2081.6000976563+math.random(5,9), 12.59999961853, 180, 290, 0, 0) fadeCamera(player, true) setCameraTarget(player, player) showChat(player, true) end addEventHandler("onPlayerJoin", root, function() spawn(source) end ) addEventHandler("onPlayerWasted", root, function() setTimer(spawn, 1800, 1, source) end ) How can i change spawn skin? I want the starting character to be the character before the die. pls help
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