MrZsemle

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About MrZsemle

  • Rank
    Civilian

Details

  • Gang
    Villager aristocrat
  • Location
    Hungary
  • Interests
    html, css, php, lua, python, c++ programming

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  1. There's an easy way to send messages to your Discord server with Discord webhooks, and fetchRemote. (This only works with MTA Server version 1.5.6 or higher!) First, you need to create an webhook on your server. Copy the webhook URL Download the webhook resource from here Set the URL Start the resource, and now you can test your script with /dcmessage command, or you can use the sendDiscordMessage function with export (only serverside) like this: The result:
  2. MrZsemle

    progress Health Ped [HELP]

    Get the Ped's health with getElementHealth and draw to screen with dxDrawText. If you want set the ped's default displayed health to 100 divide the getElementHealth with 100.
  3. MrZsemle

    [LOOK] Poker script

    Hi! I'm looking for a quality poker script. If you know one, please send the download link below. Thanks, MrZsemle
  4. Hi! This is my new script:
  5. MrZsemle

    Replace animations? (Jumps.. parkour..)

    Hi! I know this is an article from 2012, but the MTA now supporting the custom IFP animations. https://wiki.multitheftauto.com/wiki/EngineLoadIFP
  6. MrZsemle

    progress Health Ped [HELP]

    Hi! You want to write ped's health in dxDraw or in the chatbox?
  7. MrZsemle

    [LOOK] Roulette script

    Hi! I'm looking for a Roulette Script in MTA, which works. If you know one, please send me below. Best Regards, MrZsemle.
  8. MrZsemle

    [SHOW] Horse

    use setElementRotation
  9. MrZsemle

    [SHOW] Horse

    Create a function which contains setPedAnimation, and bind this function to a key. For example: --this is a clientside code! -- load custom animations local customBlockName = "HORSE_ANIMATION" local IFP = engineLoadIFP( "horse_animations.ifp", customBlockName ) -- create horse, and bind keys horse = createPed(id, x, y, z) bindKey ( "w", "down", moveHorseForward ) bindKey ( "w", "up", stopHorse ) -- set default animations, and attach function setAnimations() setPedAnimation( horse, customBlockName, "HORSE_IDLE" ) setPedAnimation( localPlayer, customBlockName, "SIT" ) attachElements ( localPlayer, horse, x, y, z ) end addEventHandler("onClientResourceStart", resourceRoot, setAnimations) -- move forward, and stop function moveHorseForward() setPedAnimation( horse, customBlockName, "HORSE_RUN" ) setPedAnimation( localPlayer, customBlockName, "SIT_RUN" ) end function stopHorse() setPedAnimation( horse, customBlockName, "HORSE_IDLE" ) setPedAnimation( localPlayer, customBlockName, "SIT" ) end
  10. MrZsemle

    [SHOW] Horse

    Then, this is the animation list: BLOCK NAME: HORSE_ANIMATION HORSE_RUN HORSE_IDLE_1 SIT_RUN HORSE_SPRINT HORSE_WALK SIT_WALK HORSE_KICK_FORWARD
  11. MrZsemle

    [SHOW] Horse

    Hi everyone I used animations from this mod: https://www.youtube.com/watch?v=2pf10A-_rS0. I loaded the animations with EngineLoadIFP (https://wiki.multitheftauto.com/wiki/EngineLoadIFP ). I replaced a skin with this horse, and i applied this animation to the skin. If you want to make this in serverside, trigger a serverevent which contains SetPedAnimation (https://wiki.multitheftauto.com/wiki/SetPedAnimation ). This is the full cleo script, you can see the horse animations in this file: https://pastebin.com/F6kiSxBp. Bind the animation functions to keys (for example w, a, s, d). You can rotate the horse with https://wiki.multitheftauto.com/wiki/SetElementRotation both not only. You can find the reply above
  12. MrZsemle

    [SHOW] Horse

    Hi. I created horses in mta . It will be visible on my MTA:SA WWII server.
  13. MrZsemle

    [HELP] Horse script

    Okay, i maked it clientside. Thanks.
  14. MrZsemle

    [HELP] Horse script

    Hi. I saw the mta's new update, the custom ifp support. I've seen a GTA:SA Cleo horse mod video, and i want to see this in mta. There's be an similar script to this? Video: Sorry for my bad English, i'm writing from Hungary.
  15. MrZsemle

    [HELP] How to reset camera after setCameraMatrix

    I put the setCameraTarget into onclientrender. That was the problem, but i solved it. Thanks for the reply.