Szia! Ha arra gondolsz, hogy "villognak" az objectek akkor ezt tedd be a kliens oldali (mapEditorScriptingExtension_c.lua) script tetejére:
setOcclusionsEnabled( false )
engineSetAsynchronousLoading ( true, true )
Best Way:
addEventHandler( "onClientResourceStart", getRootElement( ),
function ()
setPlayerHudComponentVisible ( localPlayer, "all", false )
end
)
Insert this into the top of your client side script (codeC.lua , sourceC.lua or something similar)