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    • jhxp

      Forums are online again after a maintenance.   18/03/17

      MTA Forums maintenance is completed, although some automatic time-heavy tasks are still in process and will be finished eventually in background. Expect some features such as Forum Search to not display all results until all processes are finished. Please let us know if you spot a forum feature that worked correctly before the maintenance but does not work anymore now. Thanks. --MTA Team
    • jhxp

      Multi Theft Auto: San Andreas 1.5.4 is out!   21/04/17

      Click the link in the announcement for more details.  

Phat Looser

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About Phat Looser

  • Rank
    Crime Partner
  • Birthday 02/05/85


  • Gang
  • Location
    Soviet Germany
  • Occupation
  • Interests
  1. In MTA sind auf jeden Fall bis zu 65525 Elemente denkbar (bei 6 Spielern). Warum nicht 65535? Weil die Spieler, die Konsole etc. Elemente sind. In SA-MP sieht's anders aus. Und für SA-MP gibts auch keinen Support von meiner Seite, einfach weil man gebanned wird, wenn man dort "MTA-Editor" schreibt.
  2. Best way to protect your resources: Put the important part SERVER SIDE. Done.
  3. Needs a survey to allow decryption: http://community.mtasa.com/index.php?p= ... ls&id=6775 Also I think its fake. I never made the survey since I don't understand moonspeak. Also, most of the surveys are illegal in Germany. Normally that means they are not trustworthy. DONE
  4. The teargas had a different issue. Since it uses an alpha channel and a lot of dust, I had to remove it from the game so that the players with bad gfx cards have less issues... Thats pretty much the point. Since a list of teargasses was less then the player count, I solved it that way. About the anticheat stuff: Is it syncro only, now? Can I have a look? In this case getElementsByType is used verily often, true.
  5. Can it be that water cannot exist outside the 3000 3000 -3000 -3000 bounds? Even setWaterLevel fails.
  6. Because the pod in the first line is faster than the pod in the second line. Do moveObject ( pod1, 100000, 1952.0166015625, 1419.140625, 73, 0, 0, 0 )
  7. Just a question: You have at least 1 GB RAM, at least 2 GHz of CPU... What does it matter if the table is 1 KB bigger? About pairs and ipairs: in a benchmark, pairs is faster than ipairs, but ipairs is sorted for sure. Also, have you ever benchmarked "getElementsByType" and the table yourself? Just let it run 200 times and check how long it takes. I'd still use "getElementsByType" since it is easier to manage and less prone to bugs. Also don't forget that calling a code each 300 ms is kind of useless. It just means that the LUA engine has more stuff to do, even though it doesn't need to do it.
  8. Sorry I stopped hosting them files. Lets see if I got the autoinstall somewhere.
  9. Hast du schon im Debugscript geguckt, ob die Resource überhaupt startet? Soweit ich weiss braucht VIO und anderer buggy kruscht immer irgendwelche Extrawürste, z.B. reicht denen die "normale" MTA SQL funktion nicht, und sie brauchen ein extra Modul.
  10. Es gibt im Spiel .ipl Dateien. Diese haben die "Map". Du kannst das Ganze dann manuell editieren.... Aber, wenn du das eh über den Mapeditor machen willst, kannst du dort doch auch ein Script einfügen, das alles entfernt? Dann müsstest du dein GTA nicht manipulieren. Ja, im MTA mapeditor kann man eigene Scripte laufen lassen.
  11. Compilieren ist für mich ne Unsitte, da viele Leute einfach alles verschlüsseln: Auch Zeug, dass sie einfach mit hineinkopiert haben und das gar nicht ihnen gehört.
  12. Wennste in die Serverlisten guckst, dann spammt überall die Homepage des DayZ MTA:SA mods herum.
  13. Wenn der Server dir gehört kannst du theoretisch die ganze Map für alle Spieler via Script löschen. Warum muss das ohne Script geschehen? http://lmgtfy.com/?q=gta+sa+map+editor Erstes Ergebnis: http://www.gtavision.com/index.php?sect ... oad&id=671
  14. That normally means another application is already using that port.
  15. Aaand done. Its SAUR now.