Jump to content

TheGrimReaper

Members
  • Content Count

    37
  • Joined

  • Last visited

Community Reputation

1 Neutral

About TheGrimReaper

  • Rank
    Rat

Recent Profile Visitors

555 profile views
  1. Odyssey Freeroam [English Freeroam Server] IP: mtasa://51.68.190.72:22003 We are yet here again with another Free-roam Server Fitting your Needs. With New Dogfight system, Weapon system, Turf System and Damage System we try to offer you the smoothest game-play even on low end PC's. The scripts are carefully optimized to reduce lag and increase FPS. Since we are now in Beta, we Provide a free VIP for Players Who register into our server. VIP have the ability to Spawn specific vehicles and use different Types of Vehicles which normal players wont be able to use. Depending on yo
  2. There are a lot of Tunable car mods out there and i tried replacing the models in my server .. the upgrades work just fine but some parts are textureless ( places where there is no car color ) it looks like a car when texture isnt loaded // but the thing is ... custom upgrade models doesn't have any textures any ideas on how i can fix this?
  3. @Mr.Loki last question , sorry for this , i know this might be a bit annoying, is there a way which i can make the script trigger just once for each player , right now when u hit with double missles u get dual kills , and also when rammed by another hydra the player dies and again sorry for so many questions
  4. thanks to u both @Mr.Loki the script kills the attacker too the script works as i wanted to but it kills attacker and hydra doesnt blow
  5. well we do have a hosted server , if u wish we can test it there or u can just provide me with a untested script as an example and i could try to figure it out if there are any mistakes
  6. thanks alot bro , appreciate your help @Galactix i have tried that man but no difference can u show me in script form if possible
  7. -- client explosiveWeaponIDS = { [ 51 ] = true, [ 19 ] = true, [ 50 ] = true, } function check(attacker, weapon) local theVehicle = getPedOccupiedVehicle ( localPlayer ) if theVehicle then local id = getElementModel ( theVehicle ) if id = 520 then triggerServerEvent ( "onVehicleKill", resourceRoot, attacker ) else end end addEventHandler ( "onClientVehicleDamage", root, check ) -- server function killPlaya(attacker) local hisVehicle = getPedOccupiedVehicle(source) killPed(source, attacker, 49) blowVehicle(hisVehicle) end addEvent( "onVehicleKill", true ) addEventHandler( "onV
  8. -- server function check ( attacker, weapon, bodypart, loss ) if ( weapon == 49 ) then killPed ( source, attacker, weapon, bodypart, false ) end end addEventHandler ( "onPlayerDamage", getRootElement (), check ) yes bro i figured out later , and i wrote this more optimized code but thanks for the help man , it was helpful too
  9. -- client function check( attacker, weapon ) local theVehicle = getPedOccupiedVehicle ( getLocalPlayer ) if getElementType ( weapon ) == "Rammed" then triggerServerEvent ( "kill", resourceRoot, attacker ) else end end addEventHandler("onPlayerDamage"", root, check) -- server function kill(attacker) outputChatBox("Collided.", source) killPed(source, attacker) end addEvent( "kill", true ) addEventHandler( "kill", resourceRoot, kill ) -- Bound to this resource only, saves on CPU usage. addCommandHandler("col", kill )-- this is just to test the kill Hi i am tryin
  10. local level = 0 function render (player, level) level = getElementData player, "LEVEL") or 0 dxDrawText("level ".. level, 110 - 1, 717 - 1, 381 - 1, 754 - 1, tocolor(0, 0, 0, 255), 1.30, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("level ".. level, 110 + 1, 717 - 1, 381 + 1, 754 - 1, tocolor(0, 0, 0, 255), 1.30, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("level ".. level, 110 - 1, 717 + 1, 381 - 1, 754 + 1, tocolor(0, 0, 0, 255), 1.30, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("level ".. level, 110
  11. Well on Chat it used to show when the play changed his name, But when i add the cancel event function , its just doesnt show on chat but the player can change his or her name i used this addEventHandler('onPlayerChangeNick', getRootElement(), function() cancelEvent() end )
  12. i did but it just stops the nick change dialog from showing nun else
×
×
  • Create New...