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darkdreamingdan

MTA Team
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Everything posted by darkdreamingdan

  1. Does running gta_sa.exe on it's own function? Have you actually obtained a Windows version of GTASA? The Mac version (and presumably the one on the appstore) doesn't, and will never work with MTASA. Placing a gta_sa.exe in the Mac folder won't work. As mentioned before, if you have a PC version of GTA San Andreas on your Mac machine, there are methods to get that working.
  2. Nice work. As for fileScanDir - why don't you couple this resource with a serverside module to do that?
  3. Seems great so far. All i ever wanted from a script editor was native resource support (resources are displayed as projects), .zip support, and Visual Studio style function suggestions, and not too much bloat to make the whole thing cave in on itself - it's a script editor, not iTunes 10. I'm glad that finally, we have VS style function suggestions, and it looks fairly lean. I've been meaning to add a real C# project to my portfolio - i may be interested in contributing.
  4. For controller support, you guys probably want SAAC by Racer_S. As far as I know, it offers everything that MTA can do plus more: http://tocaedit.com
  5. We do have plans for a proper multi-language version of MTA. It's entirely possible it's just no one is working on it at the moment. Do expect something in the future though.
  6. Textlib can be found throughout several resources that ship with MTA. For example the deathmatch resource: http://code.google.com/p/mtasa-resource ... ch%2Futils You can download the scripts from there: textlib.lua is the clientside file that generates text (required) textlub_s.lua provides a serverside interface to draw text from the server (optional) textlib_anim.lua provides a way to smoothly do animations such as pulsing, moving and resizing (optional). This requires arc's client_anim.lua library to function.
  7. This topic has escalated out of control and now appears to be part of a witchhunt. For those who strayed into this topic, A/D is an improved Basemode-type gamemode with the intention of running clan matches of a high standard. There is no requirement for you to install this resource onto your server, and by doing so you should expect to abide by the original author's wishes. Furthermore, the author is entitled to implement his own security and any server admin should be vigilante when a resource requests "Admin" access control rights. It seems to me that the overall intention of this security is to protect the integrity of the gamemode and to prevent abuse. I do feel that anyone using this gamemode should be made fully aware of what it is capable of doing and what it is actually doing. However, this is not a conspiracy and Zombie Bin Laden is not involved in any way. Therefore before this witchhunt escalates, I'm going to lock this topic before we get more ridiculous and uninformed posts. Mate_, feel free to create a fresh thread when the time seems right, where I would expect to see some clarity over the circumstances and the nature of this resource.
  8. I've just updated this resource with a new setCustomBlipVisible exported function.
  9. It is possible to remove the components that disable single player in SA. This might cause a number of other issues though. It would take some work to get it working seamlessly.
  10. Just load the interiors in "Definitions" within the editor, it will allow you to create your own teleports easily.
  11. Don't you love when people complain about bugs that we don't bother addressing yet don't themselves bother making us aware of. Not to side-track too much, but it's an issue which has been growing alongside more segregated communities that have zero communication with us. It is of no surprise that most of the successful MTA servers have maintained close relationships with the team. Beyond that it confuses me how we've never released a working query, given the one in our server browser is pretty accurate.
  12. I'll look into providing an updated version with a function to hide icons.
  13. GTASA itself can't be run twice. Even gta3 and gtasa can't be run at the same time as far as i tried, which is pretty funny.
  14. It's partly due to significant changes being in place, and the large number of features that were simultaneously packaged with 1.1 meant that months were spent fixing them till 1.1 was considered fully stable. Unlike 1.0, we no longer have a strong QA infrastructure to ensure a perfect stability of the mod - so longer development time means a longer amount of time something goes untested. If you leave it longer and introduce more fixes and features, you can get steam blowing out of holes in all directions. We're trying to opt for a faster release cycle where new features can be delivered quickly without having a major impact on stability. Nevertheless, you raise a valid point and we should work on trying to make our intentions for the next couple of releases more conspicious.
  15. nobita215, I'm really having trouble understanding what the issues are here, particularly the issues related to webmap. Do you perhaps know anyone who could translate your messages for us in a more clear manner? Secondly, I should stress that MTA will offer true localization support in future, so custom builds for your own language will become redundant. It would be much more useful if you helped us towards an official localization.
  16. Customly compiled clients are only compatible with customly built servers. This means you can test by playing on your own server, but you will not be able to connect to public servers which use the official release package.
  17. What is it you're trying to do? If a string is not empty, clip the last character and set that as the text?
  18. Alright i'll look into it. If you can find a reliable way to reproduce that would be excellent.
  19. It's missing a closing bracket at the end of the file
  20. utf docs can be found here: https://wiki.multitheftauto.com/wiki/User:Talidan
  21. Do you get a crash dump with this? If you hit abort, i'm guessing it crashes with one? Also, does your MTA work on maps without custom textures (I'm assuming this happens when a custom texture is loaded)
  22. So your request is to enable onPlayerConnect to be triggered when a player attempts to connect to a full server? It doesn't sound unreasonable, i suggest you post it on our bugtracker http://bugs.mtasa.com
  23. The interiors resource is probably what you want: https://wiki.multitheftauto.com/wiki/Resource:Interiors It comes with MTA, and is compatible with the map editor. Just open your "Definitions" window, load the 'interiors' definition, then scroll over the creation icons to create interiors.
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