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Yang

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  1. Help bro, I want to see the createColCubeid, This is what I have, local ColUP = createColRectangle ( -3000, 4000, 6000, 200 ) local ColDown = createColRectangle ( -3000, -4000, 6000, 200 ) local tempCol = createColCuboid ( 8.88533, 14.67138, 3.11719, 10.0, 10.0, 10.0 )  bool setDevelopmentMode ( bool enable ) setDevelopmentMode(true) function Down (source ) local Sx, Sy, Sz = getElementVelocity (source) local Px, Py, Pz = getElementPosition (source) setElementVelocity ( source, Sx, Sy, Sz) setElementPosition ( source, Px, Py - 7800, Pz, false) end function Up (source ) local Sx, Sy, Sz = getElementVelocity(source) local Px, Py, Pz = getElementPosition(source) setElementVelocity (source, Sx, Sy, Sz) setElementPosition ( source, Px, Py + 7800, Pz, false) end function Right (source ) local Sx, Sy, Sz = getElementVelocity (source) local Px, Py, Pz = getElementPosition (source) setElementVelocity ( source, Sx, Sy, Sz)  setElementPosition ( source, Px- 100, Py, Pz, false) end function Left (source ) local Sx, Sy, Sz = getElementVelocity (source) local Px, Py, Pz = getElementPosition (source) setElementVelocity ( source, Sx, Sy, Sz) setElementPosition ( source, Px+ 80, Py, Pz, false) end addEventHandler( "onColShapeHit", ColUP, Down ) addEventHandler( "onColShapeHit", ColDown, Up ) addEventHandler( "onColShapeHit", ColRight, Left ) 
  2. Ayuda compa, quiero poder ver los createColCuboid si me ayudas te lo agredeceria muchooooo, Esto es lo que tengo, la idea es crear un mapa infinito tepeando al jugador a un lado del mapa cuando llegue a los limites de otro local ColUP = createColRectangle ( -3000, 4000, 6000, 200 ) local ColDown = createColRectangle ( -3000, -4000, 6000, 200 ) local tempCol = createColCuboid ( 8.88533, 14.67138, 3.11719, 10.0, 10.0, 10.0 ) bool setDevelopmentMode ( bool enable ) setDevelopmentMode(true) function Down (source ) local Sx, Sy, Sz = getElementVelocity (source) local Px, Py, Pz = getElementPosition (source) setElementVelocity ( source, Sx, Sy, Sz) setElementPosition ( source, Px, Py - 7800, Pz, false) end function Up (source ) local Sx, Sy, Sz = getElementVelocity(source) local Px, Py, Pz = getElementPosition(source) setElementVelocity (source, Sx, Sy, Sz) setElementPosition ( source, Px, Py + 7800, Pz, false) end function Right (source ) local Sx, Sy, Sz = getElementVelocity (source) local Px, Py, Pz = getElementPosition (source) setElementVelocity ( source, Sx, Sy, Sz) setElementPosition ( source, Px- 100, Py, Pz, false) end function Left (source ) local Sx, Sy, Sz = getElementVelocity (source) local Px, Py, Pz = getElementPosition (source) setElementVelocity ( source, Sx, Sy, Sz) setElementPosition ( source, Px+ 80, Py, Pz, false) end addEventHandler( "onColShapeHit", ColUP, Down ) addEventHandler( "onColShapeHit", ColDown, Up ) addEventHandler( "onColShapeHit", ColRight, Left )
  3. Thanks bro, You are great, I have a doubt, ¿is there a way to know how is the col? I set a "create Rectangle" and since it is a rectangle I think I can use it as a wall on a border of the map where the one who touches it is teleported on another side of the map to create an "infinite map"
  4. I mean, create a zone bigger than a checkpoint, create a barrier, Sorry my English isn't very good. I don't want to do a barrier setting a lot of checkpoints in a line.
  5. local Up_Down1 = createMarker(0, 0, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Up_Down2 = createMarker(10, 0, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Up_Down3 = createMarker(20, 0, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Up_Down4 = createMarker(30, 0, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Up_Down5 = createMarker(40, 0, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Up_Down6 = createMarker(50, 0, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Up_Down7 = createMarker(60, 0, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Up_Down8 = createMarker(70, 0, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Up_Down9 = createMarker(80, 0, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Up_Down10 = createMarker(90, 0, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Down_up1 = createMarker(0, -100, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Down_up2 = createMarker(10, -100, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Down_up3 = createMarker(20, -100, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Down_up4 = createMarker(30, -100, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Down_up5 = createMarker(40, -100, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Down_up6 = createMarker(50, -100, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Down_up7 = createMarker(60, -100, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Down_up8 = createMarker(70, -100, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Down_up9 = createMarker(80, -100, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Down_up10 = createMarker(90, -100, 3, 'checkpoint', 5.0, 255, 0, 0, 150) ------------------------------------------------------------------------------------ local Right_Left1 = createMarker(0, 0, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Right_Left2 = createMarker(0, -10, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Right_Left3 = createMarker(0, -20, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Right_Left4 = createMarker(0, -30, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Right_Left5 = createMarker(0, -40, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Right_Left6 = createMarker(0, -50, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Right_Left7 = createMarker(0, -60, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Right_Left8 = createMarker(0, -70, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Right_Left9 = createMarker(0, -80, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Right_Left10 = createMarker(0, -90, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Left_Right1 = createMarker(100, 0, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Left_Right2 = createMarker(100, -10, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Left_Right3 = createMarker(100, -20, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Left_Right4 = createMarker(100, -30, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Left_Right5 = createMarker(100, -40, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Left_Right6 = createMarker(100, -50, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Left_Right7 = createMarker(100, -60, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Left_Right8 = createMarker(100, -70, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Left_Right9 = createMarker(100, -80, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Left_Right10 = createMarker(100, -90, 3, 'checkpoint', 5.0, 255, 0, 0, 150) function Down (source ) local Sx, Sy, Sz = getElementVelocity (source) local Px, Py, Pz = getElementPosition (source) setElementVelocity ( source, Sx, Sy, Sz) setElementPosition ( source, Px, Py - 80, Pz, false) end function Up (source ) local Sx, Sy, Sz = getElementVelocity(source) local Px, Py, Pz = getElementPosition(source) setElementVelocity (source, Sx, Sy, Sz) setElementPosition ( source, Px, Py + 80, Pz, false) end function Right (source ) local x, y, z = getElementPosition(source) setElementPosition ( source, x- 80, y, z, false) end function Left (source ) local x, y, z = getElementPosition(source) setElementPosition ( source, x+ 80, y, z, false) end addEventHandler( "onMarkerHit", Up_Down1, Down ) addEventHandler( "onMarkerHit", Up_Down2, Down ) addEventHandler( "onMarkerHit", Up_Down3, Down ) addEventHandler( "onMarkerHit", Up_Down4, Down ) addEventHandler( "onMarkerHit", Up_Down5, Down ) addEventHandler( "onMarkerHit", Up_Down6, Down ) addEventHandler( "onMarkerHit", Up_Down7, Down ) addEventHandler( "onMarkerHit", Up_Down8, Down ) addEventHandler( "onMarkerHit", Up_Down9, Down ) addEventHandler( "onMarkerHit", Up_Down10, Down ) addEventHandler( "onMarkerHit", Down_up1, Up ) addEventHandler( "onMarkerHit", Down_up2, Up ) addEventHandler( "onMarkerHit", Down_up3, Up ) addEventHandler( "onMarkerHit", Down_up4, Up ) addEventHandler( "onMarkerHit", Down_up5, Up ) addEventHandler( "onMarkerHit", Down_up6, Up ) addEventHandler( "onMarkerHit", Down_up7, Up ) addEventHandler( "onMarkerHit", Down_up8, Up ) addEventHandler( "onMarkerHit", Down_up9, Up ) addEventHandler( "onMarkerHit", Down_up10, Up ) ------------------------------------------------------------------- addEventHandler( "onMarkerHit", Right_Left1, Left ) addEventHandler( "onMarkerHit", Right_Left2, Left ) addEventHandler( "onMarkerHit", Right_Left3, Left ) addEventHandler( "onMarkerHit", Right_Left4, Left ) addEventHandler( "onMarkerHit", Right_Left5, Left ) addEventHandler( "onMarkerHit", Right_Left6, Left ) addEventHandler( "onMarkerHit", Right_Left7, Left ) addEventHandler( "onMarkerHit", Right_Left8, Left ) addEventHandler( "onMarkerHit", Right_Left9, Left ) addEventHandler( "onMarkerHit", Right_Left10, Left ) addEventHandler( "onMarkerHit", Left_Right1, Right ) addEventHandler( "onMarkerHit", Left_Right2, Right ) addEventHandler( "onMarkerHit", Left_Right3, Right ) addEventHandler( "onMarkerHit", Left_Right4, Right ) addEventHandler( "onMarkerHit", Left_Right5, Right ) addEventHandler( "onMarkerHit", Left_Right6, Right ) addEventHandler( "onMarkerHit", Left_Right7, Right ) addEventHandler( "onMarkerHit", Left_Right8, Right ) addEventHandler( "onMarkerHit", Left_Right9, Right ) addEventHandler( "onMarkerHit", Left_Right10, Right ) It doesn't work
  6. local Up_Down1 = createMarker(0, 0, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Up_Down2 = createMarker(10, 0, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Up_Down3 = createMarker(20, 0, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Up_Down4 = createMarker(30, 0, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Up_Down5 = createMarker(40, 0, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Up_Down6 = createMarker(50, 0, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Up_Down7 = createMarker(60, 0, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Up_Down8 = createMarker(70, 0, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Up_Down9 = createMarker(80, 0, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Up_Down10 = createMarker(90, 0, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Down_up1 = createMarker(0, -100, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Down_up2 = createMarker(10, -100, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Down_up3 = createMarker(20, -100, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Down_up4 = createMarker(30, -100, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Down_up5 = createMarker(40, -100, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Down_up6 = createMarker(50, -100, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Down_up7 = createMarker(60, -100, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Down_up8 = createMarker(70, -100, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Down_up9 = createMarker(80, -100, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Down_up10 = createMarker(90, -100, 3, 'checkpoint', 5.0, 255, 0, 0, 150) ------------------------------------------------------------------------------------ local Right_Left1 = createMarker(0, 0, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Right_Left2 = createMarker(0, -10, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Right_Left3 = createMarker(0, -20, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Right_Left4 = createMarker(0, -30, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Right_Left5 = createMarker(0, -40, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Right_Left6 = createMarker(0, -50, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Right_Left7 = createMarker(0, -60, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Right_Left8 = createMarker(0, -70, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Right_Left9 = createMarker(0, -80, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Right_Left10 = createMarker(0, -90, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Left_Right1 = createMarker(100, 0, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Left_Right2 = createMarker(100, -10, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Left_Right3 = createMarker(100, -20, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Left_Right4 = createMarker(100, -30, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Left_Right5 = createMarker(100, -40, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Left_Right6 = createMarker(100, -50, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Left_Right7 = createMarker(100, -60, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Left_Right8 = createMarker(100, -70, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Left_Right9 = createMarker(100, -80, 3, 'checkpoint', 5.0, 255, 0, 0, 150) local Left_Right10 = createMarker(100, -90, 3, 'checkpoint', 5.0, 255, 0, 0, 150) function Down (source ) local x, y, z = getElementPosition(source) setElementPosition ( source, x, y - 80, z, false) end function Up (source ) local x, y, z = getElementPosition(source) setElementPosition ( source, x, y + 80, z, false) end function Right (source ) local x, y, z = getElementPosition(source) setElementPosition ( source, x- 80, y, z, false) end function Left (source ) local x, y, z = getElementPosition(source) setElementPosition ( source, x+ 80, y, z, false) end addEventHandler( "onMarkerHit", Up_Down1, Down ) addEventHandler( "onMarkerHit", Up_Down2, Down ) addEventHandler( "onMarkerHit", Up_Down3, Down ) addEventHandler( "onMarkerHit", Up_Down4, Down ) addEventHandler( "onMarkerHit", Up_Down5, Down ) addEventHandler( "onMarkerHit", Up_Down6, Down ) addEventHandler( "onMarkerHit", Up_Down7, Down ) addEventHandler( "onMarkerHit", Up_Down8, Down ) addEventHandler( "onMarkerHit", Up_Down9, Down ) addEventHandler( "onMarkerHit", Up_Down10, Down ) addEventHandler( "onMarkerHit", Down_up1, Up ) addEventHandler( "onMarkerHit", Down_up2, Up ) addEventHandler( "onMarkerHit", Down_up3, Up ) addEventHandler( "onMarkerHit", Down_up4, Up ) addEventHandler( "onMarkerHit", Down_up5, Up ) addEventHandler( "onMarkerHit", Down_up6, Up ) addEventHandler( "onMarkerHit", Down_up7, Up ) addEventHandler( "onMarkerHit", Down_up8, Up ) addEventHandler( "onMarkerHit", Down_up9, Up ) addEventHandler( "onMarkerHit", Down_up10, Up ) ------------------------------------------------------------------- addEventHandler( "onMarkerHit", Right_Left1, Left ) addEventHandler( "onMarkerHit", Right_Left2, Left ) addEventHandler( "onMarkerHit", Right_Left3, Left ) addEventHandler( "onMarkerHit", Right_Left4, Left ) addEventHandler( "onMarkerHit", Right_Left5, Left ) addEventHandler( "onMarkerHit", Right_Left6, Left ) addEventHandler( "onMarkerHit", Right_Left7, Left ) addEventHandler( "onMarkerHit", Right_Left8, Left ) addEventHandler( "onMarkerHit", Right_Left9, Left ) addEventHandler( "onMarkerHit", Right_Left10, Left ) addEventHandler( "onMarkerHit", Left_Right1, Right ) addEventHandler( "onMarkerHit", Left_Right2, Right ) addEventHandler( "onMarkerHit", Left_Right3, Right ) addEventHandler( "onMarkerHit", Left_Right4, Right ) addEventHandler( "onMarkerHit", Left_Right5, Right ) addEventHandler( "onMarkerHit", Left_Right6, Right ) addEventHandler( "onMarkerHit", Left_Right7, Right ) addEventHandler( "onMarkerHit", Left_Right8, Right ) addEventHandler( "onMarkerHit", Left_Right9, Right ) addEventHandler( "onMarkerHit", Left_Right10, Right )
  7. Pleease I have this local Up_Down1 = createMarker(0, 0, 3, 'checkpoint', 10.0, 255, 0, 0, 150) local Up_Down2 = createMarker(10, 0, 3, 'checkpoint', 10.0, 255, 0, 0, 150) local Up_Down3 = createMarker(20, 0, 3, 'checkpoint', 10.0, 255, 0, 0, 150) function Down (source ) local x, y, z = getElementPosition(source) setElementPosition ( source, x, y - 60, z) end function Up (source ) local x, y, z = getElementPosition(source) setElementPosition ( source, x, y + 60, z) end addEventHandler( "onMarkerHit", Up_Down1, Down ) addEventHandler( "onMarkerHit", Up_Down2, Down ) addEventHandler( "onMarkerHit", Up_Down3, Down )
  8. Yang

    Una duda

    Eres un grande, muchas gracias
  9. Yang

    Una duda

    No bro :/, la idea es hacer que un solo handler lleve a activarse una funcion por varios markers local Down_up1 = createMarker(0, -3450, -0.55000, 'checkpoint', 40.0, 255, 0, 0, 150) local Down_up2 = createMarker(50, -3450, -0.55000, 'checkpoint', 40.0, 255, 0, 0, 150) local Down_up3 = createMarker(100, -3450, -0.55000, 'checkpoint', 40.0, 255, 0, 0, 150) function Up (source ) local x, y, z = getElementPosition(source) setElementPosition ( source, x, 3400, z) "addEventHandler( "onMarkerHit", Down_up1, Up ) addEventHandler( "onMarkerHit", Down_up2, Up ) addEventHandler( "onMarkerHit", Down_up3, Up ) " esto no quiero hacer ya que tengo como 50 markers, con mi intuicion seria algo asi: addEventHandler( "onMarkerHit", Down_up1; Down_up2; Down_up3, Up ), soy nuevo, Muchas gracias por responder
  10. Yang

    Una duda

    Quiero hacer un AddEventHandler que funcione para muchos Markers, y no quiero hacer varios. addEventHandler( "onMarkerHit", myMarker(quiero poner mas markers aqui, asi no crear varios "addEventHandler"), MarkerHit )
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