SA-Symon

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    109
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About SA-Symon

  • Rank
    Punk-@ss B*tch
  • Birthday 15/02/2000

Details

  • Gang
    SAUG:RPG
  • Location
    Egypt
  • Occupation
    Scripter/Mapper
  • Interests
    N/A

Recent Profile Visitors

807 profile views
  1. Making 500 Topics For Server Name SAEG:RPG ? OMG One Topic enough
  2. Server Record Has been UPDATED Now Server Record is : 40
  3. GENERAL IMPROVEMENTS Added New Look For Login Added New Inventory, Now you will see Items with own IMG Mask System has been Added , You can Buy masks from SkinShop New DX Skin Shop has been added New Taser System has been added New Look For UCP, Hope to like it Added Party System Inside UCP, Enjoy ! Added New Menu System [ About,PM,Revive,Trade,Invite To clan ] Added New Look For Spawners , OwnedVehiclesSpawners Added New Trade System Back Turfs To LV,SF Added Respected Group Turfs in LS Added New Level System, Now u will get Gifts from Level up Now, Added Players List, Kill much to become 1st Assisting with arrests now also grants SP. Added Shotgun, Sawed Off, Deagle and MP5 to the weapon factory. Added More Shouts on Phone Bussines Has been added around SA , enjoy Trade: Now u can Trade ur Car Now, You Can Hide Players Names and Jobs Names on Map Ammunation: Added molotovs, satchels and teargas New HUD Has been Released for Our Verison Added Custom TITLES Now, You have to wait 10Secs for Resign Added Assault Mission For Terrorists Added ABOUT App on Phone Added SkinShader, Now You Donate for own SkinShader BUG FIXES Fixed PC For Copy , Now you can see wanted Criminals Fixed Bail System Fixed Bank Robbery Fixed Bug Saving Dim when u recc Fixed WarZone Fixed "C.I.A" Job , They Can't Kill wanted Criminals Anymore Fixed Androma Mssion Fixed Bank Robbery STAFF NEWS Malven joined As Trial Moderator Blackout Joined as Trial Moderator Mentosz has been Kicked RemonTada Back as Co-Owner
  4. I had never join this server Before So idk which inside it To copy anything from it Thanks For Reply to Our main topic of SAUG
  5. Hello everybody, We have made our new veriosn Since our server has been STOPPED i Think all Players Suggestion has been ADDED General News: Jobs: Events: Bug Fixes: Staff Logs: Check Staff Logs/Roster on saugrpg.tk New Developer Has been joined with us ScreenShots: Server Recored : Still growing i hope to see u ingame
  6. SA-Symon

    Armour Help

    Thanks u alot i have finished it
  7. SA-Symon

    Mask Bug

    K Here for helpnot asking about have or no
  8. SA-Symon

    Menu Bug

    local sx, sy = guiGetScreenSize() local rx, ry = sx/1920, sy/1080 local selectedPlayer = false function isCursorInPosition(rectX, rectY, rectW, rectH) if isCursorShowing() then local cursorX, cursorY = getCursorPosition() local cursorX, cursorY = cursorX * sx, cursorY * sy return (cursorX >= rectX and cursorX <= rectX+rectW) and (cursorY >= rectY and cursorY <= rectY+rectH) else return false end end setTimer(function() if isElement(selectedPlayer) then local x, y, z = getElementPosition(localPlayer) local px, py, pz = getElementPosition(selectedPlayer) local dist = getDistanceBetweenPoints3D(x, y, z, px, py, pz) if dist > 5 then selectedPlayer = false end end end, 500, 0) local screenW, screenH = guiGetScreenSize() addEventHandler("onClientRender", getRootElement(), function() if isElement(selectedPlayer) then dxDrawLine(624, 136, 765, 137, tocolor(255, 255, 255, 255), 2, false) dxDrawLine(624, 236, 764, 236, tocolor(255, 255, 255, 255), 2, false) dxDrawLine(624, 137, 623, 238, tocolor(255, 255, 255, 255), 2, false) dxDrawLine(765, 137, 764, 237, tocolor(255, 255, 255, 255), 2, false) dxDrawLine(624, 169, 765, 169, tocolor(255, 255, 255, 255), 2, false) dxDrawLine(624, 202, 765, 202, tocolor(255, 255, 255, 255), 2, false) dxDrawText("Menu", 657, 106, 785, 137, tocolor(255, 255, 255, 255), 2.00, "default-bold", "left", "top", false, false, false, false, false) dxDrawText("Revive", 663, 140, 749, 164, tocolor(255, 255, 255, 255), 0.90, "pricedown", "left", "top", false, false, false, false, false) dxDrawText("Trade", 663, 174, 749, 198, tocolor(255, 255, 255, 255), 0.90, "pricedown", "left", "top", false, false, false, false, false) dxDrawText("Invite", 663, 208, 749, 232, tocolor(255, 255, 255, 255), 0.90, "pricedown", "left", "top", false, false, false, false, false) if isCursorInPosition(663, 140, 749, 164) then dxDrawText("Revive", 663, 140, 749, 164, tocolor(255, 255, 255, 255), 0.90, "pricedown", "left", "top", false, false, false, false, false) end if isCursorInPosition(663, 174, 749, 198) then dxDrawText("Trade", 663, 174, 749, 198, tocolor(255, 255, 255, 255), 0.90, "pricedown", "left", "top", false, false, false, false, false) end if isCursorInPosition(663, 208, 749, 232) then dxDrawText("Invite", 663, 208, 749, 232, tocolor(255, 255, 255, 255), 0.90, "pricedown", "left", "top", false, false, false, false, false) end end end) ---ped = createPed(217,-1967.25732, -435.42059, 35.33594,80) ped = createPed(217,133.37, -96.9, 1.43,80) local screenW, screenH = guiGetScreenSize() addEventHandler("onClientClick", getRootElement(), function(button, state, absoluteX, absoluteY, worldX, worldY, worldZ, clickedElement) if (state == "up") then if (button == "right") then if (clickedElement) and (getElementType(clickedElement) == "player") and clickedElement ~= localPlayer then cX, cY = absoluteX, absoluteY selectedPlayer = clickedElement else selectedPlayer = false end elseif (button == "left") then if isElement(selectedPlayer) and isCursorInPosition(663, 140, 749, 164) and getElementData(selectedPlayer,"KArr") then triggerServerEvent("up1", resourceRoot, selectedPlayer) selectedPlayer = false end if isElement(selectedPlayer) and isCursorInPosition(663, 208, 749, 232) then triggerServerEvent("clanInvitePlayer1",resourceRoot,getElementData(localPlayer,"Clan"),selectedPlayer) selectedPlayer = false end end end end) Server addEvent("up1",true) addEventHandler("up1", getRootElement( ), function( button, state, player ) if button == "left" and state == "down" then if getElementType( source ) == "player" then if player == source then return end if getElementData(source,"KArr") then local x, y, z = getElementPosition( player ) local x1, y1, z1 = getElementPosition( source ) local distance = getDistanceBetweenPoints3D( x, y, z, x1, y1, z1 ) if distance < 2 and (getTeamName(getPlayerTeam(player)) == "Gangster" or getTeamName(getPlayerTeam(player)) == "Terrorists" ) then removeEventHandler("onPlayerQuit", source, onQuit) setPedAnimation(player, "medic", "cpr") setElementData (player,"antibug" , true) triggerClientEvent ( source,"showit",source ) triggerClientEvent ( player,"showit",player ) if isTimer(proTimerx[source]) then killTimer(proTimerx[source]) end if isTimer(kArrest[source]) then killTimer(kArrest[source]) end end end end end end) idk why it's doesn't work it's work when player open menu and click revive player get revive
  9. SA-Symon

    Armour Help

    getting armour working fine and everything but i want add when player open inventory to use armour when he start use it this Gui shown for player WEARING ARMOUR (0 To 100%)
  10. SA-Symon

    Armour Help

    I didn't understand u Can u explain to me, Please ?
  11. SA-Symon

    Armour Help

    function loadd() dxDrawLine(471 - 1, 358 - 1, 471 - 1, 411, tocolor(254, 254, 254, 254), 1, false) dxDrawLine(895, 358 - 1, 471 - 1, 358 - 1, tocolor(254, 254, 254, 254), 1, false) dxDrawLine(471 - 1, 411, 895, 411, tocolor(254, 254, 254, 254), 1, false) dxDrawLine(895, 411, 895, 358 - 1, tocolor(254, 254, 254, 254), 1, false) dxDrawRectangle(471, 358, 424, 53, tocolor(0, 0, 0, 182), false) --------- DX dxDrawRectangle(476, 360, 415, 47, tocolor(5, 76, 183, 144), false) --------progressbar=100 dxDrawRectangle(476, 360, 5, 47, tocolor(5, 76, 183, 144), false)-----progressbar=0 dxDrawText("WEARING ARMOUR (0%)", 486, 368, 871, 411, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false) end addEventHandler("onClientRender", root, loadd) local unlerp = function(from,to,lerp) return (lerp-from)/(to-from) end function dxDrawProgressBar( startX, startY, width, height, progress, color, backColor ) local progress = math.max( 0, (math.min( 100, progress) ) ) local wBar = width*.18 for i = 0, 4 do --back local startPos = (wBar*i + (width*.025)*i) + startX dxDrawRectangle( startPos, startY, wBar, height, backColor ) --progress local eInterval = (i*20) local localProgress = math.min( 1, unlerp( eInterval, eInterval + 20, progress ) ) if localProgress > 0 then dxDrawRectangle( startPos, startY, wBar*localProgress, height, color ) end end end i need when i use armour it's shown Progress count from 0 to 100 setTimer(addArmour, 5000, 1)
  12. SA-Symon

    Mask Bug

    Still same problem
  13. SA-Symon

    Mask Bug

    Yes as soxxml said