DiosSasuke

Members
  • Content Count

    47
  • Joined

  • Last visited

Community Reputation

0 Neutral

About DiosSasuke

  • Rank
    Rat
  • Birthday 06/11/1999

Recent Profile Visitors

1,098 profile views
  1. alguien me ayuda por favor?
  2. somebody help me please?
  3. como hago que este objeto aparesca donde yo miro? ayudenme por favor objs = {} addCommandHandler ( "123", function ( thePlayer ) local x, y, z = getElementPosition ( thePlayer ) local mat = Matrix.create ( x+30, y, z+20) local forward = ( Matrix.getForward ( mat ) * 1) local pos = ( Matrix.getPosition ( mat ) + forward ) setTimer (createExplosion, 2000, 1,x+30, y, z, 11) objs[thePlayer] = createObject(751, pos) moveObject( objs[thePlayer], 2000, x+30, y, z+0) end )
  4. objs = {} addCommandHandler ( "123", function ( thePlayer ) local x, y, z = getElementPosition ( thePlayer ) local mat = Matrix.create ( x+30, y, z+20) local forward = ( Matrix.getForward ( mat ) * 1) local pos = ( Matrix.getPosition ( mat ) + forward ) setTimer (createExplosion, 2000, 1,x+30, y, z, 11) objs[thePlayer] = createObject(751, pos) moveObject( objs[thePlayer], 2000, x+30, y, z+0) end ) how do I make this object appear where I look? help me please
  5. DiosSasuke

    help please

    as I do for when I write a command, a message appears on the screen that only I see, and that message disappears a minute help me
  6. thank you I'll try it when I enter the pc
  7. thank you I'll try it when I enter the pc
  8. Well, I'm sorry but I'm new and I dont know use all that . Could you give me an example? of all the unique thing I know how to use is the createobject everything else is new to me
  9. what I want is to create an object and when the object hits the player it will take damage. with hitting I mean the object touches the player and takes the player's life the player
  10. What I want is that when a player shock with the object, it takes away life
  11. DiosSasuke

    is possible

    Is it possible to make an object lower the player's life?
  12. what I want was to create an object that would appear above and when the object fell, the explosion would be activated. And the problem is that the object appears above where I am, and I want it further away and where I am looking, and the explosion appears behind me and I want it to appear where I look. the matrix did not work How to use: getPedTargetEnd, getScreenFromWorldPosition and getWorldFromScreenPosition that's what I need so that the explosion and the object appear where I look and away from me, but do I know how to use. Here I leave my code objs = {} addCommandHandler ( "explosion", function ( thePlayer ) local x, y, z = getElementPosition ( thePlayer ) local rx, ry, rz = getElementRotation ( thePlayer ) local origX, origY, origZ = getElementPosition ( thePlayer ) local mat = Matrix.create ( x, y, z+20, rx, ry, rz, origX - 30,origY+30,origZ) local forward = ( Matrix.getForward ( mat ) * 4) local pos = ( Matrix.getPosition ( mat ) + forward ) setTimer (createExplosion, 2000, 1,x+10, y, z, 11) objs[thePlayer] = createObject(751, pos) local newZ = origZ +0 moveObject( objs[thePlayer], 2000, origX, origY, origZ) end ) please help me, the matrix will not work
  13. yo usaba getPedBonePosition y createEfeect pero no pude hacer nada no se si lo hice mal me podrias dar un ejemplo? es mi primera ve q trabajo con getPedBonePosition y attachElement
  14. DiosSasuke

    help me

    what I wanted was to create an object that would appear above and when the object fell, the explosion would be activated and the problem is that the object appears above where I am, and I want it further away and where I am looking, and the explosion appears behind me and I want it to appear where I look the matrix did not work