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TheBakkeseKing

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Posts posted by TheBakkeseKing

  1. Good evening.

    I start this thread with the idea of making a list of requirements that a RP server must have to be good.

     

    1. Server
        - Set the game mode (Roleplay)
        - Set IC time
        - Set an automatic restart

    2. Account management script
        - Creation of accounts
            - Save data and record
                - Username
                - Email
                - Password (DO NOT SAVE UNDER ANY CONCEPT)
        - Account login
            - Username
            - Password
      
    3. Character management script
        - Character creation
            - Save data
                - Name last Name
                - Age
                - Nationality
                - Sex
                - CREATE DATA
                    - DNI
                    - Initial Money
                    - Initial position
        - Character Login
            - Load data

    4. Death Management Script
        - Create death by Headshot
        - Detect player death
            - Place dead animation
            - Set respawn time
                - Respawn
                    - Confiscate weapons
                    - Charge medical rate

    5. Chat Management Script
        - Create IC chats
            - t > Text
            - /shout Text
            - /whisper Text
            - /me Text
            - /ame (Not necessary)
        - Create OOC chats
            - /b text
                - /togb - to turn off the b to the client
            - /mp Player Text
                - /togmp - to turn off mp to the client
     
    6. Interior management script
        - Create public interiors with no useful function.
            - Police station
            - Hospital
            - Bank
            - Stores
            - Gas stations
      
    7. Economic management script
        - Create cashiers
            - Money deposit function
            - Withdraw function
        - Function to give money to another player

    8. Vehicle management script
        - Vehicle unlock function
        - Vehicle start function

    • Like 1
  2.  

    hi, I need help.

     

    I try to make an object have multiple textures.

    That is to say that when putting a texture it only applies to that object and not to the rest of the same objects.

     

    In other words, I have for example 2 wheels of fortune, one next to the other. I want only one to change texture.

    unknown.png

     

  3.  

    I'm making a server, and I get the following error.

    HTTP server file mismatch (countdowns) client.lua [Got size:15 MD5:DE9219E425CC35B85E0FA0222F625269, wanted MD5:635C85A55F643167D88163ECC44E1833]
    Download error: HTTP server file mismatch (countdowns) client.lua [Got size:15 MD5:DE9219E425CC35B85E0FA0222F625269, wanted MD5:635C85A55F643167D88163ECC44E1833]

     

    Delete all the scripts from my MTA folder

    https://cdn.discordapp.com/attachments/278521065435824128/556569914509361152/unknown.png

     

    But I still get the same error when entering the server.

  4. Idiomas - Languages

    Español - Spanish
    Ingles - English

     

    Texto - Text

    Spanish - Español

    Hola, mi apodo es TBK o TheBakkese King. 

    Llevo jugando GTA SA desde el 2004, en la Play Station 2. Y desde hace mas de 3 años MTA SA.
    Tras una gran búsqueda eh visto que el sector de vuelo en GTA esta algo abandonado, cuando el propio juego nos brinda grandes oportunidades. Por lo que quiero reunir a todos aquellos que quieran aprender o ya sepan hacer vuelo acrobatico.

    Los aviones que uso para vuelo acrobático son:

    • Dodo
    • Rustler
    • StuntPlane
    • Hydra

     

    Ingles - English

    Hi, my nickname is TBK or TheBakkese King. 
    
    I have been playing GTA SA since 2004, in Play Station 2. And for more than 3 years MTA SA. 
    After a great search I have seen that the flight sector in GTA is somewhat abandoned, when the game itself gives us great opportunities. 
    So I want to gather all those who want to learn or already know how to do acrobatic flight. 
    
    The planes I use for aerobatic flight are:
    
    • Dodo
    • Rustler
    • StuntPlane
    • Hydra
  5. On 14/09/2017 at 08:02, Starztec said:
    
    function addPaintjob(commandName,paintjobID)
        me = getLocalPlayer()
    if isPedInVehicle ( me ) then
        triggerServerEvent ( "addPJ", resourceRoot, tonumber(paintjobID), me )
    end
    end
    addCommandHandler ("addpaintjob",addPaintjob)
    
    function addPaintjob2(paintjobID,player)
    if paintjobID == 1 then
        myTexture = dxCreateTexture( "paintjob1.png" )
        elseif paintjobID == 2 then
        myTexture = dxCreateTexture( "paintjob2.png" )
        elseif paintjobID == 3 then
        myTexture = dxCreateShader( "paintjob3.png" )
        elseif paintjobID == 4 then
        myTexture = dxCreateShader( "paintjob4.png" )
        elseif paintjobID == 5 then
        myTexture = dxCreateTexture( "paintjob5.png" )
        elseif paintjobID == 6 then
        myTexture = dxCreateTexture( "paintjob6.png" )
        else
        if player == getLocalPlayer() then
        outputChatBox ("There is no such paintjob ID!")
        return
        end
        end
        engineRemoveShaderFromWorldTexture ( shader_cars, "vehiclegrunge256", getPedOccupiedVehicle(player) )
        shader_cars, tec = dxCreateShader ( "shader.fx" )
        engineApplyShaderToWorldTexture ( shader_cars, "vehiclegrunge256", getPedOccupiedVehicle(player) )
        dxSetShaderValue ( shader_cars, "TX0", myTexture ) 
    end
    addEvent( "addPJ2", true )
    addEventHandler( "addPJ2", getLocalPlayer(), addPaintjob2 )
    
    function removePaintjob2(player)
    if     engineApplyShaderToWorldTexture ( shader_cars, "vehiclegrunge256", getPedOccupiedVehicle(player) ) then
        me = getLocalPlayer()
        engineRemoveShaderFromWorldTexture ( shader_cars, "vehiclegrunge256", getPedOccupiedVehicle(player) )
        removePaintjob2(player)
        end
    end
    addEvent( "removePJ2", true )
    addEventHandler( "removePJ2", getLocalPlayer(), removePaintjob2 )
    
    function removePaintjob()
    triggerServerEvent ( "removePJ", resourceRoot, getLocalPlayer() )
    end
    addCommandHandler ("removepaintjob",removePaintjob)
    

    Shader: 
    texture TX0; 
      
    technique tec0 

        pass P0 
        { 
            Texture[0] = TX0; 
        } 


    La cosa es que con esto al ponerle el paintjob no me cambia el vehiculo... ahora estoy usando un bus modificado pero tampoco, intente ponerle el nombre al .PNG de la textura q usa el .BUS, pero tampoco lo cambia, sabrias porqué?

    Al cambiar "vehiclegrunge256", getPedOccupiedVehicle(player) ) por la textura original que deberia ser pude, Muchas gracias!!

    Tengo el mismo problema, quiero añadir Paintjobs custom pero no se hacerlo. ¿Me podrias ayudar?

  6. I would like to learn how to make the script to add Paintjobs custom.

    On 28/05/2018 at 11:45, MIKI785 said:

    You can't use engineImportTXD as this function takes a model ID as an argument and paintjobs are not models. You have to use a shader to replace paintjob textures.

     

  7. 15 minutes ago, aka Blue said:

    Utiliza shaders reemplazando la textura del paintjob del vehículo.

    El problema es que no se hacerlo. Es decir me descarge varios scripts que lo hacen pero ninguno funciona correctamente.
     

    Y al intentar hacerlo se me hace complicado.


  8.  

    The elegy is the only one that does not load the new PaintJob

    unknown.png


     

    He just lets me put paintjobs on the Huntley and the Majestic. Any other car does not let me.

  9. 13 hours ago, qaisjp said:

    ok. I've just checked and I can now confirm you own that account :)

    Can you try to reset your password again and check your spam folder?

     

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