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JustinMTA

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Everything posted by JustinMTA

  1. Try changing: local TheVeh = veh if getPedOccupiedVehicleSeat(localPlayer)==0 then local veh = getPedOccupiedVehicle(localPlayer) To: theVeh = getPedOccupiedVehicle ( thePlayer ) if getPedOccupiedVehicleSeat(thePlayer)==0 then veh = getPedOccupiedVehicle ( thePlayer ) If it doesn't work start removing "Local" from the beginning of script lines also
  2. You can search "GTA SA drift handling mod" on Youtube, and try to use the handling they provide in the video descriptions or comments. I'm not sure if the handling mods in GTA all work the same though. What I'm saying is I'm not sure if the handling mods people make for GTA SA singleplayer can be used in MTA or not but it's worth a try I've never messed with handling in MTA I only used to get pre-made handling codes from Youtube videos for my singleplayer car mods
  3. I work with this every day, you need these to do it: https://wiki.multitheftauto.com/wiki/Vehicle_component_manipulation https://wiki.multitheftauto.com/wiki/SetVehicleComponentVisible
  4. I don't think it's possible without scripting but I could be wrong. You need 2 copies of the siren component, then you need a timer to show/hide the siren components accordingly. One of the tail light components will need "Vortex prelighting" adjustments to make the material avoid getting darker with night time, Images for the tutorial are broken but you can still follow it like I did. Good luck and if you need help contact me ;D
  5. I'll help you add me to Skype or Discord sir.
  6. I think I maybe misunderstood, your TXD file could also not be loading correctly. Edit: can you post a screenshot
  7. I was just saying if you want to add new object ID's instead of replacing others you must modify that file outside of the MTA game and your players must do the same if you do this, but it's useless because like I said above you can replace those wire ID's inside of MTA without difference in game play.
  8. Sorry I'm not exactly sure what you mean now But there's hundreds of power line / wire objects and interior objects you can replace that won't make a difference to gameplay.
  9. GTA3.img is the default file where GTA SA loads all the .DFF, TXD, and COL files. There's a tutorial here you could try to follow.
  10. You've got to modify the UV map of the vehicle and components. It's really hard to make it have no break lines or stretching, but possible in Blender. Edit: You can maybe manage to work with Ren712's script instead.
  11. There's ways around it sometimes if you load/unlock the DFF's etc properly.. But if you wanna add NEW object ID's without replacing old ones, you must modify the GTA3.img, which requires every player on your server to do also.
  12. Search function works wonders This is what you need
  13. In the "Scene nodes browser", you'll see a list of parts with names, like "kit00_steeringwheel". So long story short, if you want the steering wheel to move, refer back to "kit00_steeringwheel" using SetVehicleComponentPosition. Good luck
  14. I'm not positive this'll work, but I'll take a whack at it.. By simply exporting the traffic light in zModeler, I think I can reset the encoding of the breakable object. Discord: Slim#0977Skype: [email protected]: @JustinX5
  15. I can help you. If you add me on Discord or Skype or Telegram, I can do it for you, I'll even do screen share if you wanna watch how I do it. How the broken vehicle parts work is, the game makes the non damaged component invisible, and makes a damaged version visible instead. If you wanna check which parts get damaged, just check the visibility of the broken parts. But if I'm correct, you're asking for a car that can't be visibly damaged while still receiving damage, which I can build into the .DFF of the vehicle, so what I'm saying's, no script's required for what you're asking for. Discord: Slim#0977 Skype: [email protected] Telegram: @JustinX5
  16. Exactly ^ https://prnt.sc/luv31o But you can keep up to date with @CodyJ(L)'s map editor He's taken the initiative to solve this exact problem. It's always been interesting to me that MTA makes people retrieve the default objects XYZ using this SAMP editor haha, I suppose there's just been much more important stuff for the MTA devs to solve. Anyways, Cody's doing the work of an alien robot by making a map editor we've all dreamed about
  17. Is the truck using a shader or is that the default paintjob for this truck?
  18. JustinMTA

    Wheels Angle

    You mean you want the steering wheel to turn? Please specify more sir?
  19. There's an example in the quote above in my last post where that guy asks what a render target is, for your situation you can just change the render target.
  20. Agreed, I was gonna say the problem's probably in your .COL file. Or try importing the .DFF to a different model number, especially if the .COL file's not being replaced also.
  21. You could set render target as the objects texture that you're trying to color, and render the color on with ease. https://wiki.multitheftauto.com/wiki/DxCreateRenderTarget https://wiki.multitheftauto.com/wiki/DxSetRenderTarget
  22. JustinMTA

    An object help

    I do free lessons for that kinda stuff over screen share in my free time, add me on Skype and I can show you anything you need to know, as long as you're actually willing to learn If not, I can also give you grade A videos explaining the things you need exactly. My Skype's below in my signature \/ If you use Discord instead just PM me about it.
  23. This can be done using a simple shader, you could render the color on or use an image etc, also, you could detect the players going left/right using: https://wiki.multitheftauto.com/wiki/GetBoundControl This light's either done with script, or encoded into the vehicles DFF, either can be done.
  24. For vehicles in MTA, the functions below exist, and some more: https://wiki.multitheftauto.com/wiki/Vehicle_component_manipulation https://wiki.multitheftauto.com/wiki/Vehicle_Components https://wiki.multitheftauto.com/wiki/SetVehicleComponentVisible For peds, I'm not sure man. It'd involve mostly shaders like @IIYAMA said above, and a serious wide range skill set, as the same with vehicles.
  25. For example, name headlamps in zModeler "Headlamps" Then reference them using https://wiki.multitheftauto.com/wiki/Vehicle_component_manipulation
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