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JustinMTA

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Posts posted by JustinMTA

  1. On 15/01/2021 at 02:51, SpecT said:

    This seems more like a question about MTA's client settings than about scripting (which is the category of this forum).

    I think it requires script to modify the chat box, idk though never done itxD

  2. I can visibly see the island split in two pieces as the glitch occurs, and the smaller half doesn't have the bug..
    I imagine it's related to high polygon count or the bugged piece is too large, try separating it into smaller pieces or add me on to Discord or Telegram and I'll do it for you, we'll test xD

  3. 16 hours ago, Tekken said:

    ?? What do you mean? Samp chat in mta?

    I think he means the characteristics and design of the chat from SAMP.

    I don't think you'll find the SAMP chat but you can scroll through the ones available on the MTA Resource Archive.
    Use the search methods with your key words "Chat" or "SAMP", name or description text boxes will both give different results, good luck xD 
     

    • Like 1
  4. 22 hours ago, DiSSGen said:

    its working but i want to replace textures on custom vehicles such as Lamborghini and more ...

    You need to change "vehiclegrunge256" in the script, to the name of the texture the Lamborghini or which ever modded car you're using.
    Because custom models use different texture names sometimes.
    Open the .TXD in MagicTXD or TXDworkshop, and locate the texture name.

    • Like 1
  5. On 31/03/2020 at 02:43, Dychuk said:

    I specifically created a clean server (only meta.xml and server.Lua). You can check this bug yourself. If you are interested I will give the IP address of the server because of which this is happening

    Sorry you don't understand what I'm trying to say,
    Maybe I explained wrong,

    It's not about the scripts you're using, this is something that happens with MTA in general.
    Load the .DFF without the vehicle spawned, then spawn the vehicle after loading the .DFF
    If that's not the issue PM me the IP.

    I've been off the forum for a week tough times lately.

  6. You're loading the .DFF file while a car/cars are spawned on the map:D
    The .DFF needs to be loaded before the client spawns, or at least spawn the modded vehicle AFTER loading the .DFF file for it.

  7. 3 hours ago, Starkz said:

    I think that's to "mod" a texture, i just want to replace it with another texture of the game. Maybe there's a converter or something?

    Thanks for the help anyway.

    Add me to a chat program and I'll help you understand further xD

    You can use 2 methods,
    Shaders, which can sync to multiplayer.
    Or
    .TXD files, to locally replace the texture for individual clients.

    • Like 2
  8. You can check for error messages things that cause FPS drop using /debugscript 3 while in-game.
    /debugscript 0 will hide the messages, 1-2 are different types of error messages.
    Also, it's very cheap to buy a FTP, if you need help I'm willing to guide you in the right direction if you add me to a chat program or message me or ask me here.

  9. Check where the player you're shooting at is located on the globe compared to where you or your server host is located.
    For example, if he's from France and you're hosting in the USA, you'll have lag issues, especially if you're located far from the host too.
    Good luck?

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