JustinMTA

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Everything posted by JustinMTA

  1. Download this or this and slightly modify, apply it to the road texture instead of the billboard.
  2. You can check for error messages things that cause FPS drop using /debugscript 3 while in-game. /debugscript 0 will hide the messages, 1-2 are different types of error messages. Also, it's very cheap to buy a FTP, if you need help I'm willing to guide you in the right direction if you add me to a chat program or message me or ask me here.
  3. Is the car body and the windows both using the shader code you provided? If so this is could be a model related issue regarding the DFF file. Let me knowšŸ‘
  4. I still don't quite understand what you're asking for. Read this it can help you maybe: Vehicle component manipulation
  5. You can open the DFF in zModeler, unless you insist using scripts.
  6. I can do the models for you if that's what you need. I'll change the texture names of the lights textures for you to reference them individually. It'll be an easy thing to do just contact me.
  7. Maybe put something like an invisible ped or object behind the door to block it from opening
  8. JustinMTA

    Image World

    The "Chat bubble" scripts on MTA Resources have a function that resizes them according to distance, you could try and rip it from them. https://community.multitheftauto.com/index.php?p=resources&s=details&id=7254 https://community.multitheftauto.com/index.php?p=resources&s=details&id=14295 https://community.multitheftauto.com/index.php?p=resources&s=details&id=12008 You could also use this if you really wanted too.
  9. I'll show you how on screen share if you add me
  10. Check where the player you're shooting at is located on the globe compared to where you or your server host is located. For example, if he's from France and you're hosting in the USA, you'll have lag issues, especially if you're located far from the host too. Good luckšŸ‘
  11. (OMG) Object Movement Generator
  12. You have to open the vehicles .TXD file and find which texture the paint job is. In these scripts you can easily adjust which texture the paint jobs apply to.
  13. Search function brotha Or click here to be directed to an example on the MTA resources
  14. I can screen share tomorrow and show you how if you still need help by then. Add me on something, my username's in my signature.
  15. I thought maybe he wanted the texture ID's and I was gonna use screen share to show him. I'm not a scripter, but I just searched on the wiki when I got back on PC and found this: ProcessLineOfSight Not sure if it'll work though man.
  16. I'm not sure what he means exactly either, But If I'm not mistaken I think he means that he wants to know which texture applies to each wall? If you add me on something or PM me I'll help you
  17. Try changing: local TheVeh = veh if getPedOccupiedVehicleSeat(localPlayer)==0 then local veh = getPedOccupiedVehicle(localPlayer) To: theVeh = getPedOccupiedVehicle ( thePlayer ) if getPedOccupiedVehicleSeat(thePlayer)==0 then veh = getPedOccupiedVehicle ( thePlayer ) If it doesn't work start removing "Local" from the beginning of script lines also
  18. You can search "GTA SA drift handling mod" on Youtube, and try to use the handling they provide in the video descriptions or comments. I'm not sure if the handling mods in GTA all work the same though. What I'm saying is I'm not sure if the handling mods people make for GTA SA singleplayer can be used in MTA or not but it's worth a try I've never messed with handling in MTA I only used to get pre-made handling codes from Youtube videos for my singleplayer car mods
  19. I work with this every day, you need these to do it: https://wiki.multitheftauto.com/wiki/Vehicle_component_manipulation https://wiki.multitheftauto.com/wiki/SetVehicleComponentVisible
  20. I don't think it's possible without scripting but I could be wrong. You need 2 copies of the siren component, then you need a timer to show/hide the siren components accordingly. One of the tail light components will need "Vortex prelighting" adjustments to make the material avoid getting darker with night time, Images for the tutorial are broken but you can still follow it like I did. Good luck and if you need help contact me ;D
  21. I'll help you add me to Skype or Discord sir.
  22. I think I maybe misunderstood, your TXD file could also not be loading correctly. Edit: can you post a screenshot
  23. I was just saying if you want to add new object ID's instead of replacing others you must modify that file outside of the MTA game and your players must do the same if you do this, but it's useless because like I said above you can replace those wire ID's inside of MTA without difference in game play.
  24. Sorry I'm not exactly sure what you mean now But there's hundreds of power line / wire objects and interior objects you can replace that won't make a difference to gameplay.
  25. GTA3.img is the default file where GTA SA loads all the .DFF, TXD, and COL files. There's a tutorial here you could try to follow.