• Content Count

  • Joined

  • Last visited

Community Reputation

8 Neutral


About JustinMTA

  • Rank
  • Birthday 11/11/1996


  • Gang
    Limitless Gaming
  • Location
    Thug Palace
  • Occupation
  • Interests
    Code, 3D modeling, organisms, entheogens, sociology, philosophy, biology, physics, chemistry, religion, art, science, health

Recent Profile Visitors

763 profile views
  1. I'll help you add me to Skype or Discord sir.
  2. I think I maybe misunderstood, your TXD file could also not be loading correctly. Edit: can you post a screenshot
  3. I was just saying if you want to add new object ID's instead of replacing others you must modify that file outside of the MTA game and your players must do the same if you do this, but it's useless because like I said above you can replace those wire ID's inside of MTA without difference in game play.
  4. Sorry I'm not exactly sure what you mean now But there's hundreds of power line / wire objects and interior objects you can replace that won't make a difference to gameplay.
  5. GTA3.img is the default file where GTA SA loads all the .DFF, TXD, and COL files. There's a tutorial here you could try to follow.
  6. You've got to modify the UV map of the vehicle and components. It's really hard to make it have no break lines or stretching, but possible in Blender. Edit: You can maybe manage to work with Ren712's script instead.
  7. There's ways around it sometimes if you load/unlock the DFF's etc properly.. But if you wanna add NEW object ID's without replacing old ones, you must modify the GTA3.img, which requires every player on your server to do also.
  8. Search function works wonders This is what you need
  9. In the "Scene nodes browser", you'll see a list of parts with names, like "kit00_steeringwheel". So long story short, if you want the steering wheel to move, refer back to "kit00_steeringwheel" using SetVehicleComponentPosition. Good luck
  10. I'm not positive this'll work, but I'll take a whack at it.. By simply exporting the traffic light in zModeler, I think I can reset the encoding of the breakable object. Discord: Slim#0977Skype: JustinNunya@outlook.comTelegram: @JustinX5
  11. I can help you. If you add me on Discord or Skype or Telegram, I can do it for you, I'll even do screen share if you wanna watch how I do it. How the broken vehicle parts work is, the game makes the non damaged component invisible, and makes a damaged version visible instead. If you wanna check which parts get damaged, just check the visibility of the broken parts. But if I'm correct, you're asking for a car that can't be visibly damaged while still receiving damage, which I can build into the .DFF of the vehicle, so what I'm saying's, no script's required for what you're asking for. Discord: Slim#0977 Skype: JustinNunya@outlook.com Telegram: @JustinX5
  12. Exactly ^ https://prnt.sc/luv31o But you can keep up to date with @CodyJ(L)'s map editor He's taken the initiative to solve this exact problem. It's always been interesting to me that MTA makes people retrieve the default objects XYZ using this SAMP editor haha, I suppose there's just been much more important stuff for the MTA devs to solve. Anyways, Cody's doing the work of an alien robot by making a map editor we've all dreamed about
  13. Is the truck using a shader or is that the default paintjob for this truck?
  14. JustinMTA

    Wheels Angle

    You mean you want the steering wheel to turn? Please specify more sir🍹
  15. There's an example in the quote above in my last post where that guy asks what a render target is, for your situation you can just change the render target.