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About JustinMTA

  • Rank
    Punk-@ss B*tch
  • Birthday 11/11/1996


  • Gang
    Xtreme 5 Gaming
  • Location
    Thug Palace
  • Occupation
    Co-owner/3D modeller for Xtreme 5 Gaming.
  • Interests
    Code, 3D modeling, organisms, entheogens, sociology, philosophy, biology, physics, chemistry, religion, art, science, health

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  1. Sorry you don't understand what I'm trying to say, Maybe I explained wrong, It's not about the scripts you're using, this is something that happens with MTA in general. Load the .DFF without the vehicle spawned, then spawn the vehicle after loading the .DFF If that's not the issue PM me the IP. I've been off the forum for a week tough times lately.
  2. You're loading the .DFF file while a car/cars are spawned on the map The .DFF needs to be loaded before the client spawns, or at least spawn the modded vehicle AFTER loading the .DFF file for it.
  3. The solution in this topic from yesterday utilizes a method you could also use.
  4. Add me to a chat program and I'll help you understand further You can use 2 methods, Shaders, which can sync to multiplayer. Or .TXD files, to locally replace the texture for individual clients.
  5. Download this or this and slightly modify, apply it to the road texture instead of the billboard.
  6. You can check for error messages things that cause FPS drop using /debugscript 3 while in-game. /debugscript 0 will hide the messages, 1-2 are different types of error messages. Also, it's very cheap to buy a FTP, if you need help I'm willing to guide you in the right direction if you add me to a chat program or message me or ask me here.
  7. Is the car body and the windows both using the shader code you provided? If so this is could be a model related issue regarding the DFF file. Let me know👍
  8. I still don't quite understand what you're asking for. Read this it can help you maybe: Vehicle component manipulation
  9. You can open the DFF in zModeler, unless you insist using scripts.
  10. I can do the models for you if that's what you need. I'll change the texture names of the lights textures for you to reference them individually. It'll be an easy thing to do just contact me.
  11. Maybe put something like an invisible ped or object behind the door to block it from opening
  12. JustinMTA

    Image World

    The "Chat bubble" scripts on MTA Resources have a function that resizes them according to distance, you could try and rip it from them. https://community.multitheftauto.com/index.php?p=resources&s=details&id=7254 https://community.multitheftauto.com/index.php?p=resources&s=details&id=14295 https://community.multitheftauto.com/index.php?p=resources&s=details&id=12008 You could also use this if you really wanted too.
  13. I'll show you how on screen share if you add me
  14. Check where the player you're shooting at is located on the globe compared to where you or your server host is located. For example, if he's from France and you're hosting in the USA, you'll have lag issues, especially if you're located far from the host too. Good luck👍
  15. (OMG) Object Movement Generator