Fanbox

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  1. Fanbox

    HELP TABLE USE

    TY bu thow use it table vehicleTable = { {id = 422,stats = {4,1,1,1,1,0.25,50},pos = { {2433.3086, -1674.3926, 14.004364,0,0,0,30}, {-2519.2705, -603.21094, 132.91457,0,0,0,30}, } }, }
  2. Fanbox

    HELP TABLE USE

    how use its table vehicleTable = { {id = 422,stats = {4,1,1,1,1,0.25,50},pos = { {2433.3086, -1674.3926, 14.004364,0,0,0,30}, {-2519.2705, -603.21094, 132.91457,0,0,0,30}, } }, } for _,data in ipairs(vehicleTable) do veh = createVehicle(data.id,data.pos[1][1],data.pos[1][2],data.pos[1][3],data.pos[1][4],data.pos[1][5],data.pos[1][6]) end spwan only one car how use spawns 1 and 2 cars ( all table) TY
  3. Fanbox

    [Release]thisdp's Dx GUI System

    YEEEEEEEEEEp YOU BEST !!!!!
  4. Fanbox

    [Release]thisdp's Dx GUI System

    You best bro im Wait))
  5. Fanbox

    [Release]thisdp's Dx GUI System

    YOU FIX absolute integer as position and size?))))))
  6. Fanbox

    [Release]thisdp's Dx GUI System

    FIX absolute integer as position and size. PLS DGS
  7. Fanbox

    [Release]thisdp's Dx GUI System

    its not work,text so bad(
  8. Fanbox

    [Release]thisdp's Dx GUI System

    Best way to solve is using absolute integer as position and size. Show me an example inventory = DGS:dgsDxCreateWindow ( 0.36, 0.28, 0.28, 0.50, "Select your weapons", true ) playerList = DGS:dgsDxCreateGridList (0.12, 0.1, 0.85, 0.85,true,inventory,false,tocolor(0,0,0,0),tocolor(255,255,255,0),tocolor(0,0,0,255),tocolor(0,0,0,255),tocolor(70,70,70,200),tocolor(255,0,0,200)) there are some other options?
  9. Fanbox

    [HELP] Synchronization shader player

    The problem is that I see the texture on me, but I also see it on other players (instead of seeing them)
  10. Fanbox

    [Release]thisdp's Dx GUI System

    [HELP] Please correct the smeared text, or tell me how to fix it) Thanks.
  11. --Client local shader = dxCreateShader("tex.fx",0, 0, true, 'ped') addEvent("broadcastEnableShader", true) -- allow remotely triggered (from server) addEventHandler("broadcastEnableShader", root, function(some_data) -- receive broadcast from the server local img = dxCreateTexture(""..math.random(1,3)..".png") dxSetShaderValue(shader, "tex", img) engineApplyShaderToWorldTexture(shader, "Hoodie_green_co",some_data) end ) addEventHandler( 'onClientResourceStart', resourceRoot, function() for _, p in ipairs(getElementsByType('ped')) do if isElementStreamedIn(p) then local clothing = getElementData(p, 'blood') if clothing then triggerServerEvent("announceEnableShader", localPlayer, p) end end end for _, p in ipairs(getElementsByType('player')) do if isElementStreamedIn(p) then local clothing = getElementData(p, 'blood') if clothing then triggerServerEvent("announceEnableShader", localPlayer, p) end end end end) addEventHandler( 'onClientElementStreamIn', root, function() if getElementType(source) == 'player' or getElementType(source) == 'ped' then local clothing = getElementData(source, 'blood') if clothing then triggerServerEvent("announceEnableShader", localPlayer, source) end end end) addEventHandler( 'onClientElementDataChange', root, function(name) if (getElementType(source) == 'player' or getElementType(source) == 'ped') and isElementStreamedIn(source) and name == 'blood' then if getElementData(source, 'blood') then triggerServerEvent("announceEnableShader", localPlayer, source) end end end) --SERVER addEvent("announceEnableShader", true) addEventHandler("announceEnableShader", root, function (some_data) -- triggerClientEvent(root, "broadcastEnableShader", source, some_data) end ) Ita not Synchronization((