Fanbox

Members
  • Content Count

    15
  • Joined

  • Last visited

Community Reputation

2 Neutral

About Fanbox

  • Rank
    Square

Details

  • Gang
    UNION

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Братан, тут нету ничего для позицци на игрока!🤔
  2. Все просто) Есть mtaserver.conf файл В нем строчка httpurl както так) Туда впиши силку URl От своего ФТП (на хосте) Ето уберет нагрузку на сервер 20% если у тя онлайн ~100 И файли будут грузить не з серва а з фтп силки что и даст скорость загрузки
  3. Напиши создателю ДГС он добавит☺️
  4. Fanbox

    HELP TABLE USE

    TY bu thow use it table vehicleTable = { {id = 422,stats = {4,1,1,1,1,0.25,50},pos = { {2433.3086, -1674.3926, 14.004364,0,0,0,30}, {-2519.2705, -603.21094, 132.91457,0,0,0,30}, } }, }
  5. Fanbox

    HELP TABLE USE

    how use its table vehicleTable = { {id = 422,stats = {4,1,1,1,1,0.25,50},pos = { {2433.3086, -1674.3926, 14.004364,0,0,0,30}, {-2519.2705, -603.21094, 132.91457,0,0,0,30}, } }, } for _,data in ipairs(vehicleTable) do veh = createVehicle(data.id,data.pos[1][1],data.pos[1][2],data.pos[1][3],data.pos[1][4],data.pos[1][5],data.pos[1][6]) end spwan only one car how use spawns 1 and 2 cars ( all table) TY
  6. YOU FIX absolute integer as position and size?))))))
  7. FIX absolute integer as position and size. PLS DGS
  8. Best way to solve is using absolute integer as position and size. Show me an example inventory = DGS:dgsDxCreateWindow ( 0.36, 0.28, 0.28, 0.50, "Select your weapons", true ) playerList = DGS:dgsDxCreateGridList (0.12, 0.1, 0.85, 0.85,true,inventory,false,tocolor(0,0,0,0),tocolor(255,255,255,0),tocolor(0,0,0,255),tocolor(0,0,0,255),tocolor(70,70,70,200),tocolor(255,0,0,200)) there are some other options?
  9. The problem is that I see the texture on me, but I also see it on other players (instead of seeing them)
  10. [HELP] Please correct the smeared text, or tell me how to fix it) Thanks.
  11. --Client local shader = dxCreateShader("tex.fx",0, 0, true, 'ped') addEvent("broadcastEnableShader", true) -- allow remotely triggered (from server) addEventHandler("broadcastEnableShader", root, function(some_data) -- receive broadcast from the server local img = dxCreateTexture(""..math.random(1,3)..".png") dxSetShaderValue(shader, "tex", img) engineApplyShaderToWorldTexture(shader, "Hoodie_green_co",some_data) end ) addEventHandler( 'onClientResourceStart', resourceRoot, function() for _, p in ipairs(getElementsByType('ped')) do if isElementStreamedIn(p) then local clothing = getElementData(p, 'blood') if clothing then triggerServerEvent("announceEnableShader", localPlayer, p) end end end for _, p in ipairs(getElementsByType('player')) do if isElementStreamedIn(p) then local clothing = getElementData(p, 'blood') if clothing then triggerServerEvent("announceEnableShader", localPlayer, p) end end end end) addEventHandler( 'onClientElementStreamIn', root, function() if getElementType(source) == 'player' or getElementType(source) == 'ped' then local clothing = getElementData(source, 'blood') if clothing then triggerServerEvent("announceEnableShader", localPlayer, source) end end end) addEventHandler( 'onClientElementDataChange', root, function(name) if (getElementType(source) == 'player' or getElementType(source) == 'ped') and isElementStreamedIn(source) and name == 'blood' then if getElementData(source, 'blood') then triggerServerEvent("announceEnableShader", localPlayer, source) end end end) --SERVER addEvent("announceEnableShader", true) addEventHandler("announceEnableShader", root, function (some_data) -- triggerClientEvent(root, "broadcastEnableShader", source, some_data) end ) Ita not Synchronization((