Lormateve

Members
  • Content Count

    39
  • Joined

  • Last visited

Everything posted by Lormateve

  1. Previously I had a resource, that in the podia within the game, to know what texture they were in a radius of X meters. That is to say that the name of all the DFF appeared before me, and I did not have to search for the name or id of the object manually.
  2. What I wanted to do, was that the user to buy a certain accessory color and object, that is saved and at the beginning, not only can see it, but also can see others. Server: function Cortina1(paintjobID, color) local vehicle = getPedOccupiedVehicle( client ) local player = client if ( vehicle ) then local pos = {getElementPosition( vehicle )} Cortinapuesta = createObject( 1000, pos[1], pos[2], pos[3] ) attachElements( Cortinapuesta, vehicle, 0, 0, 0, 0, 0, 0 ) triggerClientEvent (root, "setShader", resourceRoot, paintjobID, color) end end addEvent("PonerCortina", true) addEventHandler("PonerCortina", resourceRoot, Cortina1) function CancelarCortina() local vehicle = getPedOccupiedVehicle( source ) if ( vehicle ) then destroyElement(Cortinapuesta) end end addEvent("SacarCortina", true) addEventHandler("SacarCortina", root, CancelarCortina) ----------------------------------------------------------------------------------------------------- function addPJfction (player) triggerClientEvent (getRootElement(),"addPJ2", getRootElement(), player ) end addEvent( "addPJ", true ) addEventHandler( "addPJ", resourceRoot, addPJfction ) function removePJfction (player) triggerClientEvent (getRootElement(),"removePJ2", getRootElement(),player ) end addEvent( "removePJ", true ) addEventHandler( "removePJ", resourceRoot, removePJfction ) Client: Ventana1 = createMarker (2194.4677734375, 1440.5966796875, 10.8203125-1, "cylinder", 1.5, 0, 255, 0, 170 ) local NormalTextColour = "FFFB0202" function mapLoad ( Bondi2018OBJETOS ) local txdCortinas1518 = engineLoadTXD( "objetos/metalpar1518/vehicle.txd" ) local dffCortinas1518 = engineLoadDFF( "objetos/metalpar1518/spl_b_mar_m.dff", 0 ) engineImportTXD( txdCortinas1518, 1000 ) engineReplaceModel( dffCortinas1518, 1000 ) end addEventHandler ( "onClientResourceStart", resourceRoot, mapLoad ) addEventHandler("onClientMarkerHit", Ventana1, function(localPlayer) if localPlayer == getLocalPlayer() then Ventana = guiCreateWindow(997, 226, 228, 743, "BONDI 2018 - Taller \"Libertad\"", false);guiSetVisible(Ventana, true) guiWindowSetSizable(Ventana, false) guiSetProperty(Ventana, "CaptionColour", "FF0EF1E3") showCursor(true) veh = getPedOccupiedVehicle( localPlayer ) Boton1 = guiCreateButton(15, 66, 108, 31, " CORTINAS", false, Ventana); guiSetProperty(Boton1, "NormalTextColour", "FFFB0202") Boton2 = guiCreateButton(15, 107, 108, 31, " Parachoques", false, Ventana);guiSetProperty(Boton2, "NormalTextColour", "FFFB0202") Boton3 = guiCreateButton(15, 148, 108, 31, " ASIENTOS", false, Ventana);guiSetProperty(Boton3, "NormalTextColour", " FFFB0202") Boton4 = guiCreateButton(15, 189, 108, 31, " VIDRIOS", false, Ventana);guiSetProperty(Boton4, "NormalTextColour", "FFFB0202") Boton5 = guiCreateButton(15, 230, 108, 31, " OPTICAS", false, Ventana);guiSetProperty(Boton5, "NormalTextColour", "FFFB0202") Boton6 = guiCreateButton(15, 271, 108, 31, "", false, Ventana);guiSetProperty(Boton6, "NormalTextColour", " FFFB0202") Boton7 = guiCreateButton(15, 312, 108, 31, "", false, Ventana);guiSetProperty(Boton7, "NormalTextColour", " FFFB0202") Boton8 = guiCreateButton(15, 353, 108, 31, "", false, Ventana);guiSetProperty(Boton8, "NormalTextColour", " FFFB0202") Boton9 = guiCreateButton(15, 394, 108, 31, "", false, Ventana);guiSetProperty(Boton9, "NormalTextColour", " FFFB0202") BotonCERRAR = guiCreateButton(15, 700, 108, 31, "CERRAR", false, Ventana);guiSetProperty(BotonCERRAR, "NormalTextColour", "FFFB0202") end end ) Ventana2 = guiCreateWindow(997, 226, 228, 743, "BONDI 2018 - Taller \"Libertad\"", false);guiSetVisible(Ventana2, false);guiWindowSetSizable(Ventana2, false);guiSetProperty(Ventana2, "CaptionColour", "FF0EF1E3") Boton1 = guiCreateButton(60, 66, 108, 31, "Cortinas Simples", false, Ventana2); guiSetProperty(Boton1, "NormalTextColour", "FFFB0202") Boton2 = guiCreateButton(15, 107, 108, 31, " Turquesas", false, Ventana2);guiSetProperty(Boton2, "NormalTextColour", "FFFB0202") Boton2b = guiCreateMemo(150, 107, 64, 31, "2500", false, Ventana2); guiSetProperty(Boton2b, "NormalTextColour", "FFFB0202");guiMemoSetReadOnly( Boton2b, true ) Boton3 = guiCreateButton(15, 148, 108, 31, " 2", false, Ventana2);guiSetProperty(Boton3, "NormalTextColour", " FFFB0202"); Boton4 = guiCreateButton(15, 189, 108, 31, " 3", false, Ventana2);guiSetProperty(Boton4, "NormalTextColour", "FFFB0202") Boton5 = guiCreateButton(15, 230, 108, 31, " 4", false, Ventana2);guiSetProperty(Boton5, "NormalTextColour", "FFFB0202") Boton6 = guiCreateButton(15, 271, 108, 31, "5", false, Ventana2);guiSetProperty(Boton6, "NormalTextColour", " FFFB0202") Boton7 = guiCreateButton(15, 312, 108, 31, "6", false, Ventana2);guiSetProperty(Boton7, "NormalTextColour", " FFFB0202") Boton8 = guiCreateButton(60, 353, 108, 31, "Cortinas Completas", false, Ventana2);guiSetProperty(Boton8, "NormalTextColour", " FFFB0202") Boton9a = guiCreateButton(15, 394, 108, 31, "Turquesas", false, Ventana2);guiSetProperty(Boton9a, "NormalTextColour", " FFFB0202") Boton10a = guiCreateButton(15, 435, 108, 31, "Rojas", false, Ventana2);guiSetProperty(Boton10a, "NormalTextColour", " FFFB0202") Boton11a = guiCreateButton(15, 476, 108, 31, "Azules", false, Ventana2);guiSetProperty(Boton11a, "NormalTextColour", " FFFB0202") Boton12a = guiCreateButton(15, 517, 108, 31, "Blancas", false, Ventana2);guiSetProperty(Boton12a, "NormalTextColour", " FFFB0202") Boton13a = guiCreateButton(15, 558, 108, 31, "Celestes", false, Ventana2);guiSetProperty(Boton13a, "NormalTextColour", " FFFB0202") BotonTOTAL = guiCreateMemo (15, 650, 60, 31, "Total:", false, Ventana2);guiSetProperty(BotonTOTAL, "NormalTextColour", "FFFB0202");guiMemoSetReadOnly( BotonTOTAL, true ) BotonTOTAL2 = guiCreateMemo (75, 650, 60, 31, "0", false, Ventana2);guiSetProperty(BotonTOTAL2, "NormalTextColour", "FFFB0202");guiMemoSetReadOnly( BotonTOTAL2, true ) BotonCOMPRAR = guiCreateButton (135, 650, 65, 31, "COMPRAR", false, Ventana2);guiSetProperty(BotonCOMPRAR, "NormalTextColour", "FFFB0202") BotonCERRAR2 = guiCreateButton(15, 700, 108, 31, "CERRAR", false, Ventana2);guiSetProperty(BotonCERRAR2, "NormalTextColour", "FFFB0202") addEventHandler("onClientGUIClick", guiRoot, --VENTANA function() local getGui = guiGetVisible(Ventana) if source == BotonCERRAR then if getGui then guiSetVisible(Ventana, false) showCursor(false) veh = getPedOccupiedVehicle( localPlayer ) end end end ) -------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- addEventHandler("onClientGUIClick", guiRoot, --VENTANA function() local getGui = guiGetVisible(Ventana2) if source == BotonCERRAR2 then if getGui then guiSetVisible(Ventana2, false) showCursor(false) veh = getPedOccupiedVehicle( localPlayer ) triggerServerEvent("SacarCortina", localPlayer, localPlayer) end end end ) addEventHandler("onClientGUIClick", guiRoot, --VENTANA2 = CORTINAS function() local getGui = guiGetVisible(Ventana) if source == Boton1 then if getGui then guiSetVisible(Ventana, false) guiSetVisible(Ventana2, true) veh = getPedOccupiedVehicle( localPlayer ) end end end ) --------------------------------------------------------------------------------------------------------- addEventHandler("onClientGUIClick", guiRoot, --VENTANA2 = CORTINAS > Completas > Turquesas function () local getGui = guiGetVisible(Ventana2) if source == Boton9a then local color = "nada" triggerServerEvent("PonerCortina", resourceRoot, paintjobID, color) PrecioCortinasCompletas = 3500 PrecioTotal = PrecioCortinasCompletas guiSetText(BotonTOTAL2, PrecioCortinasCompletas) else if source == Boton10a then --ROJAS local color = "red" triggerServerEvent("PonerCortina", resourceRoot, paintjobID, color) PrecioCortinasCompletas = 3500 PrecioTotal = PrecioCortinasCompletas guiSetText(BotonTOTAL2, PrecioCortinasCompletas) end end end ) addEvent( "addPJ2", true ) addEventHandler( "addPJ2", getLocalPlayer(), CortinasCompletas ) function addPaintjob2(paintjobID, color) outputChatBox("the color is:" .. color) if color == "red" then CortinasRojas = dxCreateTexture ( "CortinasRojas.png" ) engineRemoveShaderFromWorldTexture (shader_cars,"cortinas", getPedOccupiedVehicle ( player )) shader_cars , tec = dxCreateShader ( "shader.fx" ) engineApplyShaderToWorldTexture (shader_cars,"cortinas", getPedOccupiedVehicle ( player )) dxSetShaderValue (shader_cars,"TX0",CortinasRojas) elseif color == "blue" then CortinasAzules = dxCreateTexture ( "CortinasAzules.png" ) engineRemoveShaderFromWorldTexture (shader_cars,"cortinas", getPedOccupiedVehicle ( player )) shader_cars , tec = dxCreateShader ( "shader.fx" ) engineApplyShaderToWorldTexture (shader_cars,"cortinas", getPedOccupiedVehicle ( player )) dxSetShaderValue (shader_cars,"TX0",CortinasAzules) elseif color == "Nada" then outputChatBox ("Asi como está") end end addEvent( "setShader", true ) addEventHandler( "setShader", resourceRoot, addPaintjob2 ) -------------------------------------------------------------------------------------- addEventHandler("onClientGUIClick", guiRoot, --VENTANAS > BOTON COMPRAR function(localPlayer) local getGui = guiGetVisible(Ventana2) local money = getPlayerMoney (localPlayer) if source == BotonCOMPRAR then if (money > PrecioTotal) then outputChatBox ("Dinero CALCULADO") takePlayerMoney ( PrecioTotal ) outputChatBox ("Usted ha comprado las cortinas") guiSetVisible(Ventana2, false) showCursor (false) else outputChatBox ("No tiene el dinero suficiente para comprarlas!!") end end end)
  3. It worked, It's a lot of help, you mean, thank you. Now what I have left is to create a database so that when they enter or leave is stored in the car, THANK YOU !!
  4. In case of passing text "red" it would no longer be to use the paintjobID, since it is an empty value. Anyway when passing the TriggerClientEvent, it does not work, and I can not understand why. Client and Server addEventHandler("onClientGUIClick", guiRoot, --VENTANA2 = CORTINAS > Completas > Turquesas function () local getGui = guiGetVisible(Ventana2) if source == Boton9a then triggerServerEvent("PonerCortina", resourceRoot, paintjobID, color) --This does not work local color = "nada" PrecioCortinasCompletas = 3500 PrecioTotal = PrecioCortinasCompletas guiSetText(BotonTOTAL2, PrecioCortinasCompletas) else if source == Boton10a then --ROJAS local color = "red" triggerServerEvent("PonerCortina", resourceRoot, paintjobID, color) --This does not work PrecioCortinasCompletas = 3500 PrecioTotal = PrecioCortinasCompletas guiSetText(BotonTOTAL2, PrecioCortinasCompletas) end end end ) addEvent( "addPJ2", true ) addEventHandler( "addPJ2", getLocalPlayer(), CortinasCompletas ) function Cortina1(paintjobID, color) local player = client - local vehicle = getPedOccupiedVehicle( source ) if ( vehicle ) then local pos = {getElementPosition( vehicle )} Cortinapuesta = createObject( 1000, pos[1], pos[2], pos[3] ) attachElements( Cortinapuesta, vehicle, 0, 0, 0, 0, 0, 0 ) triggerClientEvent (root, "setShader", resourceRoot, paintjobID, color) end end addEvent("PonerCortina", true) addEventHandler("PonerCortina", resourceRoot, Cortina1) ----------------------------------------------------------------------------------------------------- function addPJfction (player) triggerClientEvent (getRootElement(),"addPJ2", getRootElement(), player ) end addEvent( "addPJ", true ) addEventHandler( "addPJ", resourceRoot, addPJfction ) function removePJfction (player) triggerClientEvent (getRootElement(),"removePJ2", getRootElement(),player ) end addEvent( "removePJ", true ) addEventHandler( "removePJ", resourceRoot, removePJfction )
  5. Cortinas = dxCreateTexture ( "cortinasRojas.png" ) engineRemoveShaderFromWorldTexture (shader_cars,"cortinas", getPedOccupiedVehicle ( player )) shader_cars , tec = dxCreateShader ( "shader.fx" ) engineApplyShaderToWorldTexture (shader_cars,"cortinas", getPedOccupiedVehicle ( player )) dxSetShaderValue (shader_cars,"TX0",CortinasRojas) this is the color red for example, you are right, because there is no connection with the server so that all users can see it, it does not work out, try many ways, but no way it went well
  6. Now I understood what he was referring to, but things have not changed, it still does not work Look, in this code if it works, but the only problem is that other people can not see the color that I chose, but they see the same, the root color Server Side function Cortina1() local vehicle = getPedOccupiedVehicle( source ) if ( vehicle ) then local pos = {getElementPosition( vehicle )} Cortinapuesta = createObject( 1000, pos[1], pos[2], pos[3] ) attachElements( Cortinapuesta, vehicle, 0, 0, 0, 0, 0, 0 ) end end addEvent("PonerCortina", true) addEventHandler("PonerCortina", root, Cortina1) function CancelarCortina() local vehicle = getPedOccupiedVehicle( source ) if ( vehicle ) then destroyElement(Cortinapuesta) end end addEvent("SacarCortina", true) addEventHandler("SacarCortina", root, CancelarCortina) ----------------------------------------------------------------------------------------------------- function addPJfction (player) triggerClientEvent (getRootElement(),"addPJ2", getRootElement(), player ) end addEvent( "addPJ", true ) addEventHandler( "addPJ", resourceRoot, addPJfction ) function removePJfction (player) triggerClientEvent (getRootElement(),"removePJ2", getRootElement(),player ) end addEvent( "removePJ", true ) addEventHandler( "removePJ", resourceRoot, removePJfction ) Client Side addEventHandler("onClientGUIClick", guiRoot, --VENTANA2 = CORTINAS > Completas > Turquesas function () local getGui = guiGetVisible(Ventana2) if source == Boton9a then triggerServerEvent("PonerCortina", localPlayer, localPlayer) PrecioCortinasCompletas = 3500 PrecioTotal = PrecioCortinasCompletas guiSetText(BotonTOTAL2, PrecioCortinasCompletas) else if source == Boton10a then --ROJAS triggerServerEvent("PonerCortina", localPlayer, localPlayer) PrecioCortinasCompletas = 3500 PrecioTotal = PrecioCortinasCompletas guiSetText(BotonTOTAL2, PrecioCortinasCompletas) Cortinas = dxCreateTexture( "cortinas.png" ) me = getLocalPlayer() if isPedInVehicle ( me ) then triggerServerEvent ( "addPJ", resourceRoot, Boton10a, me ) Cortinas = dxCreateTexture( "cortinasRojas.png" ) engineRemoveShaderFromWorldTexture ( shader_cars, "cortinas", getPedOccupiedVehicle(player) ) shader_cars, tec = dxCreateShader ( "shader.fx" ) engineApplyShaderToWorldTexture ( shader_cars, "cortinas", getPedOccupiedVehicle(player) ) dxSetShaderValue ( shader_cars, "TX0", CortinasRojas ) end end end end ) addEvent( "addPJ2", true ) addEventHandler( "addPJ2", getLocalPlayer(), CortinasCompletas ) addEventHandler("onClientGUIClick", guiRoot, --VENTANA2 = CORTINAS > Completas > Turquesas function () local getGui = guiGetVisible(Ventana2) if source == Boton11a then --AZULES triggerServerEvent("PonerCortina", localPlayer, localPlayer) PrecioCortinasCompletas = 3500 PrecioTotal = PrecioCortinasCompletas guiSetText(BotonTOTAL2, PrecioCortinasCompletas) Cortinas = dxCreateTexture( "cortinasAzules.png" ) me = getLocalPlayer() if isPedInVehicle ( me ) then triggerServerEvent ( "addPJ", resourceRoot, Boton11a, me ) Cortinas = dxCreateTexture( "cortinasAzules.png" ) engineRemoveShaderFromWorldTexture ( shader_cars, "cortinas", getPedOccupiedVehicle(player) ) shader_cars, tec = dxCreateShader ( "shader.fx" ) engineApplyShaderToWorldTexture ( shader_cars, "cortinas", getPedOccupiedVehicle(player) ) dxSetShaderValue ( shader_cars, "TX0", Cortinas ) end end end ) addEvent( "addPJ2", true ) addEventHandler( "addPJ2", getLocalPlayer(), CortinasCompletas2 )
  7. When the object must be created, it does not in server side Server side function Cortina1(paintjobID) outputChatBox ("..") local vehicle = getPedOccupiedVehicle( source ) local player = client if ( vehicle ) then local pos = {getElementPosition( vehicle )} Cortinapuesta = createObject( 1000, pos[1], pos[2], pos[3] ) attachElements( Cortinapuesta, vehicle, 0, 0, 0, 0, 0, 0 ) triggerClientEvent (root, "setShader", resourceRoot, paintjobID) end end addEvent("PonerCortina", true) addEventHandler("PonerCortina", resourceRoot, Cortina1)
  8. De acuerdo, muchas gracias. Si cambia de color, pero solamente para el cliente.
  9. It still does not work. The curtains do not appear in the vehicle. Semi Full client addEventHandler("onClientGUIClick", guiRoot, --VENTANA2 = CORTINAS > Completas > Turquesas function (paintjobID) local getGui = guiGetVisible(Ventana2) if source == Boton9a then triggerServerEvent("PonerCortina", resourceRoot, paintjobID) outputChatBox ("Llego a trigger") PrecioCortinasCompletas = 3500 PrecioTotal = PrecioCortinasCompletas guiSetText(BotonTOTAL2, PrecioCortinasCompletas) local paintjobID = 1 end end) function addPaintjob2(paintjobID) if paintjobID == 1 then myTexture = dxCreateTexture( "cortinasRojas.png" ) elseif paintjobID == 2 then myTexture = dxCreateTexture( "cortinasAzules.png" ) else if player == getLocalPlayer() then outputChatBox ("There is no such paintjob ID!") return end end engineRemoveShaderFromWorldTexture ( shader_cars, "cortinas", getPedOccupiedVehicle(player) ) shader_cars, tec = dxCreateShader ( "shader.fx" ) engineApplyShaderToWorldTexture ( shader_cars, "cortinas", getPedOccupiedVehicle(player) ) dxSetShaderValue ( shader_cars, "TX0", myTexture ) end addEvent( "setShader", true ) addEventHandler( "setShader", resourceRoot, addPaintjob2 ) Server side function Cortina1(paintjobID) outputChatBox ("..") local vehicle = getPedOccupiedVehicle( source ) local player = client if ( vehicle ) then local pos = {getElementPosition( vehicle )} Cortinapuesta = createObject( 1000, pos[1], pos[2], pos[3] ) attachElements( Cortinapuesta, vehicle, 0, 0, 0, 0, 0, 0 ) triggerClientEvent (root, "setShader", resourceRoot, paintjobID) end end addEvent("PonerCortina", true) addEventHandler("PonerCortina", resourceRoot, Cortina1) function CancelarCortina() local vehicle = getPedOccupiedVehicle( source ) if ( vehicle ) then destroyElement(Cortinapuesta) end end addEvent("SacarCortina", true) addEventHandler("SacarCortina", root, CancelarCortina) ----------------------------------------------------------------------------------------------------- function addPJfction (PaintjobID,player) triggerClientEvent (getRootElement(),"addPJ2", getRootElement(),PaintjobID, player ) end addEvent( "addPJ", true ) addEventHandler( "addPJ", resourceRoot, addPJfction ) function removePJfction (player) triggerClientEvent (getRootElement(),"removePJ2", getRootElement(),player ) end addEvent( "removePJ", true ) addEventHandler( "removePJ", resourceRoot, removePJfction )
  10. I tried several ways to make the communication between client and server, but I can not get to the shop that I am armed, my idea is to make different curtains for groups, and each has a color, I can not get that when the person chooses the object who wants to buy, everyone can see the curtain that I would buy in a different color ... The other problem is how to keep it, it has me really disconnected, thank you for your attention. -- Client Side addEventHandler("onClientGUIClick", guiRoot, --VENTANA2 = CORTINAS > Completas > Turquesas function (player) local getGui = guiGetVisible(Ventana2) if source == Boton9a then triggerServerEvent("PonerCortina", localPlayer, localPlayer) PrecioCortinasCompletas = 3500 PrecioTotal = PrecioCortinasCompletas guiSetText(BotonTOTAL2, PrecioCortinasCompletas) local paintjobID = 1 end end) function addPaintjob2(paintjobID,player) if paintjobID == 1 then myTexture = dxCreateTexture( "cortinasRojas.png" ) elseif paintjobID == 2 then myTexture = dxCreateTexture( "cortinasAzules.png" ) else if player == getLocalPlayer() then outputChatBox ("There is no such paintjob ID!") return end end engineRemoveShaderFromWorldTexture ( shader_cars, "cortinas", getPedOccupiedVehicle(player) ) shader_cars, tec = dxCreateShader ( "shader.fx" ) engineApplyShaderToWorldTexture ( shader_cars, "cortinas", getPedOccupiedVehicle(player) ) dxSetShaderValue ( shader_cars, "TX0", myTexture ) end addEvent( "setShader", true ) addEventHandler( "setShader", getLocalPlayer(), addPaintjob2 ) Server-Side function Cortina1() local vehicle = getPedOccupiedVehicle( source ) if ( vehicle ) then local pos = {getElementPosition( vehicle )} Cortinapuesta = createObject( 1000, pos[1], pos[2], pos[3] ) attachElements( Cortinapuesta, vehicle, 0, 0, 0, 0, 0, 0 ) triggerClientEvent (players,"setShader",players,cortina) end end addEvent("PonerCortina", true) addEventHandler("PonerCortina", root, Cortina1)