Hydra

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About Hydra

  • Rank
    Square
  • Birthday 13/06/2003

Details

  • Gang
    K.I.A
  • Location
    Romania
  • Occupation
    Studying
  • Interests
    Learn Scripting

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  1. Un simplu script in care poti sta afk fara sa fi omorat Video: https://streamable.com/twyuq * 720p deoarece nu am mai stat sa il randez in ae *
  2. Salut, as vrea sa va prezint un vip panel facut pentru serverele de freeroam. O sa va las un link catre videoclip pentru a vedea ce contine. Link video: * Imi pare rau daca calitatea videoclipului nu este prea buna dar nu am mai stat sa rendez clipu in 1080p * Link-ul de la resursa il aveti tot acolo * Key "f7" | comanda /vip * O sa schimb pe tasta Z
  3. O sa il imbunatatesc pe viitor
  4. Salut, am creat un vehicle system care sper ca o sa va placa. Cu ce e diferit? Pai este adaugata optiunea pentru a deschide toate usile, portbagajul si capota si este adaugat ca bonus camber pe masina. * Merge perfect si pe masinile modate doar ca la unele poate mai trebuie sa ridici suspensia. Poze: https://pasteboard.co/ItTFiKw.png Download Link: http://www.mediafire.com/file/96c7594j3rnh7jm/rcn_carcontrols.zip/file
  5. Daca vrei sa-ti faci o casa goala o poti crea in zmodeler http://www.zmodeler2.com/
  6. Salut, as vrea sa va prezint un sound system cu bass efect. Download Link: - Video: https://youtu.be/NQ8cwBeAd0s ® Resource created by Me & F0rest
  7. Hydra

    Pursuit

    Salut, cum as putea sa pun sa se spawneze masini cand intri intr-un marker si sa te urmareasca gen ca pe nfs. test = createMarker(-2596.625, 579.358, 15.626, 'cylinder', 1.1, 255, 0, 0, 150) function pursuit(hitmarker) if hitmarker == localPlayer then playSound("pursuit.mp3") setElementDimension(hitmarker, 2) outputChatBox("[SERVER] You are now in pursuit mode", 255, 255 ,255) outputChatBox("[SERVER] Try to get rid of the cops", 255, 255, 255) end end addEventHandler( "onClientMarkerHit", test, pursuit ) Doar asta am facut deocamdata
  8. Scrie in consola de la server ,,openports"
  9. Hydra

    Problema HUD

    Recunosc ca nu l-am facut eu singur ci cu ajutor de la un prieten. Doar ce m-am apucat sa invat lucrurile de baza de pe wiki.
  10. Hydra

    Problema HUD

    Salut, am reusit sa-mi fac un hud simplu dar cand il pornesc nu merge. (P.S:Sunt la inceput de scripting) local screenW, screenH = guiGetScreenSize() addEventHandler("onClientRender", root, hud) function hudrcn () -------------------------------------------------- local health = getElementHealth(localPlayer) local armour = getPedArmor(localPlayer) local currentammo = getPedAmmoInClip(localPlayer) local maxammo = getPedTotalAmmo(localPlayer)-(currentammo) local oxygen = getPedOxygenLevel(localPlayer) local money = getPlayerMoney(localPlayer) -------------------------------------------------- setPlayerHudComponentVisible("clock",false) setPlayerHudComponentVisible("armour",false) setPlayerHudComponentVisible("breath",false) setPlayerHudComponentVisible("health",false) setPlayerHudComponentVisible("money",false) setPlayerHudComponentVisible("wanted",false) setPlayerHudComponentVisible("weapon",false) setPlayerHudComponentVisible("ammo",false) ---------------------------------------------------- dxDrawLine((screenW * 0.8625) - 1, (screenH * 0.0511) - 1, (screenW * 0.8625) - 1, screenH * 0.0889, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.9769, (screenH * 0.0511) - 1, (screenW * 0.8625) - 1, (screenH * 0.0511) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawLine((screenW * 0.8625) - 1, screenH * 0.0889, screenW * 0.9769, screenH * 0.0889, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.9769, screenH * 0.0889, screenW * 0.9769, (screenH * 0.0511) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawRectangle(screenW * 0.8625, screenH * 0.0511, screenW * 0.1144, screenH * 0.0378, tocolor(31, 30, 31, 170), false) dxDrawLine((screenW * 0.8625) - 1, (screenH * 0.0511) - 1, (screenW * 0.8625) - 1, screenH * 0.0889, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.9769, (screenH * 0.0511) - 1, (screenW * 0.8625) - 1, (screenH * 0.0511) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawLine((screenW * 0.8625) - 1, screenH * 0.0889, screenW * 0.9769, screenH * 0.0889, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.9769, screenH * 0.0889, screenW * 0.9769, (screenH * 0.0511) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawRectangle(screenW * 0.8625, screenH * 0.0511, screenW * 0.1144, screenH * 0.0378, tocolor(201, 0, 0, 255), false) dxDrawText("Health 0%",..math.floor(health).."%", (screenW * 0.9000) - 1, (screenH * 0.0622) - 1, (screenW * 1.1019) - 1, (screenH * 0.1522) - 1, tocolor(0, 0, 0, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("Health 0%",..math.floor(health).."%", (screenW * 0.9000) + 1, (screenH * 0.0622) - 1, (screenW * 1.1019) + 1, (screenH * 0.1522) - 1, tocolor(0, 0, 0, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("Health 0%",..math.floor(health).."%", (screenW * 0.9000) - 1, (screenH * 0.0622) + 1, (screenW * 1.1019) - 1, (screenH * 0.1522) + 1, tocolor(0, 0, 0, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("Health 0%",..math.floor(health).."%", (screenW * 0.9000) + 1, (screenH * 0.0622) + 1, (screenW * 1.1019) + 1, (screenH * 0.1522) + 1, tocolor(0, 0, 0, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("Health 0%",..math.floor(health).."%", screenW * 0.9000, screenH * 0.0622, screenW * 1.1019, screenH * 0.1522, tocolor(255, 254, 254, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawRectangle(screenW * 0.8625, screenH * 0.1078, screenW * 0.1144, screenH * 0.0389, tocolor(38, 39, 38, 212), false) dxDrawLine((screenW * 0.8625) - 1, (screenH * 0.1089) - 1, (screenW * 0.8625) - 1, screenH * 0.1467, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.9769, (screenH * 0.1089) - 1, (screenW * 0.8625) - 1, (screenH * 0.1089) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawLine((screenW * 0.8625) - 1, screenH * 0.1467, screenW * 0.9769, screenH * 0.1467, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.9769, screenH * 0.1467, screenW * 0.9769, (screenH * 0.1089) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawRectangle(screenW * 0.8625, screenH * 0.1089, screenW * 0.1144, screenH * 0.0378, tocolor(255, 255, 255, 187), false) dxDrawText("Armour 0%",..math.floor(armour).."%", (screenW * 0.9000) - 1, (screenH * 0.1200) - 1, (screenW * 1.0263) - 1, (screenH * 0.1844) - 1, tocolor(0, 0, 0, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("Armour 0%",..math.floor(armour).."%", (screenW * 0.9000) + 1, (screenH * 0.1200) - 1, (screenW * 1.0263) + 1, (screenH * 0.1844) - 1, tocolor(0, 0, 0, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("Armour 0%",..math.floor(armour).."%", (screenW * 0.9000) - 1, (screenH * 0.1200) + 1, (screenW * 1.0263) - 1, (screenH * 0.1844) + 1, tocolor(0, 0, 0, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("Armour 0%",..math.floor(armour).."%", (screenW * 0.9000) + 1, (screenH * 0.1200) + 1, (screenW * 1.0263) + 1, (screenH * 0.1844) + 1, tocolor(0, 0, 0, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("Armour 0%",..math.floor(armour).."%", screenW * 0.9000, screenH * 0.1200, screenW * 1.0263, screenH * 0.1844, tocolor(255, 255, 255, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawLine((screenW * 0.8625) - 1, (screenH * 0.1633) - 1, (screenW * 0.8625) - 1, screenH * 0.2011, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.9769, (screenH * 0.1633) - 1, (screenW * 0.8625) - 1, (screenH * 0.1633) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawLine((screenW * 0.8625) - 1, screenH * 0.2011, screenW * 0.9769, screenH * 0.2011, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.9769, screenH * 0.2011, screenW * 0.9769, (screenH * 0.1633) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawRectangle(screenW * 0.8625, screenH * 0.1633, screenW * 0.1144, screenH * 0.0378, tocolor(66, 66, 66, 224), false) dxDrawLine((screenW * 0.8625) - 1, (screenH * 0.1633) - 1, (screenW * 0.8625) - 1, screenH * 0.2011, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.9769, (screenH * 0.1633) - 1, (screenW * 0.8625) - 1, (screenH * 0.1633) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawLine((screenW * 0.8625) - 1, screenH * 0.2011, screenW * 0.9769, screenH * 0.2011, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.9769, screenH * 0.2011, screenW * 0.9769, (screenH * 0.1633) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawRectangle(screenW * 0.8625, screenH * 0.1633, screenW * 0.1144, screenH * 0.0378, tocolor(22, 234, 226, 246), false) if isElementinWater(localPlayer) then ------------ Oxygen -------------------------------------------------- dxDrawText("Oxygen: "..math.floor(oxygen).."%", 1440 - 1, 156 - 1, 1651 - 1, 196 - 1, tocolor(0, 0, 0, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("Oxygen: "..math.floor(oxygen).."%", 1440 + 1, 156 - 1, 1651 + 1, 196 - 1, tocolor(0, 0, 0, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("Oxygen: "..math.floor(oxygen).."%", 1440 - 1, 156 + 1, 1651 - 1, 196 + 1, tocolor(0, 0, 0, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("Oxygen: "..math.floor(oxygen).."%", 1440 + 1, 156 + 1, 1651 + 1, 196 + 1, tocolor(0, 0, 0, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("Oxygen: "..math.floor(oxygen).."%", 1440, 156, 1651, 196, tocolor(255, 255, 255, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) end --------------------------------- dxDrawText("$"..money, (screenW * 0.9000) - 1, (screenH * 0.1733) - 1, (screenW * 1.0319) - 1, (screenH * 0.2178) - 1, tocolor(0, 0, 0, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("$"..money, (screenW * 0.9000) + 1, (screenH * 0.1733) - 1, (screenW * 1.0319) + 1, (screenH * 0.2178) - 1, tocolor(0, 0, 0, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("$"..money, (screenW * 0.9000) - 1, (screenH * 0.1733) + 1, (screenW * 1.0319) - 1, (screenH * 0.2178) + 1, tocolor(0, 0, 0, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("$"..money, (screenW * 0.9000) + 1, (screenH * 0.1733) + 1, (screenW * 1.0319) + 1, (screenH * 0.2178) + 1, tocolor(0, 0, 0, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("$"..money, screenW * 0.9000, screenH * 0.1733, screenW * 1.0319, screenH * 0.2178, tocolor(255, 255, 255, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("$"..money, (screenW * 0.8469) - 1, (screenH * 0.2178) - 1, (screenW * 1.0000) - 1, (screenH * 0.2578) - 1, tocolor(171, 0, 0, 252), 1.00, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("$"..money, (screenW * 0.8469) + 1, (screenH * 0.2178) - 1, (screenW * 1.0000) + 1, (screenH * 0.2578) - 1, tocolor(171, 0, 0, 252), 1.00, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("$"..money, (screenW * 0.8469) - 1, (screenH * 0.2178) + 1, (screenW * 1.0000) - 1, (screenH * 0.2578) + 1, tocolor(171, 0, 0, 252), 1.00, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("$"..money, (screenW * 0.8469) + 1, (screenH * 0.2178) + 1, (screenW * 1.0000) + 1, (screenH * 0.2578) + 1, tocolor(171, 0, 0, 252), 1.00, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("$"..money, screenW * 0.8469, screenH * 0.2178, screenW * 1.0000, screenH * 0.2578, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false) ---------------------------------- dxDrawText("Romania Chill Nation", (screenW * 0.8375) - 1, (screenH * 0.2378) - 1, (screenW * 1.0106) - 1, (screenH * 0.2644) - 1, tocolor(221, 0, 0, 252), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("Romania Chill Nation", (screenW * 0.8375) + 1, (screenH * 0.2378) - 1, (screenW * 1.0106) + 1, (screenH * 0.2644) - 1, tocolor(221, 0, 0, 252), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("Romania Chill Nation", (screenW * 0.8375) - 1, (screenH * 0.2378) + 1, (screenW * 1.0106) - 1, (screenH * 0.2644) + 1, tocolor(221, 0, 0, 252), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("Romania Chill Nation", (screenW * 0.8375) + 1, (screenH * 0.2378) + 1, (screenW * 1.0106) + 1, (screenH * 0.2644) + 1, tocolor(221, 0, 0, 252), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("Romania Chill Nation", screenW * 0.8375, screenH * 0.2378, screenW * 1.0106, screenH * 0.2644, tocolor(255, 255, 255, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText(currentammo.." | "..maxammo, (screenW * 0.8756) - 1, (screenH * 0.2689) - 1, (screenW * 0.9769) - 1, (screenH * 0.2933) - 1, tocolor(221, 0, 0, 252), 0.77, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText(currentammo.." | "..maxammo, (screenW * 0.8756) + 1, (screenH * 0.2689) - 1, (screenW * 0.9769) + 1, (screenH * 0.2933) - 1, tocolor(221, 0, 0, 252), 0.77, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText(currentammo.." | "..maxammo, (screenW * 0.8756) - 1, (screenH * 0.2689) + 1, (screenW * 0.9769) - 1, (screenH * 0.2933) + 1, tocolor(221, 0, 0, 252), 0.77, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText(currentammo.." | "..maxammo, (screenW * 0.8756) + 1, (screenH * 0.2689) + 1, (screenW * 0.9769) + 1, (screenH * 0.2933) + 1, tocolor(221, 0, 0, 252), 0.77, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText(currentammo.." | "..maxammo, screenW * 0.8756, screenH * 0.2689, screenW * 0.9769, screenH * 0.2933, tocolor(254, 254, 254, 252), 0.77, "bankgothic", "left", "top", false, false, false, false, false) end ) addEventHandler("onClientRender,root,hud) function closehud() setPlayerHudComponentVisible("clock",true) setPlayerHudComponentVisible("armour",true) setPlayerHudComponentVisible("breath",true) setPlayerHudComponentVisible("health",true) setPlayerHudComponentVisible("money",true) setPlayerHudComponentVisible("wanted",true) setPlayerHudComponentVisible("weapon",true) setPlayerHudComponentVisible("ammo",true) end addEventHandler("onResrouceStop", root, closehud)