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Dewen

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  1. Bonjour, j'ai un petit problème, en effet j'ai fait quelques mapping pour mon serveur mais malheureusement lorsque je les met sur le serveur, la nuit j'ai les lumières des fenêtres des bâtiments de bases. Si quelqu'un peut me donner un coup de pouce sur se point ^^
  2. Bonjour à tous, Je suis à la recherche d'une personne qui a assez de connaissance pour traduire des scripts. Je possède un bon GM traduit à 70% mais il reste 30% à traduire malheureusement je n'ai pas le temps étant donné que je suis en plein période d'examen Merci de me MP si jamais vous êtes interessez
  3. Merhaba arkadaşlar, Gördünüz gibi bir scripter arıyorum çünkü Fransızca bir server açmak için bir scripter arıyorum. Scripter işini iyi yaparsa para veriyorum (euro olarak) Discordum : Krugman#1929
  4. Merci pour ton aide, je vais essayer de faire tous c'que tu m'as dit. Si jamais j'ai des difficultés je reviendrai vers vous ! function zombieKilled (killer,headshot) if killer then setElementData(killer,"zombieskilled",getElementData(killer,"zombieskilled")+1) setElementData(killer,"experience",getElementData(killer,"experience")+115) end local skin = getElementModel(source) local x,y,z = getElementPosition(source) local ped = createPed(skin,x,y,z) local pedCol = createColSphere(x,y,z,1.5) killPed(ped) setTimer(destroyDeadZombie,360000 ,1,ped,pedCol) attachElements (pedCol,ped,0,0,0) setElementData(pedCol,"parent",ped) setElementData(pedCol,"playername","Zombie") setElementData(pedCol,"deadman",true) setElementData(ped,"deadzombie",true) setElementData(pedCol,"deadman",true) local time = getRealTime() local hours = time.hour local minutes = time.minute setElementData(pedCol,"deadreason","Zombie mort. Quelqu'un est passe par ici, heure estimee de la mort: "..hours..":"..minutes..".") for i, item in ipairs(itemTableZombies) do local value = math.percentChance (item[5]/2.5,1) setElementData(pedCol,item[1],value) local ammoData,weapID = getWeaponAmmoType (item[1],true) if ammoData and value > 0 then setElementData(pedCol,ammoData,1) end end local zombieCreator = getElementData(source,"owner") if zombieCreator then setElementData(zombieCreator,"spawnedzombies",getElementData(zombieCreator,"spawnedzombies")-1) destroyElement(source) if headshot == true then setElementData(killer,"headshots",getElementData(killer,"headshots")+1) setElementData(killer,"experience",getElementData(killer,"experience")+63) end end addEvent("onZombieGetsKilled",true) addEventHandler("onZombieGetsKilled",getRootElement(),zombieKilled) Dans se fichier j'ai une erreur voici l'erreur : [2019-12-06 20:50:08] SCRIPT ERROR: [DayZ]\DayZ\zombies.Lua:232: 'end' expected (to close 'function' at line 193) near '<eof>' [2019-12-06 20:50:08] ERROR: Loading script failed: [DayZ]\DayZ\zombies.Lua:232: 'end' expected (to close 'function' at line 193) near '<eof>'
  5. En effet je n'ai plus ma console qui est spam par se problème mais j'ai d'autres erreurs ================================================================== = Multi Theft Auto: San Andreas v1.5.7 ================================================================== = Server name : Dayz [Test] = Server IP address: auto = Server port : 22003 = = Log file : .. 1.5/server/mods/deathmatch/logs/server.log = Maximum players : 32 = HTTP port : 22005 = Voice Chat : Disabled = Bandwidth saving : Medium ================================================================== [2019-12-05 13:01:42] Resource 'Mods' requests some acl rights. Use the command 'aclrequest list Mods' [2019-12-05 13:02:22] Resource 'mapmanager' requests some acl rights. Use the command 'aclrequest list mapmanager' [2019-12-05 13:03:09] Resources: 251 loaded, 0 failed [2019-12-05 13:03:09] Starting resources... [2019-12-05 13:03:10] Server minclientversion is now 1.5.7-9.18957.0 [2019-12-05 13:03:11] INFO: MAPMANAGER: Some important ACL permissions are missing. To ensure the correct functioning of Mapmanager, please write: aclrequest allow mapmanager all [2019-12-05 13:03:13] WARNING: File 'items/backpack_Rucksack.txd' in resource 'DayZ' contains errors. [2019-12-05 13:03:17] WARNING: [DayZ]\DayZ\survivorSystem.Lua:2339: Bad argument @ 'addEventHandler' [Expected element at argument 2, got nil] [2019-12-05 13:03:17] WARNING: [DayZ]\DayZ\survivorSystem.Lua:2340: Bad argument @ 'addEventHandler' [Expected element at argument 2, got nil] [2019-12-05 13:03:18] Gamemode 'DayZ' started. [2019-12-05 13:03:34] ERROR: [Ressources]\SytemeDeTeam\gang_server.Lua:4: exports: Call to non-running server resource (scoreboard) [string "?"] [2019-12-05 13:03:34] Creating new DB table gangs [2019-12-05 13:03:34] Creating new DB table gang_members [2019-12-05 13:03:34] Creating new DB table level_system [2019-12-05 13:03:46] Querying MTA master server... success! (Auto detected IP:**.**.**.**) [2019-12-05 13:03:46] Authorized serial account protection is enabled for the ACL group(s): `Admin` See http://mtasa.com/authserial [2019-12-05 13:03:46] WARNING: <owner_email_address> not set [2019-12-05 13:03:46] Server started and is ready to accept connections! [2019-12-05 13:03:46] To stop the server, type 'shutdown' or press Ctrl-C [2019-12-05 13:03:46] Type 'help' for a list of commands. [2019-12-05 13:03:48] Starting addon_tentfull [2019-12-05 13:03:48] startResource: Resource 'addon_tentfull' started [2019-12-05 13:05:33] CONNECT: Dewen connected (IP: ***.**.*.** Serial: ********************************* Version: 1.5.7-9.20348.0) [2019-12-05 13:05:38] JOIN: Dewen joined the game (IP: ***.**.**.**) [2019-12-05 13:06:39] WARNING: [Ressources]\CreadorLogeo\silvers.Lua:65: Bad argument @ 'isObjectInACLGroup' [Expected acl-group at argument 2, got boolean] [2019-12-05 13:06:39] LOGIN: (Everyone, Admin, Console, PanelAdmin) Dewen successfully logged in as 'Dewen' (IP: ***.***.*.*** Serial: *******************************) [2019-12-05 13:06:46] ERROR: Client (Dewen) triggered serverside event onZombieLostPlayer, but event is not added serverside [2019-12-05 13:06:52] ERROR: Client (Dewen) triggered serverside event onZombieLostPlayer, but event is not added serverside [2019-12-05 13:07:31] WARNING: [DayZ]\DayZ\survivorSystem.Lua:769: Bad argument @ 'destroyElement' [Expected element at argument 1, got nil] [2019-12-05 13:07:35] WARNING: [DayZ]\DayZ\zombies.Lua:223: Bad argument @ 'getElementData' [Expected element at argument 1, got boolean] [2019-12-05 13:07:35] ERROR: [DayZ]\DayZ\zombies.Lua:223: attempt to perform arithmetic on a boolean value [2019-12-05 13:07:35] WARNING: [DayZ]\DayZ\zombies.Lua:223: Bad argument @ 'getElementData' [Expected element at argument 1, got boolean] [2019-12-05 13:07:35] ERROR: [DayZ]\DayZ\zombies.Lua:223: attempt to perform arithmetic on a boolean value : Mon SurvivorSytsem.Lua (pour l'erreur ligne 769. Dans mon fichier la ligne 769 = l'avant dernière) elementWeaponBack2 = {} function weaponSwitchBack2 ( previousWeaponID, currentWeaponID ) local weapon2 = getElementData(source,"currentweapon_2") if not weapon2 then return end local ammoData2,weapID2 = getWeaponAmmoType(weapon2) local x,y,z = getElementPosition(source) local rx,ry,rz = getElementRotation(source) triggerClientEvent(source, "MultiArmasSkins2", source) if previousWeaponID == weapID2 then if elementWeaponBack2[source] then detachElementFromBone(elementWeaponBack2[source]) destroyElement(elementWeaponBack2[source]) elementWeaponBack2[source] = false end if weapon2 == "MP5A5" then elementWeaponBack2[source] = createObject(353,x,y,z) setObjectScale(elementWeaponBack2[source],0.875) elseif weapon2 == "MP5A5 SD" then elementWeaponBack2[source] = createObject(353,x,y,z) setObjectScale(elementWeaponBack2[source],0.875) elseif weapon2 == "M16 Christmas Edition" then elementWeaponBack2[source] = createObject(353,x,y,z) setObjectScale(elementWeaponBack2[source],0.875) elseif weapon2 == "Bizon PP-19 SD" then elementWeaponBack2[source] = createObject(353,x,y,z) setObjectScale(elementWeaponBack2[source],0.875) elseif weapon2 == "Pelle" then elementWeaponBack2[source] = createObject(337,x,y,z) setObjectScale(elementWeaponBack2[source],0.0) elseif weapon2 == "Bate" then elementWeaponBack2[source] = createObject(336,x,y,z) setObjectScale(elementWeaponBack2[source],0.0) elseif weapon2 == "Hache" then elementWeaponBack2[source] = createObject(339,x,y,z) setObjectScale(elementWeaponBack2[source],0.0) elseif weapon2 == "Fusil de Chasse " then elementWeaponBack2[source] = createObject(350,x,y,z) setObjectScale(elementWeaponBack2[source],0.875) elseif weapon2 == "M9" then elementWeaponBack2[source] = createObject(346,x,y,z) setObjectScale(elementWeaponBack2[source],0.0) elseif weapon2 == "Micro UZI SD" then elementWeaponBack2[source] = createObject(352,x,y,z) setObjectScale(elementWeaponBack2[source],0.0) elseif weapon2 == "Micro UZI" then elementWeaponBack2[source] = createObject(352,x,y,z) setObjectScale(elementWeaponBack2[source],0.0) elseif weapon2 == "M9 SD" then elementWeaponBack2[source] = createObject(339,x,y,z) setObjectScale(elementWeaponBack2[source],0.0) elseif weapon2 == "Revolver" then elementWeaponBack2[source] = createObject(348,x,y,z) setObjectScale(elementWeaponBack2[source],0.0) elseif weapon2 == "Couteau" then elementWeaponBack2[source] = createObject(335,x,y,z) setObjectScale(elementWeaponBack2[source],0.0) elseif weapon2 == "Couteau PointBlack" then elementWeaponBack2[source] = createObject(335,x,y,z) setObjectScale(elementWeaponBack2[source],0.0) elseif weapon2 == "Marteau" then elementWeaponBack2[source] = createObject(333,x,y,z) setObjectScale(elementWeaponBack2[source],0.0) else elementWeaponBack2[source] = createObject(getWeaponObjectID(weapID2),x,y,z) setObjectScale(elementWeaponBack2[source],0.875) end --[[if elementWeaponBack2[source] then attachElementToBone(elementWeaponBack2[source],source,3,-0.18,-0.05,-0.1,-0.1,0,260) else attachElementToBone(elementWeaponBack2[source],source,3,-0.18,-0.05,-0.1,-0.1,0,260) end ]] --3,-0.18,-0.05,-0.1,-0.1,0,260) if elementWeaponBack2[source] then --3,-0.18,-0.31,-0.1,0,270,-90) esta es pocison buena attachElementToBone(elementWeaponBack2[source],source,3,-0.20,-0.31,-0.1,0,270,-90) else attachElementToBone(elementWeaponBack2[source],source,3,-0.20,-0.31,-0.1,0,270,-90) end elseif currentWeaponID == weapID2 then detachElementFromBone(elementWeaponBack2[source]) destroyElement(elementWeaponBack2[source]) elementWeaponBack2[source] = false L'erreur ligne 2339 : ----function = ligne 2324 function Player ( thePlayer, dim ) local nivel = getElementData(thePlayer, "level") if dim == true and nivel > 10 then setElementData ( thePlayer, "blood", 20000 ) setElementData( thePlayer,"food",100) setElementData( thePlayer,"thirst",100) setElementData( thePlayer,"brokenbone",false) setElementData( thePlayer,"bleeding",0) setElementData( thePlayer,"pain",false) setElementData( thePlayer,"infection",false) triggerClientEvent("onRollMessageStart", thePlayer, " #FFFFFFVous avez guéri et nourri!", 255, 255, 255) else triggerClientEvent("onRollMessageStart", thePlayer, " #FFFFFFVous avez besoin du niveau 10!", 255, 5, 0) end end addEventHandler ( "onMarkerHit", Blood, Player ) addEventHandler ( "onMarkerHit", Blood2, Player ) le fichier Zombies.Lua pour l'erreur l.223 ----function = ligne 193 function zombieKilled (killer,headshot) if killer then setElementData(killer,"zombieskilled",getElementData(killer,"zombieskilled")+1) setElementData(killer,"experience",getElementData(killer,"experience")+115) end local skin = getElementModel(source) local x,y,z = getElementPosition(source) local ped = createPed(skin,x,y,z) local pedCol = createColSphere(x,y,z,1.5) killPed(ped) setTimer(destroyDeadZombie,360000 ,1,ped,pedCol) attachElements (pedCol,ped,0,0,0) setElementData(pedCol,"parent",ped) setElementData(pedCol,"playername","Zombie") setElementData(pedCol,"deadman",true) setElementData(ped,"deadzombie",true) setElementData(pedCol,"deadman",true) local time = getRealTime() local hours = time.hour local minutes = time.minute setElementData(pedCol,"deadreason","Zombie mort. Quelqu'un est passe par ici, heure estimee de la mort: "..hours..":"..minutes..".") for i, item in ipairs(itemTableZombies) do local value = math.percentChance (item[5]/2.5,1) setElementData(pedCol,item[1],value) local ammoData,weapID = getWeaponAmmoType (item[1],true) if ammoData and value > 0 then setElementData(pedCol,ammoData,1) end end local zombieCreator = getElementData(source,"owner") setElementData(zombieCreator,"spawnedzombies",getElementData(zombieCreator,"spawnedzombies")-1) destroyElement(source) if headshot == true then setElementData(killer,"headshots",getElementData(killer,"headshots")+1) setElementData(killer,"experience",getElementData(killer,"experience")+63) end end
  6. Je tiens à te remercier pour la réponse qui a été très rapide ! Je vais d'abord essayer la 2ème solution et si sa persiste je vais devoir surement revenir vers vous ^^
  7. Salut à tous ! J'aurai besoin de vos aide en effet je "travaille" sur un serveur DayZ et j'aurai quelques soucis. Dès que les zombies meurent ou spawn j'ai souvent des messages d'erreur ! Voici les messages : [2019-12-04 20:15:15] WARNING: slothbot\sbserver.Lua:877: Bad argument @ 'getElementPosition' [Expected element at argument 1, got boolean] [2019-12-04 20:15:15] WARNING: slothbot\sbserver.Lua:879: Bad argument @ 'getDistanceBetweenPoints3D' [Expected vector3 at argument 4, got boolean] [2019-12-04 20:15:15] ERROR: slothbot\sbserver.Lua:880: attempt to compare number with boolean [2019-12-04 20:15:15] WARNING: slothbot\sbserver.Lua:877: Bad argument @ 'getElementPosition' [Expected element at argument 1, got boolean] [2019-12-04 20:15:21] WARNING: slothbot\sbserver.Lua:879: Bad argument @ 'getDistanceBetweenPoints3D' [Expected vector3 at argument 4, got boolean] [2019-12-04 20:15:21] ERROR: slothbot\sbserver.Lua:880: attempt to compare number with boolean [2019-12-04 20:15:21] WARNING: slothbot\sbserver.Lua:877: Bad argument @ 'getElementPosition' [Expected element at argument 1, got boolean] [2019-12-04 20:15:21] WARNING: slothbot\sbserver.Lua:879: Bad argument @ 'getDistanceBetweenPoints3D' [Expected vector3 at argument 4, got boolean] [2019-12-04 20:15:21] ERROR: slothbot\sbserver.Lua:880: attempt to compare number with boolean [2019-12-04 20:15:58] WARNING: slothbot\sbserver.Lua:877: Bad argument @ 'getElementPosition' [Expected element at argument 1, got boolean] [2019-12-04 20:15:58] WARNING: slothbot\sbserver.Lua:879: Bad argument @ 'getDistanceBetweenPoints3D' [Expected vector3 at argument 4, got boolean] [2019-12-04 20:15:58] ERROR: slothbot\sbserver.Lua:880: attempt to compare number with boolean [2019-12-04 20:16:42] WARNING: slothbot\sbserver.Lua:877: Bad argument @ 'getElementPosition' [Expected element at argument 1, got boolean] [2019-12-04 20:16:42] WARNING: slothbot\sbserver.Lua:879: Bad argument @ 'getDistanceBetweenPoints3D' [Expected vector3 at argument 4, got boolean] [2019-12-04 20:16:42] ERROR: slothbot\sbserver.Lua:880: attempt to compare number with boolean Voici le fichier en question : function guard_move (ped, oldpx, oldpy, oldpz) if (isElement(ped)) then if (getElementData ( ped, "status" ) == "guarding" ) and (getElementData (ped, "slothbot") == true) then local guardcol = getElementData ( ped, "guardcol" ) local pedhp = getElementHealth ( ped ) if pedhp > 0 then local tx,ty,tz = getElementPosition( guardcol ) local px,py,pz = getElementPosition( ped ) local fdist = (getDistanceBetweenPoints3D (px, py, pz, tx, ty, tz)) if fdist > 4 then triggerClientEvent ( "bot_Forwards", ped ) local pdistance = (getDistanceBetweenPoints3D (oldpx, oldpy, oldpz, px, py, pz)) if (pdistance < 1 ) then local decide = math.random( 1, 7 ) -- randomly decide to if decide == 1 then -- do nothing setTimer ( guard_move, 600, 1, ped, px, py, pz) elseif decide <4 then -- jump local weap = getPedWeaponSlot(ped) if (weap == 1) or (weap == 7) then setPedWeaponSlot(ped, 0 ) triggerClientEvent ( "bot_Jump", ped ) setTimer ( setPedWeaponSlot, 850, 1, ped, weap) else triggerClientEvent ( "bot_Jump", ped ) end setTimer ( guard_move, 600, 1, ped, px, py, pz) else -- randomly turn a new direction, walk a bit, then resume local randomangle = math.random( 1, 360 ) setPedRotation( ped, randomangle ) setTimer ( guard_move, 1200, 1, ped, px, py, pz) end else -- if the ped isnt stuck setTimer ( guard_move, 700, 1, ped, px, py, pz) end else triggerClientEvent ( "bot_Stop", ped ) --already arrived at place to guard if (getElementData ( ped, "forcedmoving" ) == true ) then setElementData ( ped, "forcedmoving", false ) end setTimer ( guard_move, 1500, 1, ped, px, py, pz) -- keep looping in case ped gets moved some other way end end end end end Je tiens juste à dire la première ligne = la 871 sur mon fichier Merci d'avance pour votre aide !
  8. Très beau script ! Franchement simple !
  9. Salut avec plaisir je te laisse mon discord aussi si jamais tu voudra me contacter : Yasar#1929
  10. Merci , pour ton soutiens Citizen , Effectivement nous avons du mal à trouver un scripteur MTA , malheureusement il ne reste plus beaucoup de scripteur MTA . Mais bon nous allons pas abandonner le projet , c'est qu'une question de temps !
  11. Salut à tous , Aujourd'hui je poste se Topic afin de trouver un scripteur (même débutant) pour épauler le serveur Perfect Life , vous allez vous dire :" Mais c'est quoi Perfect-Life". Perfect Life est un projet de serveur RolePlay qui a faillit ouvrir mais hélas l'hébergeur avait fait une mise à jour et il arriva un malheur et tous les fichiers se font supprimer ! Donc afin de relancer le projet le plus vite possible nous cherchons des scripteurs MTA ! Un projet sérieux , avec une communauté qui est derrière le projet et qui attends impatiemment l'ouverture de se projet. Nous disposons d'un UCP et d'un Forum complet ! Donc il nous reste plus que les scripts IG ! Notre discord : https://discord.gg/j8GWJJd
  12. Salut , je suis un ancien joueur de DayZ cela fait plus de 2 ans que je ne joue plus sur des serveurs DayZ mais sur des serveurs RolePlay dont UMVRP qui a fermé. Vous pouvez joindre l'ip du serveur en question histoire que je puisse le tester et voir si il me plait.
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