Jump to content

BartiCoderNoob

Members
  • Posts

    9
  • Joined

  • Last visited

About BartiCoderNoob

  • Birthday 10/02/1998

Details

  • Location
    Łódź - POLAND - EUROPE

Recent Profile Visitors

650 profile views

BartiCoderNoob's Achievements

Newbie

Newbie (4/54)

0

Reputation

  1. BUT, if it is possible to run every mission by command, there is no need to save anything. Obviously I don't want to implement everything, I consider to resigne to gang wars, RC missions and this small things.
  2. Hello World, having been playing a lot of different GTA games, for about 3 years on many different SAMP and MTA servers with friends. Including going through the GTA story line many times . I thought that it would be a great variety to create a possibily of two players going through the whole story line together. I searched the internet to find a solution. I came across a user NewbProgramming, who wrote on the forum that he wants to do something similar. However I do not know the progress in his project. I decided to take matters into my own hands and write such a script myself at LUA. There is a lot of work involved, but if anyone knows a tool that could help me, then please contact me on this forum, maybe there is a script that will automatically convert the singleplayer code to MTA LUA? Here is my ideas, how to match missions into two players mode: and here is a little bit changed story line: and here are my scraps of code which i wrote to this time: I hope you like it If you are interested in or want to help somehow, leave a sing
  3. It looks like it should work, but it doesn't, don't knowing why Maybe we could do something with "matchingDimension"?
  4. Saddly, it doesn't My scraps also dont work: addEventHandler("onMarkerHit", getRootElement(), function( player, matchingDimension ) if ( player == mFirstMis ) then destroyElement( mFirstMis ) destroyElement( bFirstMis ) end end)
  5. But, what if I want to destroy a marker by hit in it? I just wrote something like this, but it works only when i hit it with bike and "bFirstMis" does not desapear addEventHandler("onVehicleEnter", root, function ( player ) if ( source == Bike1 ) then destroyElement( mBike1 ) mFirstMis = createMarker ( 2495.2, -1687.3, 12.5, "cylinder", 1, 255, 0, 0, 255 ) bFirstMis = createBlip ( 2495.2, -1687.3, 12.5, 15) end end) addEventHandler("onPlayerMarkerHit", getRootElement(), function( mFirstMis, matchingDimension ) if (matchingDimension) then destroyElement( mFirstMis ) destroyElement( bFirstMis ) end end)
  6. if you just changed (element theMarker) into (therMarker) it does not work at all
  7. I have the ambition to write all the missions from GTA SA on the MTA server for two people, but I can not write scripts very well yet. What I was able to write is that after entering the server, a bike appears with marker [where the first mission in SA]. Now I wanted after entering the bike, the marker disappeared. Here are my scraps that absolutely do not work. Could someone give me a helpfull hand? meta.xml <meta> <info author="Barti" title="missions" version="0.1"/> <script src="missions.lua" type="server"/> <cop>true</cop> </meta> missions.lua local x1, y1, z1, rx1, ry1, rz1 = 2243.2, -1263.2, 23.5, 0, 0, 270 -- I set the coordinates of the vehicle's spawn addEventHandler ( "onPlayerJoin", getRootElement(),function() local Bike = createVehicle ( 481, 0, 0, 0 ) -- set the type of vehicle setVehicleColor( Bike, 88,142,110 ) -- set the color spawnVehicle( Bike, x1, y1, z1, rx1, ry1, rz1) local spawnVeh = spawnVehicle ( Bike, x1, y1, z1, rx1, ry1, rz1 ) -- spawns the vehicle local xb1, yb1, zb1 = getElementPosition ( Bike ) -- taking the vehicle's coordinates local theMarker = createMarker ( xb1, yb1, zb1, "arrow", 0.4, 255, 255, 0, 170 ) -- create a marker over the vehicle attachElements ( theMarker, Bike, 0, 0, 1.5 ) -- that is attached to it local driver = getVehicleOccupant (source) -- wanted to read if someone is sitting on the bike if driver then -- and if he is sitting destroyElement(element theMarker) -- destroy the marker end end)
×
×
  • Create New...