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KaMi

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KaMi last won the day on April 6 2019

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About KaMi

  • Rank
    Busta

Details

  • Gang
    grouv 4 laif
  • Location
    Argentina
  • Occupation
    Noob Scripter y noob mapper
  • Interests
    Hago esto porque me gusta.

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  1. KaMi

    [REL] The Red Zone

    SOLVED. Thank you for reply
  2. KaMi

    [REL] The Red Zone

    well, I realized the gamemode has a little bug so I decided to fix it and put some new things: Settings: <settings> <setting name="*RoundTime" value="[10]" /> <!-- Round Time ( Default: 10 mins ) --> <setting name="*Zombies" value="true" /> <!-- Enable Zombies? ( Default: true ) --> <setting name="*MinPlayers" value="[0]" /> <!-- Minimum players to play. If the value is 0, bots will spawn ( can cause some lag ) ( Default: 4 ) --> </settings> If the value of 'MinPlayers' is 0, Bot soldiers will spawn and the 'single player' m
  3. Hello ! i'm back again with my first gamemode based on [PROTOTYPE] and [PROTOTYPE2] games. The context is simple. A secret government agency ( called Black Watch ) has to fight against a guy with superhuman skills in a post-apocalyptic place called 'The Red Zone'. The Black Watch Team has three ranks: Trooper - Commander - Pilot. Each rank has its own skills and respective vehicles as the black watch team, the superhuman (Prototype) has a wide variety of skills, attacks and transformations Also during the course of the gamemode,
  4. Resource special update. Look description.
  5. Intentá esto --CLIENT addEventHandler("onClientRender", root, function() -- Con esta función se tomará el interior del jugador constantemente. local int = getElementInterior(localPlayer) -- Se toma el interior del jugador. setElementData( localPlayer, "Interior", int ) -- El dato "Interior" guarda en que interior se encuentra el jugador. end ) addEventHandler("onClientElementDataChange", root, function(key,oV,nV)-- Esta función se iniciara cuando se detecte un cambio de interior por el jugador. if key == "Interior" then -- Detecta si el dato que camb
  6. Amigo, tu código no tiene mucho sentido... Te daré una pequeña ayuda con este y después lo continuarás tú para que puedas aprender. --CLIENT addEventHandler("onClientRender", root, function() -- Con esta función se tomara el interior del jugador constantemente. local int = getElementInterior(localPlayer) -- Se toma el interior del jugador. setElementData( localPlayer, "Interior", int ) -- El dato "Interior" guarda en que interior se encuentra el jugador. end ) addEventHandler("onClientElementDataChange", root, function(key,oV,nV)-- Esta función se ini
  7. ¿ Creaste la función que inicia el evento "onPlayerInteriorWarped" ? ¿ Si es así, podrías pasarlo ?
  8. In Game -> Admin Panel -> Resources -> Manage ACL -> Click on Admin -> Click on Add object in group -> Type "resource.resourceName" Example: resource.loginPanel
  9. They work... you must give admin rights to the resource.
  10. use: onClientPlayerDamage setElementData setTimer Example: --Not tested local timeEffect = 10000 addEventHandler("onClientPlayerDamage", getLocalPlayer(), function() if ( getElementData( source, "antiEscape" ) == false ) then setElementData( source, "antiEscape", true ) setTimer( setElementData, timeEffect, 1, source, "antiEscape", false ) end end ) --Your teleport code addCommandHandler("teleport", function() if ( getElementData( localPlayer, "antiEscape" ) == false ) then --teleport code else outputChatBox("You can't escape !" ) en
  11. triggerClientEvent -> SERVER SIDE ( Pass the player variable and the object ). setElementCollidableWith -> CLIENT SIDE.
  12. hmm i think you can use bindKey and setGameSpeed
  13. You can try this but i think there can be other forms. addEventHandler("onPlayerWeaponFire", root, function( weapon ) if weapon == 34 then --detect if weapon is sniper ( id 34 ). giveWeapon( source, 34, 1 ) -- faster weapon reload. end end )
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