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VVr0ngVVay

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About VVr0ngVVay

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  1. Nazwa serwera: GHOST DAYZ 2020 [PL] Adres IP: mtasa://188.165.16.0:22003 DISCORD: https://discord.gg/ncrC98 Sloty: 40 (wraz z przyrostem ilości graczy ilość slotów będzie zmieniona) Gamemode: DayZ (po części RPG) Galeria (SERWER): https://imgur.com/gallery/kErq19A Galeria (POJAZDY): https://imgur.com/gallery/HObq3Jn Witam! Chciałbym w ogromnym skrócie przedstawić Wam serwer GHOST DAYZ. Priorytetem na tym serwerze nie jest monotonne PVP, na którym opiera się większość serwerów, skupiamy się bardziej na szczegółach rozgrywki. Działa tutaj wszystko na innej z
  2. npc_functions_s.Lua function enableHLCForNPC(npc,walkspeed,accuracy,drivespeed) if not isElement(npc) or getElementType(npc) ~= "ped" then outputDebugString("Invalid ped argument",2) return false end if all_npcs[npc] then outputDebugString("HLC already enabled",2) return false end if walkspeed and not NPC_SPEED_ONFOOT[walkspeed] then outputDebugString("Invalid walkspeed argument",2) return false end if accuracy then accuracy = tonumber(accuracy) if not accuracy or accuracy < 0 or accuracy > 1 then outputDebugString("Invalid accuracy argument",2) return f
  3. function zombieJump(ped) if (isElement(source)) then setPedControlState(source,"jump",true) setTimer(function(source) if (isElement(source)) then setPedControlState(source,"jump",true) end end,800,1,source) end end addEventHandler("bot_Jump",getRootElement(),zombieJump) addEvent("bot_Jump",true) function zombieJump(ped) if (isElement(source)) then setPedControlState(source,"jump",true) setTimer(function(source) if (isElement(source)) then setPedControlState(source,"jump",true)
  4. damageTable = { {"M4A1",11500}, {"M4A1 CCO SD",4250}, {"M4A1-S (Cyrex)",4250}, {"M136",300000}, {"RPK",4250}, {"M249 SAW",4250}, {"AKM",3850}, {"AK 74 GP-25",3850}, {"AKS Gold",3850}, {"KSVK",1000}, {"CZ550",1}, {"AS50",5000}, {"VSS",10000}, {"SVD Camo",100000}, {"M107",100000}, {"M1911",5500}, {"Rewolwer",7500}, {"Nóż myśliwski",15000}, {"Katana (Deadpool)",45000}, {"Siekiera",4500}, {"Łopata",1150}, {"Piła spalinowa",2150}, {"Maczeta",5500}, {"C4",18000}, {"M67",16000}, {"Butelka zapalająca",25}, {"GOOD NIGHT",45000}, {"Pistolet (Deadpool)",15000}, {"М134 Minigun
  5. damageTable = { {"M4A1",3452}, {"M4A1 CCO SD",1000}, {"M4A1-S (Cyrex)",2000}, {"M136",300000}, {"RPK",11000}, {"M249 SAW",10000}, {"AKM",999999}, {"AK 74 GP-25",7000}, {"AKS Gold",4500}, {"CZ550",1}, {"AS50",1}, {"VSS",1}, {"SVD Camo",1}, {"M107",100000}, {"M1911",5500}, {"Rewolwer",7500}, {"Nóż myśliwski",15000}, {"Katana (Deadpool)",45000}, {"Siekiera",4500}, {"Łopata",1150}, {"Piła spalinowa",2000}, {"Maczeta",5500}, {"C4",18000}, {"M67",18000}, {"Butelka zapalająca",25}, {"GOOD NIGHT",45000}, {"Pistolet (Deadpool)",15000}, {"М134 Minigun",1000}, {"MP5A5",2500},
  6. How i can add skill jump? if ztype == 3 then setElementData ( zomb, "zombie", true ) setElementData ( zomb, "soldier", true ) setElementData(zomb, "blood", sold_blood) setElementData(zomb, "damage", sold_damage) setElementData(zomb, "speed", "sprint")
  7. --By Fanbox fast_blood = 200000 -- ????? ? ??????? sold_blood = 20000 -- ????? ? ???????? zomb_blood = 5000 -- ????? ? ??????? ????? fast_damage = 12000 -- ???? ??????? sold_damage = 4112 -- ???? ??????? ????? zomb_damage = 1121 -- ???? ??????? ????? --??????? bear_blood = 20000 wolf_blood = 7000 fox_blood = 5000 bear_damage = 6111 wolf_damage = 3112 fox_damage = 1121 animal_blood = 2000 animal_damage = 100 boss_chucky_blood = 500000 boss_chucky_damage = 100000 boss_hulk_blood = 1500000 boss_hulk_damage = 100000 boss_octopus_blood = 2000000 boss_octopus_damage = 100000 boss_
  8. Please give me link to gamemode DayZ. Don't STOP gamemode etc.
  9. --By Fanbox fast_blood = 200000 -- ????? ? ??????? sold_blood = 20000 -- ????? ? ???????? zomb_blood = 5000 -- ????? ? ??????? ????? fast_damage = 12000 -- ???? ??????? sold_damage = 4112 -- ???? ??????? ????? zomb_damage = 1121 -- ???? ??????? ????? --??????? bear_blood = 20000 wolf_blood = 7000 fox_blood = 5000 bear_damage = 6111 wolf_damage = 3112 fox_damage = 1121 animal_blood = 2000 animal_damage = 100 boss_chucky_blood = 500000 boss_chucky_damage = 100000 boss_hulk_blood = 1500000 boss_hulk_damage = 100000 boss_octopus_blood = 2000000 boss_octopus_damage = 100000 boss_
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