#Heshan||eUNLOCK||

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  1. All Credits Goes to First developer team in PTPM This is the Protect the Prime Minister server created earlier by the ptpm open source project. What is the PTPM Protect the Prime Minister(PTPM) is a team based gamemode that promotes teamwork and strategy over the conventional deathmatch tactics. It was first created in SA-MP in mid 2006 and ran as a successful server for several years, but later migrated and was reimplemented in the more powerful Multi Theft Auto engine. The aim for the Good Guys is to protect the (PM) for the duration of the round. The aim for the Bad Guysis to kill the PM before the end of the round. General PTPM gameplay can be thought of as an open world attack and defend. Often, the Good Guys will choose a location in the map to defend and the Bad Guys will assault it and attempt to kill the protected Prime Minister. If the PM leaves the hideout and heads out into the roads, the Bad Guys will hunt him down while the Good Guys attempt to keep them away. Rounds usually last for 15 minutes, depending on the map. You can see the time left on the timer in the top center of the screen. The round will end if one of the following happens: The round timer reaches 0:00 Prime Minister is Killed Once the round is over you will be able to vote on the next map, and after a short transition period the new map will begin. How to play The game has several character classes Prime Minister Bodyguards Police Terrorists Psychopaths All classes in the same team spawn in the same "base". Within each team the different classes have different weapons, and some classes have special "abilities" that will help their teammates. You can chat privately with your teammates by pressing Maps There are many maps in the PTPM mode, each with different locations and features, requiring tactics to be varied depending on which map is being played. Some are very close quarters and play out like a traditional TDM mode, while others are larger open worlds with more options for strategies. Within the map you are blocked from going too far away by the map boundaries, shown as red lines on the F11 map or on the radar Objectives Some maps also have a series of objectives for the PM to complete, marked on the map by red blips. In these maps, rather than simply staying alive the PM must complete all the objectives within the round time or he will lose. The current objective will be shown on the radar as a red blip and announced on the screen. Unlike tasks, no information about the time needed to complete the objective will be shown to the Terrorists so they must act fast to stop the PM. once an objective is completed, an additional3 minutes will be added to the round timer and the next objective will activate. Pickups Most maps will have weapon and armour pickups hidden around the world. These are often different to the weapons that you spawn with, and allow you to gain an advantage that you would not otherwise have. Some weapons are good for specific purposes and will help to counter well coordinated enemies. For example, Grenades are good against large groups of players, especially inside interior buildings. Sniper riflesare good against a PM that is well defended in a hideout, that cannot be assaulted easily in the normal way. ome maps contain Heavy Weapon pickups (minigun, rocket launcher) as well as regular weapons. These are usually heavily limited by long respawn timers and well hidden. They will offer a significant advantage to anyone that can find them. Safe Zones Some maps have Safe Zones represented by blue blips on the map and blue markers in the world. Dangerous vehicles cannot enter the safe zone (e.g. Hydras, Tanks), so they can be used to keep away from their powerful weapons. However, safe zones are hard to defend on the ground and will act as a focus point for Terrorist attacks. Teams Prime minister - The Prime Minister is the primary class in PTPM. He is the VIP that all the other Good Guys (Bodyguards and Police) must protect, and the Bad Guys (Terrorists) must kill. He has very little firepower and relies on the protection of his loyal team. To play the Prime Minister well you will need a strong knowledge of the map, knowing good hideout locations and how best to escape and avoid Terrorist attacks. You will need to be a good communicator, and you should instruct your team in where you will be going, what you will be doing and how they can best protect you. Body Guards - his is the primary protection force for the Prime Minister. Bodyguards should stick close to the Prime Minister wherever he goes, riding in the same car if possible, and be willing to put themselves in danger to protect the Prime Minister's life. They are not well suited for hunting down Terrorists, and will often have a less substantial weapon loadout. Police - This is the primary attack force for the Prime Minister. The Police are more heavily armed than the Bodyguards and should assault Terrorists as they come close, chasing them down and ensuring they do not make it through to the Prime Minister. If the Prime Minister has laid out instructions for the round, such as defending a particular hideout, the Police are the ones that should act on those instructions. Terrorist - The Terrorists have only a single goal: kill the Prime Minister before the time runs out. They should work closely with the other terrorists to co-ordinate their attacks to achieve maximum impact. If the Prime Minister is defending a location on the map, Terrorists should think carefully about how best to assault. Often, hideouts used by the PM will have back entrances or weak spots that can be exploited if the Good Guys are distracted. If they are defending well, Terrorists should group together and assault as a team to ensure they can break through the defensive lines. Phychopath - Psychopaths have no team and no loyalty. They will attack anyone. Beware Clases Each team within PTPM has multiple classes (characters) that you can choose from. Each class will usually have a unique weapon loadout and a unique skin, while some will additionally have unique abilities. Medics - Most maps have a single Medic class per team, with special abilities allowing them to heal other players, and regenerate their own health. Usually they will spawn with less weaponry than standard classes, so they will need extra protection from their team. Medics have a slightly paler colour so you can identify them on the radar and in the chat.To heal another player walk up to them and type /heal This will transfer some health from the medic onto the target player. Medics will automatically passively heal nearby teammates that are hurt at a rate of 1hp/second. While inside an Ambulance, the passive healing rate is increased to 2hp/second for anybody else inside or very close by. When a medic has lost some health, they will slowly regenerate at a rate of 2hp/second. By coordinating with another medic and healing each other, medics can regenerate all their health very quickly. Maps There are many maps in the PTPM mode, each with different locations and features, requiring tactics to be varied depending on which map is being played. Each map is designed to have a unique feature, distinct from all the others. Current Map List Los Santos Los Santos with Hydras San Fierro Las Venturas Las Venturas with Objectives Area 51 Countryside Desert Factory Mt. Chiliad Bayside Air Assault Join the server IP- 139.99.101.38:22005 Teasmepak 3 - 139.99.101.38 We Are eUNLOCK TEAM
  2. What happened to ptpm?

    139.99.101.38:22005 i opened a server ptpm
  3. [HELP] password based gate system

    i knwo but i want to setup close butten function
  4. [Help] about close butten

  5. [HELP] password based gate system

    i have not better knowledge about scripting somthing i know i will help you. if you know my problem's answer pls help to improve my knowledge about lua
  6. [HELP] password based gate system

    I maked a Password based gate script with dx and normal gui pic This resource is working properly but i have a problem iwant to setup close butten and gui visible set to marker pls help me this is client side GUIEditor = { button = {}, edit = {} } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.button[1] = guiCreateButton(534, 370, 265, 54, "OPEN THE GATE", false) GUIEditor.button[2] = guiCreateButton(872, 429, 62, 37, "Close", false) GUIEditor.edit[1] = guiCreateEdit(463, 269, 250, 43, "", false) addEventHandler ( "onClientGUIClick", GUIEditor.button[1], checkPassword ) guiEditSetMasked ( GUIEditor.edit[1], true ) end ) password = "1234" function checkPassword () local text = guiGetText ( GUIEditor.edit[1] ) if text == password then triggerServerEvent ( "openGate", resourceRoot) else outputChatBox ( "Password Incorrect!" ) end end this is the server side local gate = createObject(980,-2423.94385, -609.48846, 132.56250, 0, 0, 0) function open() moveObject(gate, 980,-2414.95703, -603.12976, 132.56250, 0, 0, 0) end addEvent( "openGate", true ) addEventHandler( "openGate", resourceRoot, open ) <meta> <meta> <info type="script" name="psswd based gate" author="heshan" version="1.0.0"></info> <script src="my2.lua" type="client" ></script> <script src="my2s.lua" type="server" ></script> </meta> pls help
  7. [REL] server redirect system

    server redirect system (you can redirect player to another server using this script sorry for my little english) you can edit server names and ip & ports in client.lua & server.lua Don't forgot to give admin this resource #eUNLOCK PRODUCTION Download
  8. [HELP] Hud glitching error

    what is the side client or server ? bro
  9. [HELP] Hud glitching error

    dude wiki's script is doesnot work for my server sorry for my forum mistake
  10. [HELP] Hud glitching error

    I got a custom hud in my MTA server,but the default one is glitching in it! how to fix this error hud downloaded from here pls help me to fix this eror
  11. [REL] SERVER CONNECT WEB TEMPLATE

  12. [help] need a help for run gamemode

    i need help guys i need lua code to show player rank on player in the middle of the cylynder this is for run gamemode
  13. How to hide nicks on freeroam?

    welcome buddy :3
  14. addEvent( 'clientRoundEnd', true ) addEventHandler( 'clientRoundEnd', localPlayer, --function( camPosX, camPosY, camPosZ, camLookX, camLookY, camLookZ, winTeamName ) function( table ) local camPosX, camPosY, camPosZ, camLookX, camLookY, camLookZ, winTeamName camPosX = table[ 1 ] camPosY = table[ 2 ] camPosZ = table[ 3 ] camLookX = table[ 4 ] camLookY = table[ 5 ] camLookZ = table[ 6 ] winTeamName = table[ 7 ] w = winTeamName setGameSpeed( 0.02 ) guiSetVisible( gui.images['intro'], true ) showPlayerHudComponent( 'radar', false ) guiSetVisible( weaponsGui.window[1], false ) guiSetVisible( weaponsGui.window[2], false ) guiSetVisible( gui.images[ winTeamName ], true ) fadeCamera( true ) setElementData( localPlayer, 'State', 'Dead' ) setTimer( function( ) attachRotatingCamera( false, localPlayer ) guiSetVisible( gui.images[ winTeamName ], false ) fadeCamera( false, 0.01 ) setCameraMatrix( camPosX, camPosY, camPosZ, camLookX, camLookY, camLookZ ) setGameSpeed( 1 ) setTimer( fadeCamera, 500, 1, true, 1.0 ) end, 5500,1 ) setTimer( function( ) triggerServerEvent( 'takeClientWeapons', resourceRoot ) setGameSpeed( 1 ) end, 6000,1 ) showCursor( true ) updateBestKiller( ) gdyRundaSieSkonczy( ) endRoundOgg = playSound( "audio/round_end.ogg" ); end ) how to add random round end music to stealth pro ? i want to add 5 random select musics to round end music pls help me guys. sorry about my bad english