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Tut

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Posts posted by Tut

  1. 15 minutes ago, GTAHQHD said:

    I downloaded a game mode featuring a rotating cube. After editing the code to make it better I went into Blender and made the cube bigger, but it somehow loads the original cube even though the file has been replaced with the modified one. I even made a new server and tried to host the game mode - same issue. What is going on here?!

    Game exporters usually ignore custom rotation/scale values and reset them back to 0 on export. Try applying your custom transforms/scale in object-level and it'll show up in the correct scale

  2. As this question is mostly a server/scripting support question, it's been moved into a better place for best result :).

    We are not able to help with unlocking/decrypting server assets here - you would have to use a backup key to do this yourself.

    • Sad 1
  3. If you want those assets animated, then the horse should be added as a skin model. The carriage can be added as whatever model type you want, as it doesn't require vertex deformation but only object transforms for the wheels, suspension and such. The wheel rotation speed can be derived from the horse's motion

    The horse should have a walk cycle so a set of IFP animations that make up its motion, if you inspect player/ped walk cycles you'll find it has a little more animations than you might think

    Players can be attached to carriages/horses with scripting functions

    • Like 1
  4. 16 hours ago, bLueTTF said:

    Is there any form that i can try fix that in my local client? changing files, scripts, codes something like that? 

    I know about the problem of the player's base, but my real problem its with original buildings from the GTA SA.

    It's only the server developers that can fix this issue, there's no client fix for it

    • Thanks 1
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