-
Posts
3,428 -
Joined
-
Last visited
-
Days Won
107
Posts posted by Tut
-
-
Add glowy text to building
-
Create tree with neon
-
Add neon to building
-
Volumetric street light cone with vertex alpha
- 1
-
15 minutes ago, GTAHQHD said:
I downloaded a game mode featuring a rotating cube. After editing the code to make it better I went into Blender and made the cube bigger, but it somehow loads the original cube even though the file has been replaced with the modified one. I even made a new server and tried to host the game mode - same issue. What is going on here?!
Game exporters usually ignore custom rotation/scale values and reset them back to 0 on export. Try applying your custom transforms/scale in object-level and it'll show up in the correct scale
-
Closing this, as like others has said, we do not accept ban appeals.
-
Volumetric window blinds with vertex alpha
-
Volumetric construction lights with vertex alpha
-
As this question is mostly a server/scripting support question, it's been moved into a better place for best result .
We are not able to help with unlocking/decrypting server assets here - you would have to use a backup key to do this yourself.
- 1
-
Valley with waterfall
- 1
-
Blending cement and brick wall with manipulated alpha sorting
- 1
-
Blending two types of wood with vertex alpha
- 1
-
Blending snow and rocky path with vertex alpha
- 1
-
Blend dirt with grass to create a simple path with vertex alpha
-
I've moved your thread into the Spanish forums
-
Blend dirt with grass to create a forest path with vertex alpha
-
Blending dirt road and pavement road to create a transition with vertex alpha
-
If you want those assets animated, then the horse should be added as a skin model. The carriage can be added as whatever model type you want, as it doesn't require vertex deformation but only object transforms for the wheels, suspension and such. The wheel rotation speed can be derived from the horse's motion
The horse should have a walk cycle so a set of IFP animations that make up its motion, if you inspect player/ped walk cycles you'll find it has a little more animations than you might think
Players can be attached to carriages/horses with scripting functions
- 1
-
Blending dirt and grass with vertex alpha
-
Blending roadside dirt and pavement with vertex alpha
-
You can use a texture replacement shader which allows you to override a texture per element (can have multiple elements of same vehicle ID)
This is usually how servers use different paintjobs for the same vehicle ID
-
Blending beach sand textures with vertex alpha
-
Neither of the two things you're requesting will be accepted
- 1
-
16 hours ago, bLueTTF said:
Is there any form that i can try fix that in my local client? changing files, scripts, codes something like that?
I know about the problem of the player's base, but my real problem its with original buildings from the GTA SA.It's only the server developers that can fix this issue, there's no client fix for it
- 1
Tutorials index
in Thor's Modding Corner [Tutorials]
Posted
Custom neon gradient with vertex alpha