Tut

Creative Moderators
  • Content Count

    282
  • Joined

  • Last visited

  • Days Won

    7

Tut last won the day on June 4

Tut had the most liked content!

Community Reputation

148 Excellent

About Tut

  • Rank
    Creative Moderator
  • Birthday 27/05/1998

Details

  • Location
    Denmark
  • Interests
    Art, wildlife, agriculture

Recent Profile Visitors

2,889 profile views
  1. While I'm very uneducated on server hosting, any such thing as 'free hosting' sounds fishy and I would strongly advise against it. i do believe there are some services, that let you run a one-month trial to try out their service. I could be wrong so it's best that you do your own research. https://www.multitheftauto.com/hosters/ https://forum.mtasa.com/forum/93-hosting-solutions/
  2. Hola. Me podria ayudar a darle la funcion a un boton de un panel de concesionario para traer el auto por favor 

     

    gracias

    1. Tut

      Tut

      yo no hablaso Espanol. Transcribe en Ingles por favor :)

    2. Juan_Camilo

      Juan_Camilo

      Hi. Could you help me give the function to a button of a dealer panel to bring the car please
      
       
      
      Thank you
      
    3. Tut

      Tut

      Hello, i'm sorry but i'm not a programmer. 

      Can you please try asking your question in the Spanish language section at https://forum.mtasa.com/forum/166-spanish-español/

  3. Tut

    Color4 Zm

    I'm not familar with Zmodeler but I did some searching the other day. It results that Zmodeler requires you to add the paint as a tag in the end of the material name. The tag would be [prim], [sec], [ter] and [qua]. Though as I understand the fourth color is only supported by a small selection of vehicles being the cement mixer, camper and squalo. Can you perhaps try adding the [qua] tag to a material in one of the listed vehicles and see if it works in-game using setVehicleColor or the freeroam color panel. If it works can you please upload a sample dff so that we can get the RGB code for it, as in 3ds Max we don't have access to it, only the first 3 colors and I frankly don't know where in game files these are defined. Source: https://www.grandtheftwiki.com/Car_Colours#car4
  4. Hello @Berkay67 We have a Turkish language forum section where you're able to write in said language. Otherwise please convert your post into the English language. Please let me know if you want this thread moved to the Turkish section. https://forum.mtasa.com/forum/95-turkish-türkçe/
  5. Tut

    Work with objects

    For setting high LOD model's distance: https://wiki.multitheftauto.com/wiki/EngineSetModelLODDistance For setting an object as the low LOD object (which can be rendered maximum 1500 units away): https://wiki.multitheftauto.com/wiki/SetLowLODElement Given I'm not into coding, this is probably the most I can help.
  6. You've vertex painted lighting onto your model, but noticed how it really lacks depth. It's too bland... What do you do now... In this short tutorial for Max users, I'll teach how to add facet shading into your model, giving it back its San Andreas look. I also have a more in depth guide on everything to do with vertex colors: https://forum.mtasa.com/topic/121674-basics-of-vertex-color-and-alpha/
  7. Tut

    object movement

    It's better asked in the Scripting section, moving there.
  8. Tut

    necesito ayuda

    Please use the Spanish forum section if you prefer to write in said language. https://forum.mtasa.com/forum/166-spanish-español/ Utilice la sección del foro en español si prefiere escribir en dicho idioma. https://forum.mtasa.com/forum/166-spanish-español/ @iann
  9. Tut

    [Help-Glitch] Mapping

    It was solved in #mapping on MTA discord, solution was to disable occlusions, should anyone else be affected by this.
  10. Tut

    [HELP ME]

    Please add more details surrounding the map you're trying to load in, which would be a link to the source etc. for someone to be able to help. You might also want to show some screenshots of the issues or debug (/debugscript 3) to highlight the error messages.
  11. Please follow the guidelines for posting in this section, as well as the A. General Forum Rules.
  12. Yep, from what I am aware of it's only the ID which matters. Not the object name. In your case your ID is different from the object name. The ID that corresponds to your coordinates is 9088. @ziga4life
  13. In the future, please use the Turkish language board for advertising your services: https://forum.mtasa.com/forum/95-turkish-türkçe/ If not, please write an English post in the Looking For Staff board: https://forum.mtasa.com/forum/149-looking-for-staff/ Make sure to read the stickied posts prior to posting. I've moved it there, thanks for understanding!
  14. I don't understand what you mean by encrypting the archive. Is that something you can do, and why would it change anything for you to play the game? Note: it's not the most appropriate section, but we'll move it elsewhere. Please in the future, consider which forum section makes the most sense for your topic.