Tut

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About Tut

  • Rank
    Newbie
  • Birthday 27/05/1998

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  • Location
    Denmark
  • Interests
    Vfx, photography, design/art

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  1. Tut

    Skins bugs

    @Mumboko the skin isn't made properly, you're better off finding another mod if you don't have experience with character skinning. The issue is that the bones aren't attached properly, causing shown glitches
  2. Tut

    Apply shader to only one rear light

    I'm fairly sure it's possible scripting wise by getting the faces on the model but that would require loads of research on MTA coding, so my best recommendation is find a IVF modpack or so that already has the stuff ready
  3. Tut

    Apply shader to only one rear light

    Indeed but to be more specific, @TadMad you could try applying 2 new 4x4 bitmaps to replace your indicator lights in any 3d software. (bitmap res doesn't matter, i just favor low .txd size) In a test we did shade the Blinker bitmaps with a yellow color but you should get the point 😉
  4. excellent update. Thank you all so much for making this possible
  5. Tut

    modelling...

    might want to ask on Gtaforums in the GTA modding section too. I usually consult people there for any trouble i have.
  6. Tut

    I can't use custom textures for MTA.

    I have many times experienced that mods installed through a gta3.img installer such as Imgtool does not import mods correctly, so your issue may just be one of those. Try using another installer or a modloader for your local server and it should work. I have quit installing mods for my local gta3.img, loading through a modloader is 101 times faster and more convenient.
  7. Tut

    How to draw...

    Use either Zmodeler, Autodesk 3ds Max or Blender 3d for modeling. I strongly suggest Blender > >Zmodeler > 3ds Max if you aren't student as 3ds is extremely expensive. Blender 3d is quite easy to get started with and you're able to learn the essentials of designing models with it. Zmodeler should be an okay program too, way cheaper than 3ds max too. It's mostly used for vehicle modeling AFAIK.