Jump to content

Felix5k

Members
  • Posts

    45
  • Joined

  • Last visited

Everything posted by Felix5k

  1. Felix5k

    [HELP]

    function unit() status = 0 if (status == 0) then createBlipAttachedTo(source, 0, 4, 0, 0, 255) outputChatBox("#898c8f<<#2c469cNeXoN Roleplay#898c8f>> #0f5720Sikeressen megváltoztatad az egységed állapotát: #ffffff||Járőr||", source, 255, 255, 255, true) status = status + 1 else outputChatBox("#898c8f<<#2c469cNeXoN Roleplay#898c8f>> #0f5720Már ez az egységed állapota.", source, 255, 255, 255, true) end end addEvent("Button1", true) addEventHandler("Button1", root, unit)
  2. AM CREAT PE MTA JOCUL RED LIGHT GREEN LIGHT DIN SQUID GAME MAI JOS AVETI O PREZENTARE A SCRIPTULUI.
  3. OnVehicleStartEnter si mai ai nevoie de un if care il citeste daca e admin simplu
  4. Howdy ? We have opened the SwordGaming server waiting for you on the server if you want something unique and beautiful! ss: https://prnt.sc/qw4r1c IP : mtasa://185.248.199.125:22003 discord:https://discord.gg/hFKnVNz
  5. Salutare ? Am deschis serverul SwordGaming va asteptam pe server daca vreti ceva unic si frumos! ss: https://prnt.sc/qw4r1c IP : mtasa://185.248.199.125:22003 discord:https://discord.gg/hFKnVNz
  6. i think you need to use DxCreateFont
  7. Felix5k

    DX rectangle)

    with CreateBrowser
  8. Felix5k

    DX rectangle)

    yes you can use html in mta
  9. Felix5k

    DX rectangle)

    roundedRectangle
  10. local ok = false local screenW, screenH = guiGetScreenSize() local markery = { { -2413.51171875, -602.2509765625 , 132.5625-1,true}, { -2412.392578125, -590.11328125 , 132.6484375-1,true} } local marki = nil for k,v in ipairs( markery ) do marki = createMarker ( v[1],v[2],v[3], "cylinder", 2, 255, 255, 255, 255 ) createPickup( v[1],v[2],v[3],3,1239,2000) setElementData(marki, "markery:gui", v[4]) end ---=-=-=-=-=-=-=-=-=-=-=-= -- enter marker function MarkerEnter(theElement, matchingDimension) if ( theElement == localPlayer ) and ok == false and getElementData(source, "markery:gui") == true then setElementData(localPlayer, "markerygui:player", true) ok = true addEventHandler("onClientRender",root,gui) end end addEventHandler ( "onClientMarkerHit", getRootElement(), MarkerEnter ) ---=-=-=-=-=-=-=-=-=-=-=-= -- leave marker function MarkerLeave(theElement, matchingDimension) if ( theElement == localPlayer ) and ok == true and getElementData(localPlayer, "markerygui:player") == true then setElementData(localPlayer, "markerygui:player", false) ok = false removeEventHandler("onClientRender",root,gui) end end addEventHandler ( "onClientMarkerLeave", getRootElement(), MarkerLeave ) function gui() dxDrawLine((screenW * 0.2526) - 1, (screenH * 0.3190) - 1, (screenW * 0.2526) - 1, screenH * 0.4922, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.7101, (screenH * 0.3190) - 1, (screenW * 0.2526) - 1, (screenH * 0.3190) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawLine((screenW * 0.2526) - 1, screenH * 0.4922, screenW * 0.7101, screenH * 0.4922, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.7101, screenH * 0.4922, screenW * 0.7101, (screenH * 0.3190) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawRectangle(screenW * 0.2526, screenH * 0.3190, screenW * 0.4575, screenH * 0.1732, tocolor(2, 120, 252, 62), false) dxDrawText("Informacja", screenW * 0.3338, screenH * 0.3854, screenW * 0.6120, screenH * 0.4583, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "center", "top", false, false, false, false, false) end now should work
  11. e o resursa nu stiu exact care si nu stiu daca sigur o ai ..
  12. local ok = false local screenW, screenH = guiGetScreenSize() local markery = { { -2413.51171875, -602.2509765625 , 132.5625-1,true}, { -2412.392578125, -590.11328125 , 132.6484375-1,true} } local marki = nil for k,v in ipairs( markery ) do marki = createMarker ( v[1],v[2],v[3], "cylinder", 2, 255, 255, 255, 255 ) createPickup( v[1],v[2],v[3],3,1239,2000) setElementData(marki, "markery:gui", v[4]) end ---=-=-=-=-=-=-=-=-=-=-=-= -- enter marker function MarkerEnter(theElement, matchingDimension) if ( theElement == localPlayer ) and ok == false and getElementData(source, "markery:gui") == true then setElementData(localPlayer, "markerygui:player", true) ok = true addEventHandler("onClientRender",root,gui) end end addEventHandler ( "onClientMarkerHit", getRootElement(), MarkerEnter ) ---=-=-=-=-=-=-=-=-=-=-=-= -- leave marker function MarkerLeave(theElement, matchingDimension) if ( theElement == localPlayer ) and ok == true and getElementData(source, "markerygui:player") == true then setElementData(localPlayer, "markerygui:player", false) ok = false removeEventHandler("onClientRender",root,gui) end end addEventHandler ( "onClientMarkerLeave", getRootElement(), MarkerLeave ) function gui() dxDrawLine((screenW * 0.2526) - 1, (screenH * 0.3190) - 1, (screenW * 0.2526) - 1, screenH * 0.4922, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.7101, (screenH * 0.3190) - 1, (screenW * 0.2526) - 1, (screenH * 0.3190) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawLine((screenW * 0.2526) - 1, screenH * 0.4922, screenW * 0.7101, screenH * 0.4922, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.7101, screenH * 0.4922, screenW * 0.7101, (screenH * 0.3190) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawRectangle(screenW * 0.2526, screenH * 0.3190, screenW * 0.4575, screenH * 0.1732, tocolor(2, 120, 252, 62), false) dxDrawText("Informacja", screenW * 0.3338, screenH * 0.3854, screenW * 0.6120, screenH * 0.4583, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "center", "top", false, false, false, false, false) end try this
  13. ar trebuii sa verifici modurile,dar cred ca e de la obiect stiu ca parca pe gamemode-ul acela erau arme custom si poate de acea
  14. Felix5k

    Idei

    mi-am facut deja http://prntscr.com/pjpz4f
  15. Felix5k

    Idei

    Dati si voi niste idei de script ceva
  16. e cam simplu safe house ala , puteai sa il faci mai bine de atat dar oricum bravo
  17. Felix5k

    O intrebare

    local marker = getElementsByType("marker") numaratoare = 0 for k, markere in ipairs(marker) do numaratoare = numaratoare + 1 outputChatBox(numaratoare) end poftim aici , iti scrie in chat numarul de markere. ca sa functioneze pe editor faci si tu o resursa si introduci functia de mai sus intr-un client.
  18. Felix5k

    help

    BindKey getPlayersInTeam
×
×
  • Create New...