Felix5k

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  1. OnVehicleStartEnter si mai ai nevoie de un if care il citeste daca e admin simplu
  2. Howdy 😁 We have opened the SwordGaming server waiting for you on the server if you want something unique and beautiful! ss: https://prnt.sc/qw4r1c IP : mtasa://185.248.199.125:22003 discord:https://discord.gg/hFKnVNz
  3. Salutare 😁 Am deschis serverul SwordGaming va asteptam pe server daca vreti ceva unic si frumos! ss: https://prnt.sc/qw4r1c IP : mtasa://185.248.199.125:22003 discord:https://discord.gg/hFKnVNz
  4. i think you need to use DxCreateFont
  5. Felix5k

    DX rectangle)

    with CreateBrowser
  6. Felix5k

    DX rectangle)

    yes you can use html in mta
  7. Felix5k

    DX rectangle)

    roundedRectangle
  8. local ok = false local screenW, screenH = guiGetScreenSize() local markery = { { -2413.51171875, -602.2509765625 , 132.5625-1,true}, { -2412.392578125, -590.11328125 , 132.6484375-1,true} } local marki = nil for k,v in ipairs( markery ) do marki = createMarker ( v[1],v[2],v[3], "cylinder", 2, 255, 255, 255, 255 ) createPickup( v[1],v[2],v[3],3,1239,2000) setElementData(marki, "markery:gui", v[4]) end ---=-=-=-=-=-=-=-=-=-=-=-= -- enter marker function MarkerEnter(theElement, matchingDimension) if ( theElement == localPlayer ) and ok == false and getElementData(source, "markery:gui") == true then setElementData(localPlayer, "markerygui:player", true) ok = true addEventHandler("onClientRender",root,gui) end end addEventHandler ( "onClientMarkerHit", getRootElement(), MarkerEnter ) ---=-=-=-=-=-=-=-=-=-=-=-= -- leave marker function MarkerLeave(theElement, matchingDimension) if ( theElement == localPlayer ) and ok == true and getElementData(localPlayer, "markerygui:player") == true then setElementData(localPlayer, "markerygui:player", false) ok = false removeEventHandler("onClientRender",root,gui) end end addEventHandler ( "onClientMarkerLeave", getRootElement(), MarkerLeave ) function gui() dxDrawLine((screenW * 0.2526) - 1, (screenH * 0.3190) - 1, (screenW * 0.2526) - 1, screenH * 0.4922, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.7101, (screenH * 0.3190) - 1, (screenW * 0.2526) - 1, (screenH * 0.3190) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawLine((screenW * 0.2526) - 1, screenH * 0.4922, screenW * 0.7101, screenH * 0.4922, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.7101, screenH * 0.4922, screenW * 0.7101, (screenH * 0.3190) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawRectangle(screenW * 0.2526, screenH * 0.3190, screenW * 0.4575, screenH * 0.1732, tocolor(2, 120, 252, 62), false) dxDrawText("Informacja", screenW * 0.3338, screenH * 0.3854, screenW * 0.6120, screenH * 0.4583, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "center", "top", false, false, false, false, false) end now should work
  9. e o resursa nu stiu exact care si nu stiu daca sigur o ai ..
  10. local ok = false local screenW, screenH = guiGetScreenSize() local markery = { { -2413.51171875, -602.2509765625 , 132.5625-1,true}, { -2412.392578125, -590.11328125 , 132.6484375-1,true} } local marki = nil for k,v in ipairs( markery ) do marki = createMarker ( v[1],v[2],v[3], "cylinder", 2, 255, 255, 255, 255 ) createPickup( v[1],v[2],v[3],3,1239,2000) setElementData(marki, "markery:gui", v[4]) end ---=-=-=-=-=-=-=-=-=-=-=-= -- enter marker function MarkerEnter(theElement, matchingDimension) if ( theElement == localPlayer ) and ok == false and getElementData(source, "markery:gui") == true then setElementData(localPlayer, "markerygui:player", true) ok = true addEventHandler("onClientRender",root,gui) end end addEventHandler ( "onClientMarkerHit", getRootElement(), MarkerEnter ) ---=-=-=-=-=-=-=-=-=-=-=-= -- leave marker function MarkerLeave(theElement, matchingDimension) if ( theElement == localPlayer ) and ok == true and getElementData(source, "markerygui:player") == true then setElementData(localPlayer, "markerygui:player", false) ok = false removeEventHandler("onClientRender",root,gui) end end addEventHandler ( "onClientMarkerLeave", getRootElement(), MarkerLeave ) function gui() dxDrawLine((screenW * 0.2526) - 1, (screenH * 0.3190) - 1, (screenW * 0.2526) - 1, screenH * 0.4922, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.7101, (screenH * 0.3190) - 1, (screenW * 0.2526) - 1, (screenH * 0.3190) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawLine((screenW * 0.2526) - 1, screenH * 0.4922, screenW * 0.7101, screenH * 0.4922, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.7101, screenH * 0.4922, screenW * 0.7101, (screenH * 0.3190) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawRectangle(screenW * 0.2526, screenH * 0.3190, screenW * 0.4575, screenH * 0.1732, tocolor(2, 120, 252, 62), false) dxDrawText("Informacja", screenW * 0.3338, screenH * 0.3854, screenW * 0.6120, screenH * 0.4583, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "center", "top", false, false, false, false, false) end try this
  11. ar trebuii sa verifici modurile,dar cred ca e de la obiect stiu ca parca pe gamemode-ul acela erau arme custom si poate de acea