• Content Count

  • Joined

  • Last visited

Community Reputation

0 Neutral

About DaXx

  • Rank
    I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody.

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. DaXx

    Vortex Handling

    Since the Normal setVehicleHandling and setModelHandling doesn't affect the Vortex in any kind, We need a way to change the Vortex Handling because of the Vortex got some nice abilities that can be used to create epic stuff, why I'm suggesting it is because of I want to create a Gamemode based on the game series WipeOut (Space-Jet Racing Game). The Vortex got the perfect swinging effect and also make turbines moveable via the "rudder" and "misc_b" object right inside of it. This is needed in a way you can do that for every Vortex that players are driving so for example my Vortex has a max speed of 240 while another Vortex of Player "X" has a max speed of 370: -setVortexMaxSpeed -setVortexAccelerationSpeed and some Functions for making the "rudder" and "misc_b" objects rotate more or less for the specific Jet, and also functions that change the steering so Traction functions. I also made a fantastic Jet for testing the stuff so if you (Developers of MTA) need it during tests with it you can contact me via skype: chris.ramm3 or Discord: DaXx#7898 or even here in the Forum. I hope you can make that stuff possible and if there is a way to do the stuff I need already I would also be happy about someone telling me how to do all the stuff I need.