Jump to content

[NSWU]Dark

Members
  • Posts

    3
  • Joined

  • Last visited

Details

  • Gang
    [NSWU]

[NSWU]Dark's Achievements

I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody.

I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody. (2/54)

0

Reputation

  1. ok got most of that sorted out its running however my second headlight isnt working only the left one any suggestions ?
  2. My Bad heyas rob anyway umm i type /fl to activate it and natta not even a error in debug
  3. hi im looking for help with this script please it doesnt work flashTimers = {} function playFlashSequence ( vehicle ) if ( vehicle ) then setVehicleOverrideLights (vehicle, 2) setVehicleLightState (vehicle, 1, 1) setTimer (setVehicleOverrideLights, 200, 1, vehicle, 1) setTimer (setVehicleOverrideLights, 400, 1, vehicle, 2) setTimer (setVehicleOverrideLights, 600, 1, vehicle, 1) setTimer (setVehicleLightState, 600, 1, vehicle, 1, 0) setTimer (setVehicleLightState, 600, 1, vehicle, 0, 1) setTimer (setVehicleOverrideLights, 800, 1, vehicle, 2) setTimer (setVehicleOverrideLights, 1000, 1, vehicle, 1) setTimer (setVehicleOverrideLights, 1200, 1, vehicle, 2) setTimer (setVehicleOverrideLights, 1400, 1, vehicle, 1) end end function flash ( pSource) flash = not flash playerVehicle = getPlayerOccupiedVehicle ( pSource ) if playerVehicle then if not flashTimers[playerVehicle] then playFlashSequence (playerVehicle) flashTimers[playerVehicle] = setTimer (playFlashSequence, 1400, 0, playerVehicle) elseif flashTimers[playerVehicle] then killTimer (flashTimers[playerVehicle]) setVehicleOverrideLights (playerVehicle, 0) setVehicleLightState (playerVehicle, 0, 0) setVehicleLightState (playerVehicle, 1, 0) end end end addCommandHandler ( "fl", flash )
×
×
  • Create New...