Moha|M|

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Moha|M| last won the day on September 19

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  1. how to add markers

    You're welcome .
  2. Rate this?

    nice but anyway i'll give you 3.5/10
  3. how to add markers

    i did it for you ----Client GUIEditor = { window = {}, staticimage = {}, label = {} } GUIEditor.window[1] = guiCreateWindow(300, 111, 400, 408, "Weapon Shop", false) guiWindowSetSizable(GUIEditor.window[1], false) guiSetProperty(GUIEditor.window[1], "CaptionColour", "FFFB0303") btnClose = guiCreateButton(313, 371, 77, 27, "Close", false, GUIEditor.window[1]) GUIEditor.staticimage[1] = guiCreateStaticImage(9, 286, 345, 113, "quieditor/images/logohunter.png", false, GUIEditor.window[1]) GUIEditor.staticimage[2] = guiCreateStaticImage(248, 89, 106, 105, "quieditor/images/rocketla.png", false, GUIEditor.window[1]) w3 = guiCreateButton(258, 210, 100, 67, "RPG$60000", false, GUIEditor.window[1]) GUIEditor.staticimage[3] = guiCreateStaticImage(124, 92, 123, 99, "quieditor/images/minigun.png", false, GUIEditor.window[1]) w2 = guiCreateButton(138, 210, 100, 67, "MiniGun$100000", false, GUIEditor.window[1]) GUIEditor.staticimage[4] = guiCreateStaticImage(9, 91, 113, 100, "quieditor/images/heatseek.png", false, GUIEditor.window[1]) w1 = guiCreateButton(22, 210, 100, 67, "HRPG$60000", false, GUIEditor.window[1]) GUIEditor.label[1] = guiCreateLabel(18, 33, 323, 46, "------------------", false, GUIEditor.window[1]) guiSetFont(GUIEditor.label[1], "sa-gothic") guiLabelSetColor(GUIEditor.label[1], 9, 255, 3) guiSetVisible(GUIEditor.window[1],false) bindKey ( "F5" , "down" , function() guiSetVisible(GUIEditor.window[1],not guiGetVisible(GUIEditor.window[1])) showCursor(not isCursorShowing()) end ) addEventHandler("onClientGUIClick", btnClose, function() if source == this then guiSetVisible(GUIEditor.window[1],false) showCursor(guiGetVisible(wnd)) end end ) local EnterShopMarker1 = createMarker(1367.74, -1279.6, 12.55, "cylinder", 1.5, 255, 150, 0, 150) local ExitShopMarker1 = createMarker(285.34, -41.7, 1000.5, "cylinder", 1.5, 255, 150, 0, 150) local OpenShopMarker1 = createMarker(295.5, -37.4, 1000.5, "cylinder", 2, 200, 150, 0, 150) setElementInterior(ExitShopMarker1, 1) setElementInterior(OpenShopMarker1, 1) createBlipAttachedTo(EnterShopMarker1, 6) local EnterShopMarker2 = createMarker(2159.16, 943.13, 9.82, "cylinder", 1.5, 255, 150, 0, 150) local ExitShopMarker2 = createMarker(285.67, -85.82, 1000.5, "cylinder", 1.5, 255, 150, 0, 150) local OpenShopMarker2 = createMarker(295.62, -79, 1000.5, "cylinder", 2, 200, 150, 0, 150) setElementInterior(ExitShopMarker2, 4) setElementInterior(OpenShopMarker2, 4) createBlipAttachedTo(EnterShopMarker2, 6) local EnterShopMarker3 = createMarker(2400.65, -1981.23, 12.54, "cylinder", 1.5, 255, 150, 0, 150) local ExitShopMarker3 = createMarker(297, -111.62, 1000.5, "cylinder", 1.5, 255, 150, 0, 150) local OpenShopMarker3 = createMarker(289.4, -108.5, 1000.51, "cylinder", 2, 200, 150, 0, 150) setElementInterior(ExitShopMarker3, 6) setElementInterior(OpenShopMarker3, 6) createBlipAttachedTo(EnterShopMarker3, 6) local EnterShopMarker4 = createMarker(-2626.8, 209.3, 3.6, "cylinder", 1.5, 255, 150, 0, 150) local ExitShopMarker4 = createMarker(316.53, -169.61, 998.6, "cylinder", 1.5, 255, 150, 0, 150) local OpenShopMarker4 = createMarker(311.65, -164.95, 998.6, "cylinder", 2, 200, 150, 0, 150) setElementInterior(ExitShopMarker4, 6) setElementInterior(OpenShopMarker4, 6) createBlipAttachedTo(EnterShopMarker4, 6) local EnterShopMarker5 = createMarker(2539, 2083.91, 9.82, "cylinder", 1.5, 255, 150, 0, 150) local ExitShopMarker5 = createMarker(315.65, -143, 998.6, "cylinder", 1.5, 255, 150, 0, 150) local OpenShopMarker5 = createMarker(313.13, -133.44, 998.6, "cylinder", 2, 200, 150, 0, 150) setElementInterior(ExitShopMarker5, 7) setElementInterior(OpenShopMarker5, 7) createBlipAttachedTo(EnterShopMarker5, 6) addEventHandler("onClientMarkerHit", root, function(player) if player == localPlayer and not isPedInVehicle(player) then if source == EnterShopMarker1 then triggerServerEvent("EnterShop", localPlayer, 1, 285.81, -39.73, 1001.52) elseif source == ExitShopMarker1 then triggerServerEvent("EnterShop", localPlayer, 0, 1365.96, -1280.34, 13.75) -- elseif source == EnterShopMarker2 then triggerServerEvent("EnterShop", localPlayer, 4, 286.2, -83.42, 1001.52) elseif source == ExitShopMarker2 then triggerServerEvent("EnterShop", localPlayer, 0, 2157.16, 943.13, 10.82) -- elseif source == EnterShopMarker3 then triggerServerEvent("EnterShop", localPlayer, 6, 295.53, -108.8, 1001.52) elseif source == ExitShopMarker3 then triggerServerEvent("EnterShop", localPlayer, 0, 2400.65, -1979.5, 13.54) -- elseif source == EnterShopMarker4 then triggerServerEvent("EnterShop", localPlayer, 6, 316.53, -167, 999.6) elseif source == ExitShopMarker4 then triggerServerEvent("EnterShop", localPlayer, 0, -2626.8, 212, 4.6) -- elseif source == EnterShopMarker5 then triggerServerEvent("EnterShop", localPlayer, 7, 313.65, -141.8, 999.6) elseif source == ExitShopMarker5 then triggerServerEvent("EnterShop", localPlayer, 0, 2536.5, 2083.91, 10.82) -- elseif source == OpenShopMarker1 or source == OpenShopMarker2 or source == OpenShopMarker3 or source == OpenShopMarker4 or source == OpenShopMarker5 or source == OpenPoliceShopMarker then guiSetVisible(GUIEditor.window[1], true) showCursor(true) end end end) addEventHandler("onClientMarkerLeave", root, function(player) if player == localPlayer then if source == OpenShopMarker1 then guiSetVisible(GUIEditor.window[1], false) showCursor(false) end end end) addEventHandler ("onClientGUIClick", root, function() if ( source == w1 ) then triggerServerEvent("w1",getLocalPlayer()) elseif (source == w2) then triggerServerEvent("w2",getLocalPlayer()) elseif (source == w3) then triggerServerEvent("w3",getLocalPlayer()) end end ) -----Server outputChatBox ( "PRESS F5 TO OPEN A SHOP OF HEAVY WEAPONS", getRootElement(), 255, 0, 0, true ) addEvent("w1",true) addEventHandler("w1",root, function() local PlayerMoney = getPlayerMoney(source) if ( PlayerMoney >= 60000) then takePlayerMoney(source,60000) giveWeapon ( source , 36,3 ) setPedWeaponSlot(source, getSlotFromWeapon(36)) local name = getPlayerName(source) outputChatBox ( "#330079" .. name .. " #00FF00 Has Bought Weapon : Heat seeking RPG", getRootElement(), 255, 0, 0, true ) else outputChatBox("You don't have $60000 ", source, 255, 0, 0, true) end end ) ------------------------------------------------------------------------------------------ addEvent("w2",true) addEventHandler("w2",root, function() local PlayerMoney = getPlayerMoney(source) if ( PlayerMoney >= 100000) then takePlayerMoney(source,100000) giveWeapon ( source , 38,50 ) setPedWeaponSlot(source, getSlotFromWeapon(38)) local name = getPlayerName(source) outputChatBox ( "#330079" .. name .. " #00FF00 Has Bought Weapon : MiniGun ", getRootElement(), 255, 0, 0, true ) else outputChatBox("You don't have $100000", source, 255, 0, 0, true) end end ) addEvent("EnterShop", true) addEventHandler("EnterShop", root, function(int, x, y, z) setElementInterior(source, int) setElementPosition(source, x, y, z) end) --------------------------------------------------------------------------------- addEvent("w3",true) addEventHandler("w3",root, function() local PlayerMoney = getPlayerMoney(source) if ( PlayerMoney >= 60000) then takePlayerMoney(source,60000) giveWeapon ( source , 35,3 ) setPedWeaponSlot(source, getSlotFromWeapon(35)) local name = getPlayerName(source) outputChatBox ( "#330079" .. name .. " #00FF00 Has Bought Weapon : Rocket Launcher ", getRootElement(), 255, 0, 0, true ) else outputChatBox("You don't have $60000 ", source, 255, 0, 0, true) end end ) but i didn't remove The bind of F5
  4. How to remove objects that can't be removed?

    use Med for gta sa to get pos x y z Here: https://mega.nz/#!Uw5jGAqS!4JtWri9OYOyM2vuUp6Hv10GHV0t5E9gFMy_EaNLmkP4 copy the pos x y z and past it into this line below then add it to your map.map <removeWorldObject interior="0" model="" lodModel="0" posX="" posY="" posZ="" rotX="0" rotY="0" rotZ="0"></removeWorldObject>
  5. help me

    Try this : https://pastebin.com/ZRDE9tAc try to warp to yourself when the warp is disabled
  6. warp disable

    Try this : https://pastebin.com/kewmytZY
  7. warp disable

    put your fr_client.lua here
  8. help me

    set your fr_client.lua here
  9. help me

    Check Here
  10. warp disable

    Go to freeroam open up the file then open fr_client.lua and add this in line 8 setElementData( g_Me, 'isWarpIntoEnabled', nil ) setElementData( g_Me, 'isWarpEnabled', nil ) and Go to to into fall of bike and add this : {'chk', id='togglewarptme', text='Disable Warping', onclick=togglewarptome, width=1000, height = 20}, {'br' }, after that replace the old script in Warp to player window to : --------------------------- -- Warp to player window --------------------------- function warpInit() local players = table.map(getElementsByType('player'), function(p) return { player = p, name = getPlayerName(p) } end) table.sort(players, function(a, b) return a.name < b.name end) bindGridListToTable(wndWarp, 'playerlist', players, true) end function warpTo(leaf) if not leaf then leaf = getSelectedGridListLeaf(wndWarp, 'playerlist') if not leaf then return end end if isElement(leaf.player) then if ( getElementData( leaf.player, 'isWarpEnabled' ) == 'false' ) then outputChatBox( 'Error, You cannot warp to this player', 255, 0, 0, true ) return end server.warpMe(leaf.player) end closeWindow(wndWarp) end wndWarp = { 'wnd', text = 'Warp to player', width = 300, alpha = 1.0, controls = { { 'lst', id='playerlist', width=280, height=330, columns={ {text='Player', attr='name'} }, onitemdoubleclick=warpTo }, {'btn', id='warp', onclick=warpTo}, {'btn', id='cancel', closeswindow=true} }, oncreate = warpInit } function warpToCommand(cmd, player) if player then player = getPlayerFromName(player) if player then server.warpMe(player) end else createWindow(wndWarp) showCursor(true) end end addCommandHandler('warpto', warpToCommand) addCommandHandler('wt', warpToCommand) it's working 100% ,hope you will got it
  11. how to do?

    if you are using 'House_system' go to Your admin panel then search about house_system then tick on settings you're gonna find some settings there like " PlayerHouseCounter 3 3 tick on it and change "3" to "1" or open up the meta.xml and replace the following <settings> <setting name="*playerHouseCounter" value="3" accept="0-9" desc="How many houses can player have at the same time." /> <setting name="*keyLength" value="4" accept="0-9" desc="How many characters must be in house key." /> </settings> to : <settings> <setting name="*playerHouseCounter" value="1" accept="0-9" desc="How many houses can player have at the same time." /> <setting name="*keyLength" value="4" accept="0-9" desc="How many characters must be in house key." /> </settings>
  12. No deathmatch with VehicelDamageProof

    Here's the full script if anyone is interrested : ----Client-- GUIEditor = { checkbox = {}, label = {} } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.label[1] = guiCreateLabel(614, 118, 130, 14, "Disable deathmatch", false) GUIEditor.checkbox[1] = guiCreateCheckBox(593, 117, 17, 15, "", false, false) addEventHandler("onClientGUIClick",GUIEditor.checkbox[1], checkBox, false) end ) function checkBox() if ( guiCheckBoxGetSelected(GUIEditor.checkbox[1])) then setElementData(localPlayer, "invincible", true) setVehicleDamageProof(getPedOccupiedVehicle(localPlayer),true) else setElementData(localPlayer, "invincible", false) setVehicleDamageProof(getPedOccupiedVehicle(localPlayer),false) end end addEventHandler ( "onClientPlayerDamage",localPlayer, function () if getElementData(source,"invincible") then cancelEvent() end end) addEventHandler("onClientPlayerStealthKill",localPlayer, function () if getElementData(source,"invencible") then cancelEvent() end end) function renderDeathmatchTag() local streamedPlayers = getElementsByType ("player", root, true) if streamedPlayers and #streamedPlayers ~= 0 then local lpos = {getElementPosition(localPlayer)} for _,p in ipairs (streamedPlayers) do if p and isElement (p) then if getElementData (p, "invincible") then local ppos = {getElementPosition(p)} if getDistanceBetweenPoints3D (lpos[1], lpos[2], lpos[3], ppos[1], ppos[2], ppos[3]) <= 20 then local x, y = getScreenFromWorldPosition (ppos[1], ppos[2], ppos[3]+1.2) if x and y then dxDrawText ("Disabled deathmatch ! (Can't die)", x, y, x, y, tocolor (255,0,0), 0.5, "bankgothic", "center") end end end end end end end addEventHandler ("onClientRender", root, renderDeathmatchTag) --------Server function disableWeaponOnGodMod (prev,new) if getElementData(localPlayer, "invincible") then setPedWeaponSlot(localPlayer, 0) setVehicleDamageProof ( root, true ) end end addEventHandler ( "onClientRender", root, disableWeaponOnGodMod )
  13. No deathmatch with VehicelDamageProof

    thank you all
  14. No deathmatch with VehicelDamageProof

    one more thing please how do can i set a dxDrawtext on top positon of a player (head) i added this but it's not working : dxDrawText("Disabled death match ! (Cannot die)",sx,sy-30,sx,sy-30,tocolor(255,0,0),1.1,"default-bold","center","center")
  15. No deathmatch with VehicelDamageProof

    it's working Thank you very much